5,983 research outputs found

    The Hierarchic treatment of marine ecological information from spatial networks of benthic platforms

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    Measuring biodiversity simultaneously in different locations, at different temporal scales, and over wide spatial scales is of strategic importance for the improvement of our understanding of the functioning of marine ecosystems and for the conservation of their biodiversity. Monitoring networks of cabled observatories, along with other docked autonomous systems (e.g., Remotely Operated Vehicles [ROVs], Autonomous Underwater Vehicles [AUVs], and crawlers), are being conceived and established at a spatial scale capable of tracking energy fluxes across benthic and pelagic compartments, as well as across geographic ecotones. At the same time, optoacoustic imaging is sustaining an unprecedented expansion in marine ecological monitoring, enabling the acquisition of new biological and environmental data at an appropriate spatiotemporal scale. At this stage, one of the main problems for an effective application of these technologies is the processing, storage, and treatment of the acquired complex ecological information. Here, we provide a conceptual overview on the technological developments in the multiparametric generation, storage, and automated hierarchic treatment of biological and environmental information required to capture the spatiotemporal complexity of a marine ecosystem. In doing so, we present a pipeline of ecological data acquisition and processing in different steps and prone to automation. We also give an example of population biomass, community richness and biodiversity data computation (as indicators for ecosystem functionality) with an Internet Operated Vehicle (a mobile crawler). Finally, we discuss the software requirements for that automated data processing at the level of cyber-infrastructures with sensor calibration and control, data banking, and ingestion into large data portals.Peer ReviewedPostprint (published version

    Contribution au traitement d informations visuelles complexes et à l extraction autonome des connaissances (application à la robotique autonome)

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    Le travail effectué lors de cette thèse concerne le développement d'un système cognitif artificiel autonome. La solution proposée repose sur l'hypothèse que la curiosité est une source de motivation d'un système cognitif dans le processus d'acquisition des nouvelles connaissances. En outre, deux types distincts de curiosité ont été identifiés conformément au système cognitif humain. Sur ce principe, une architecture cognitive à deux niveaux a été proposée. Le bas-niveau repose sur le principe de la saillance perceptive, tandis que le haut-niveau réalise l'acquisition des connaissances par l'observation et l'interaction avec l'environnement. Cette thèse apporte les contributions suivantes : A) Un état de l'art sur l'acquisition autonome de connaissance. B) L'étude, la conception et la réalisation d'un système cognitif bas-niveau basé sur le principe de la curiosité perceptive. L'approche proposée repose sur la saillance visuelle réalisée grâce au développement d'un algorithme rapide et robuste permettant la détection et l'apprentissage d'objets saillants. C) La conception d'un système cognitif haut-niveau, basé sur une approche générique, permettant l'acquisition de connaissance à partir de l'observation et de l'interaction avec son environnent (y compris avec les êtres humains). Basé sur la curiosité épistémique, le système cognitif haut-niveau développé permet à une machine (par exemple un robot) de devenir l'acteur de son propre apprentissage. Une conséquence substantielle d'un tel système est la possibilité de conférer des capacités cognitives haut-niveau multimodales à des robots pour accroître leur autonomie dans un environnement réel (environnement humain). D) La mise en œuvre de la stratégie proposée dans le cadre de la robotique autonome. Les études et les validations expérimentales réalisées ont notamment confirmé que notre approche permet d'accroître l'autonomie des robots dans un environnement réelThe work accomplished in this thesis concerns development of an autonomous machine cognition system. The proposed solution reposes on the assumption that it is the curiosity which motivates a cognitive system to acquire new knowledge. Further, two distinct kinds of curiosity are identified in conformity to human cognitive system. On this I build a two level cognitive architecture. I identify its lower level with the perceptual saliency mechanism, while the higher level performs knowledge acquisition from observation and interaction with the environment. This thesis brings the following contribution: A) Investigation of the state of the art in autonomous knowledge acquisition. B) Realization of a lower cognitive level in the ensemble of the mentioned system, which is realizing the perceptual curiosity mechanism through a novel fast, real-world robust algorithm for salient object detection and learning. C) Realization of a higher cognitive level through a general framework for knowledge acquisition from observation and interaction with the environment including humans. Based on the epistemic curiosity, the high-level cognitive system enables a machine (e.g. a robot) to be itself the actor of its learning. An important consequence of this system is the possibility to confer high level multimodal cognitive capabilities to robots to increase their autonomy in real-world environment (human environment). D) Realization of the strategy proposed in the context of autonomous robotics. The studies and experimental validations done had confirmed notably that our approach allows increasing the autonomy of robots in real-world environmentPARIS-EST-Université (770839901) / SudocSudocFranceF

    Simple identification tools in FishBase

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    Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further development. It explores the possibility of a holistic and integrated computeraided strategy

    The Translocal Event and the Polyrhythmic Diagram

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    This thesis identifies and analyses the key creative protocols in translocal performance practice, and ends with suggestions for new forms of transversal live and mediated performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback in self-organised, recursive systems and organisms elicit change, and change transforms. The arguments trace concepts from chaos and complexity theory to virtual multiplicity, relationality, intuition and individuation (in the work of Bergson, Deleuze, Guattari, Simondon, Massumi, and other process theorists). It then examines the intersection of methodologies in philosophy, science and art and the radical contingencies implicit in the technicity of real-time, collaborative composition. Simultaneous forces or tendencies such as perception/memory, content/ expression and instinct/intellect produce composites (experience, meaning, and intuition- respectively) that affect the sensation of interplay. The translocal event is itself a diagram - an interstice between the forces of the local and the global, between the tendencies of the individual and the collective. The translocal is a point of reference for exploring the distribution of affect, parameters of control and emergent aesthetics. Translocal interplay, enabled by digital technologies and network protocols, is ontogenetic and autopoietic; diagrammatic and synaesthetic; intuitive and transductive. KeyWorx is a software application developed for realtime, distributed, multimodal media processing. As a technological tool created by artists, KeyWorx supports this intuitive type of creative experience: a real-time, translocal “jamming” that transduces the lived experience of a “biogram,” a synaesthetic hinge-dimension. The emerging aesthetics are processual – intuitive, diagrammatic and transversal

    Intelligent Computing: The Latest Advances, Challenges and Future

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    Computing is a critical driving force in the development of human civilization. In recent years, we have witnessed the emergence of intelligent computing, a new computing paradigm that is reshaping traditional computing and promoting digital revolution in the era of big data, artificial intelligence and internet-of-things with new computing theories, architectures, methods, systems, and applications. Intelligent computing has greatly broadened the scope of computing, extending it from traditional computing on data to increasingly diverse computing paradigms such as perceptual intelligence, cognitive intelligence, autonomous intelligence, and human-computer fusion intelligence. Intelligence and computing have undergone paths of different evolution and development for a long time but have become increasingly intertwined in recent years: intelligent computing is not only intelligence-oriented but also intelligence-driven. Such cross-fertilization has prompted the emergence and rapid advancement of intelligent computing. Intelligent computing is still in its infancy and an abundance of innovations in the theories, systems, and applications of intelligent computing are expected to occur soon. We present the first comprehensive survey of literature on intelligent computing, covering its theory fundamentals, the technological fusion of intelligence and computing, important applications, challenges, and future perspectives. We believe that this survey is highly timely and will provide a comprehensive reference and cast valuable insights into intelligent computing for academic and industrial researchers and practitioners

    Apperceptive patterning: Artefaction, extensional beliefs and cognitive scaffolding

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    In “Psychopower and Ordinary Madness” my ambition, as it relates to Bernard Stiegler’s recent literature, was twofold: 1) critiquing Stiegler’s work on exosomatization and artefactual posthumanism—or, more specifically, nonhumanism—to problematize approaches to media archaeology that rely upon technical exteriorization; 2) challenging how Stiegler engages with Giuseppe Longo and Francis Bailly’s conception of negative entropy. These efforts were directed by a prevalent techno-cultural qualifier: the rise of Synthetic Intelligence (including neural nets, deep learning, predictive processing and Bayesian models of cognition). This paper continues this project but first directs a critical analytic lens at the Derridean practice of the ontologization of grammatization from which Stiegler emerges while also distinguishing how metalanguages operate in relation to object-oriented environmental interaction by way of inferentialism. Stalking continental (Kapp, Simondon, Leroi-Gourhan, etc.) and analytic traditions (e.g., Carnap, Chalmers, Clark, Sutton, Novaes, etc.), we move from artefacts to AI and Predictive Processing so as to link theories related to technicity with philosophy of mind. Simultaneously drawing forth Robert Brandom’s conceptualization of the roles that commitments play in retrospectively reconstructing the social experiences that lead to our endorsement(s) of norms, we compliment this account with Reza Negarestani’s deprivatized account of intelligence while analyzing the equipollent role between language and media (both digital and analog)

    Modeling and Visualization of Drama Heritage

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