28,629 research outputs found
Big-Data-Driven Materials Science and its FAIR Data Infrastructure
This chapter addresses the forth paradigm of materials research -- big-data
driven materials science. Its concepts and state-of-the-art are described, and
its challenges and chances are discussed. For furthering the field, Open Data
and an all-embracing sharing, an efficient data infrastructure, and the rich
ecosystem of computer codes used in the community are of critical importance.
For shaping this forth paradigm and contributing to the development or
discovery of improved and novel materials, data must be what is now called FAIR
-- Findable, Accessible, Interoperable and Re-purposable/Re-usable. This sets
the stage for advances of methods from artificial intelligence that operate on
large data sets to find trends and patterns that cannot be obtained from
individual calculations and not even directly from high-throughput studies.
Recent progress is reviewed and demonstrated, and the chapter is concluded by a
forward-looking perspective, addressing important not yet solved challenges.Comment: submitted to the Handbook of Materials Modeling (eds. S. Yip and W.
Andreoni), Springer 2018/201
Why We Read Wikipedia
Wikipedia is one of the most popular sites on the Web, with millions of users
relying on it to satisfy a broad range of information needs every day. Although
it is crucial to understand what exactly these needs are in order to be able to
meet them, little is currently known about why users visit Wikipedia. The goal
of this paper is to fill this gap by combining a survey of Wikipedia readers
with a log-based analysis of user activity. Based on an initial series of user
surveys, we build a taxonomy of Wikipedia use cases along several dimensions,
capturing users' motivations to visit Wikipedia, the depth of knowledge they
are seeking, and their knowledge of the topic of interest prior to visiting
Wikipedia. Then, we quantify the prevalence of these use cases via a
large-scale user survey conducted on live Wikipedia with almost 30,000
responses. Our analyses highlight the variety of factors driving users to
Wikipedia, such as current events, media coverage of a topic, personal
curiosity, work or school assignments, or boredom. Finally, we match survey
responses to the respondents' digital traces in Wikipedia's server logs,
enabling the discovery of behavioral patterns associated with specific use
cases. For instance, we observe long and fast-paced page sequences across
topics for users who are bored or exploring randomly, whereas those using
Wikipedia for work or school spend more time on individual articles focused on
topics such as science. Our findings advance our understanding of reader
motivations and behavior on Wikipedia and can have implications for developers
aiming to improve Wikipedia's user experience, editors striving to cater to
their readers' needs, third-party services (such as search engines) providing
access to Wikipedia content, and researchers aiming to build tools such as
recommendation engines.Comment: Published in WWW'17; v2 fixes caption of Table
Bulk Scheduling with the DIANA Scheduler
Results from the research and development of a Data Intensive and Network
Aware (DIANA) scheduling engine, to be used primarily for data intensive
sciences such as physics analysis, are described. In Grid analyses, tasks can
involve thousands of computing, data handling, and network resources. The
central problem in the scheduling of these resources is the coordinated
management of computation and data at multiple locations and not just data
replication or movement. However, this can prove to be a rather costly
operation and efficient sing can be a challenge if compute and data resources
are mapped without considering network costs. We have implemented an adaptive
algorithm within the so-called DIANA Scheduler which takes into account data
location and size, network performance and computation capability in order to
enable efficient global scheduling. DIANA is a performance-aware and
economy-guided Meta Scheduler. It iteratively allocates each job to the site
that is most likely to produce the best performance as well as optimizing the
global queue for any remaining jobs. Therefore it is equally suitable whether a
single job is being submitted or bulk scheduling is being performed. Results
indicate that considerable performance improvements can be gained by adopting
the DIANA scheduling approach.Comment: 12 pages, 11 figures. To be published in the IEEE Transactions in
Nuclear Science, IEEE Press. 200
Effects of immersion in inquiry-based learning on student teachers’ educational beliefs
Professional development on inquiry-based learning (IBL) generally draws heavily on the principle of providing instruction in line with what teachers are expected to do in their classroom. So far, however, relatively little is known about how this impacts teachers' educational beliefs, even though these beliefs ultimately determine their classroom behavior. The present study therefore investigates how immersion in inquiry-based learning affects student teachers' beliefs about knowledge goals, in addition to their self-efficacy for inquiry. In total, 302 student history teachers participated in a 4-h long inquiry activity designed within the WISE learning environment, and completed a pre- and posttest right before and after the intervention. Multilevel analyses suggest that the intervention had a significant positive effect on the value that student teachers attributed to procedural knowledge goals, or learning how historical knowledge is constructed, and on student teachers' self-efficacy for conducting inquiries. Despite these general positive results, however, the results also show that the impact of the intervention differed significantly across students. In particular, it appears that immersion in IBL had little effect on a subgroup of 25 student-teachers, who held largely content-oriented beliefs. Based on these findings, the present study discusses a number of implications for professional development on IBL
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Expert-augmented machine learning.
Machine learning is proving invaluable across disciplines. However, its success is often limited by the quality and quantity of available data, while its adoption is limited by the level of trust afforded by given models. Human vs. machine performance is commonly compared empirically to decide whether a certain task should be performed by a computer or an expert. In reality, the optimal learning strategy may involve combining the complementary strengths of humans and machines. Here, we present expert-augmented machine learning (EAML), an automated method that guides the extraction of expert knowledge and its integration into machine-learned models. We used a large dataset of intensive-care patient data to derive 126 decision rules that predict hospital mortality. Using an online platform, we asked 15 clinicians to assess the relative risk of the subpopulation defined by each rule compared to the total sample. We compared the clinician-assessed risk to the empirical risk and found that, while clinicians agreed with the data in most cases, there were notable exceptions where they overestimated or underestimated the true risk. Studying the rules with greatest disagreement, we identified problems with the training data, including one miscoded variable and one hidden confounder. Filtering the rules based on the extent of disagreement between clinician-assessed risk and empirical risk, we improved performance on out-of-sample data and were able to train with less data. EAML provides a platform for automated creation of problem-specific priors, which help build robust and dependable machine-learning models in critical applications
Learning entrepreneurship in a multicultural context
ABSTRACT Nowadays learning entrepreneurship in higher education became an important issue. International experiences promote the relationship between students from several countries in a multicultural context. In this sense it was developed an entrepreneurial game were tutors have the role to support students during the activities. The objective of entrepreneurial game objective is to create a business idea and develop a small business plan to present to the group. The general aim of this paper is to describe this international experience of Setúbal Business week. The specific goals are:  Understand how students learning in an international environment;  Understand how international multicultural groups function;  Evaluate how this kind of game improve a set of competencies, such as entrepreneurial spirit, capacity to work in an international team, oral communication, creativity, confidence and research skills;  Evaluate business week performance in order to improve future events. The study concludes with some recommendations and remarks about learning in an entrepreneurship in a multicultural environment.Entrepreneurial Game; Multiculturalism; International Environment
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Innovative collaborative design in international interaction design summer schools
[About the book]:
Design is changing, and to educate the next generation of designers, these changes need to be addressed. In light of the growing role research and interdisciplinary collaboration play in contemporary design performance, Design Integrations calls for an innovative shake up in design education.
Poggenpohl asserts that design research is developed through a typology within academic and business contexts, and follows different research theories and strategies. Such issues in design collaboration are explored in-depth, with essays on an inter-institutional academic project, cross-cultural learning experiences, and a multi-national healthcare project, demonstrating the importance of shared values, interdisciplinary negotiated process and clear communication for tomorrow’s designers
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