132,226 research outputs found

    (De-)activating the growth machine for redevelopment: the case of Liede urban village in Guangzhou

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    This research investigates the mechanism of urban village redevelopment in south China. Through a revised typology of place entrepreneurs based on the growth machine thesis and a case study of Liede village in central Guangzhou, it illustrates how land-based interests embedded in an imbalanced power relationship can (de-)activate urban village redevelopment. The study reveals that while urban villagers, as represented by the village collective, have entrenched interests in the redevelopment process, the city government – as monopolistic land manager and place entrepreneur – plays the deciding role in forging and halting a growth machine geared towards urban village redevelopment. Although developers are also part of the process, the (de-)activation of redevelopment growth machine/coalition in Guangzhou has largely been dominated by the city government. With a comparative view on the original growth machine model, it is hoped that this study would furnish both theoretical and practical thoughts for future research

    Re-thinking the Legacy 2012: The Olympics as commodity and gift

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    This paper opens discussion about the nature of Olympic ‘legacy’ and articulates a contradiction in the way ‘legacy’ is conceived - between ’gift’ and ’commodity’ (Mauss 1954).The The paper argues that establishing working definitions and parameters for ‘legacy’ is a difficult task. Defining ‘legacy’ is problematic especially if conceived as an entirely predictable or measurable set of objectives. Indeed, the definition of ‘legacy’ is partly constitutive of the legacy itself, a component of achievements that the city might make. Such a ‘legacy definition’ will become a functional term in the complex planning and evolving conceptions underpinning urban change for some time—if successfully negotiated and if governable. As such, ‘legacy’, and the activities and values entailed to it, can come to provide a catalytic ‘vocabulary of motives’ and a legitimating discourse enabling politicians, communities and their individual representatives to justify investments, evolving strategies and activities connected to and connecting developmental gains in a more or less healthy fashion. It is because of this that legacy and its various meanings come to matter

    Smartphone chronic gaming consumption and positive coping practice

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    Purpose: Chronic consumption practice has been greatly accelerated by mobile, interactive and smartphone gaming technology devices. This study explores how chronic consumption of smartphone gaming produces positive coping practice. Design/methodology/approach: Underpinned by cognitive framing theory, empirical insights from eleven focus groups (n=62) reveal how smartphone gaming enhances positive coping amongst gamers and non-gamers. Findings: The findings reveal how the chronic consumption of games allows technology to act with privileged agency that resolves tensions between individuals and collectives. Consumption narratives of smartphone games, even when play is limited, lead to the identification of three cognitive frames through which positive coping processes operate: (a) the market generated frame, (b) the social being frame, and (c) the citizen frame. Research limitations/implications: This paper adds to previous research by providing an understanding of positive coping practice in the smartphone chronic gaming consumption. Originality/value: In smartphone chronic gaming consumption, cognitive frames enable positive coping by fostering appraisal capacities in which individuals confront, hegemony, culture and alterity-morality concerns
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