718 research outputs found

    Budget Constrained Execution of Multiple Bag-of-Tasks Applications on the Cloud

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    Optimising the execution of Bag-of-Tasks (BoT) applications on the cloud is a hard problem due to the trade- offs between performance and monetary cost. The problem can be further complicated when multiple BoT applications need to be executed. In this paper, we propose and implement a heuristic algorithm that schedules tasks of multiple applications onto different cloud virtual machines in order to maximise performance while satisfying a given budget constraint. Current approaches are limited in task scheduling since they place a limit on the number of cloud resources that can be employed by the applications. However, in the proposed algorithm there are no such limits, and in comparison with other approaches, the algorithm on average achieves an improved performance of 10%. The experimental results also highlight that the algorithm yields consistent performance even with low budget constraints which cannot be achieved by competing approaches.Comment: 8th IEEE International Conference on Cloud Computing (CLOUD 2015

    Task Scheduling on the Cloud with Hard Constraints

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    Scheduling Bag-of-Tasks (BoT) applications on the cloud can be more challenging than grid and cluster environ- ments. This is because a user may have a budgetary constraint or a deadline for executing the BoT application in order to keep the overall execution costs low. The research in this paper is motivated to investigate task scheduling on the cloud, given two hard constraints based on a user-defined budget and a deadline. A heuristic algorithm is proposed and implemented to satisfy the hard constraints for executing the BoT application in a cost effective manner. The proposed algorithm is evaluated using four scenarios that are based on the trade-off between performance and the cost of using different cloud resource types. The experimental evaluation confirms the feasibility of the algorithm in satisfying the constraints. The key observation is that multiple resource types can be a better alternative to using a single type of resource.Comment: Visionary Track of the IEEE 11th World Congress on Services (IEEE SERVICES 2015

    Fair scheduling of bag-of-tasks applications using distributed Lagrangian optimization

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    International audienceLarge scale distributed systems typically comprise hundreds to millions of entities (applications, users, companies, universities) that have only a partial view of resources (computers, communication links). How to fairly and efficiently share such resources between entities in a distributed way has thus become a critical question. Although not all applications are suitable for execution on large scale distributed computing platform, ideal are the Bag-of-Tasks (BoT) applications. Hence a large fraction of jobs in workloads imposed on Grids is made of sequential applications submitted in the form of BoTs. Up until now, mainly simple mechanisms have been used to ensure a fair sharing of resources among these applications. Although these mechanisms are proved to be efficient for CPU-bound applications, they are known to be ineffective in the presence of network-bound applications. A possible answer resorts to Lagrangian optimization and distributed gradient descent. Under certain conditions, the resource sharing problem can be formulated as a global optimization problem, which can be solved by a distributed self-stabilizing supply and demand algorithm. In the last decade, this technique has been applied to design various network protocols (variants of TCP, multi-path network protocols, wireless network protocols) and even distributed algorithms for smart grids. In this article, we explain how to use this technique for fairly scheduling concurrent BoT applications with arbitrary communication-to-computation ratio on a Grid. Yet, application heterogeneity raises severe convergence and stability issues that did not appear in the previous contexts and need to be addressed by non-trivial modifications. The effectiveness of our proposal is assessed through an extensive set of complex and realistic simulations

    Decentralized Scheduling Algorithm for DAG Based Tasks on P2P Grid

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    Scheduling in Grid Computing Environment

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    Scheduling in Grid computing has been active area of research since its beginning. However, beginners find very difficult to understand related concepts due to a large learning curve of Grid computing. Thus, there is a need of concise understanding of scheduling in Grid computing area. This paper strives to present concise understanding of scheduling and related understanding of Grid computing system. The paper describes overall picture of Grid computing and discusses important sub-systems that enable Grid computing possible. Moreover, the paper also discusses concepts of resource scheduling and application scheduling and also presents classification of scheduling algorithms. Furthermore, the paper also presents methodology used for evaluating scheduling algorithms including both real system and simulation based approaches. The presented work on scheduling in Grid containing concise understandings of scheduling system, scheduling algorithm, and scheduling methodology would be very useful to users and researchersComment: Fourth International Conference on Advanced Computing & Communication Technologies (ACCT), 201

    Game-theoretical control with continuous action sets

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    Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges to equilibrium in this class of problems. The method employed is to analyse the learning process under study through a mean-field dynamical system that evolves in an infinite-dimensional function space (the space of probability distributions over the players' continuous controls). To do so, we extend the theory of finite-dimensional two-timescale stochastic approximation to an infinite-dimensional, Banach space setting, and we prove that the continuous dynamics of the process converge to equilibrium in the case of potential games. These results combine to give a provably-convergent learning algorithm in which players do not need to keep track of the controls selected by the other agents.Comment: 19 page

    OStrich: Fair Scheduling for Multiple Submissions

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    International audienceCampaign Scheduling is characterized by multiple job submissions issued from multiple users over time. This model perfectly suits today's systems since most available parallel environments have multiple users sharing a common infrastructure. When scheduling individually the jobs submitted by various users, one crucial issue is to ensure fairness. This work presents a new fair scheduling algorithm called OStrich whose principle is to maintain a virtual time-sharing schedule in which the same amount of processors is assigned to each user. The completion times in the virtual schedule determine the execution order on the physical processors. Then, the campaigns are interleaved in a fair way by OStrich. For independent sequential jobs, we show that OStrich guarantees the stretch of a campaign to be proportional to campaign's size and the total number of users. The stretch is used for measuring by what factor a workload is slowed down relative to the time it takes on an unloaded system. The theoretical performance of our solution is assessed by simulating OStrich compared to the classical FCFS algorithm, issued from synthetic workload traces generated by two different user profiles. This is done to demonstrate how OStrich benefits both types of users, in contrast to FCFS

    A Framework for Approximate Optimization of BoT Application Deployment in Hybrid Cloud Environment

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    We adopt a systematic approach to investigate the efficiency of near-optimal deployment of large-scale CPU-intensive Bag-of-Task applications running on cloud resources with the non-proportional cost to performance ratios. Our analytical solutions perform in both known and unknown running time of the given application. It tries to optimize users' utility by choosing the most desirable tradeoff between the make-span and the total incurred expense. We propose a schema to provide a near-optimal deployment of BoT application regarding users' preferences. Our approach is to provide user with a set of Pareto-optimal solutions, and then she may select one of the possible scheduling points based on her internal utility function. Our framework can cope with uncertainty in the tasks' execution time using two methods, too. First, an estimation method based on a Monte Carlo sampling called AA algorithm is presented. It uses the minimum possible number of sampling to predict the average task running time. Second, assuming that we have access to some code analyzer, code profiling or estimation tools, a hybrid method to evaluate the accuracy of each estimation tool in certain interval times for improving resource allocation decision has been presented. We propose approximate deployment strategies that run on hybrid cloud. In essence, proposed strategies first determine either an estimated or an exact optimal schema based on the information provided from users' side and environmental parameters. Then, we exploit dynamic methods to assign tasks to resources to reach an optimal schema as close as possible by using two methods. A fast yet simple method based on First Fit Decreasing algorithm, and a more complex approach based on the approximation solution of the transformed problem into a subset sum problem. Extensive experiment results conducted on a hybrid cloud platform confirm that our framework can deliver a near optimal solution respecting user's utility function
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