223 research outputs found
Multiuser Diversity Management for Multicast/Broadcast Services in 5G and Beyond Networks
The envisaged fifth-generation (5G) and beyond networks represent a paradigm shift for global communications, offering unprecedented breakthroughs in media service delivery with novel capabilities and use cases. Addressing the critical research verticals and challenges that characterize the International Mobile Telecommunications (IMT)-2030 framework requires a compelling mix of enabling radio access technologies (RAT) and native softwarized, disaggregated, and intelligent radio access network (RAN) conceptions. In such a context, the multicast/broadcast ser
vice (MBS) capability is an appealing feature to address the ever-growing traffic demands, disruptive multimedia services, massive connectivity, and low-latency applications.
Embracing the MBS capability as a primary component of the envisaged 5G and beyond networks comes with multiple open challenges. In this research, we contextualize and address the necessity of ensuring stringent quality of service (QoS)/quality of experience (QoE) requirements, multicasting over millimeter-wave (mmWave) and sub-Terahertz (THz) frequencies, and handling complex mobility behaviors. In the broad problem space around these three significant challenges, we focus on the specific research problems of effectively handling the trade-off between multicasting gain and multiuser diversity, along with the trade-off between optimal network performance and computational complexity.
In this research, we cover essential aspects at the intersection of MBS, radio resource management (RRM), machine learning (ML), and the Open RAN (O-RAN) framework. We characterize and address the dynamic multicast multiuser diversity through low-complexity RRM solutions aided by ML, orthogonal multiple access (OMA) and non-orthogonal multiple access (NOMA) techniques in 5G MBS and beyond networks. We characterize the performance of the multicast access techniques conventional multicast scheme (CMS), subgrouping based on OMA (S-OMA), and subgrouping based on NOMA (S-NOMA). We provide conditions for their adequate selection regarding the specific network conditions (Chapter 4). Consequently,
we propose heuristic methods for the dynamic multicast access technique selection and resource allocation, taking advantage of the multiuser diversity (Chapter 5.1). Moreover, we proposed a multicasting strategy based on fixed pre-computed multiple-input multiple-output (MIMO) multi-beams and S-NOMA (Chapter 5.2). Our approach tackles specific throughput requirements for enabling extended reality (XR) applications attending multiple users and handling their spatial and channel quality diversity.
We address the computational complexity (CC) associated with the dynamic multicast RRM strategies and highlight the implications of fast variations in the reception conditions of the multicast group (MG) members. We propose a low complexity ML-based solution structured by a multicast-oriented trigger to avoid overrunning the algorithm, a K-Means clustering for group-oriented detection and splitting, and a classifier for selecting the most suitable multicast access technique (Chapter 6.1). Our proposed approaches allow addressing the trade-off between optimal network performance and CC by maximizing specific QoS parameters through non-optimal solutions, considerably reducing the CC of conventional exhaustive mechanisms. Moreover, we discuss the insertion of ML-based multicasting RRM solutions into the envisioned disaggregated O-RAN framework (Chapter 6.2.5). We
analyze specific MBS tasks and the importance of a native decentralized, softwarized, and intelligent conception.
We assess the effectiveness of our proposal under multiple numerical and link level simulations of recreated 5G MBS use cases operating in ÎŒWave and mmWave. We evaluate various network conditions, service constraints, and usersâ mobility behaviors
Models and Methods for Network Selection and Balancing in Heterogeneous Scenarios
The outbreak of 5G technologies for wireless communications can be considered a response to the need for widespread coverage, in terms of connectivity and bandwidth, to guarantee broadband services, such as streaming or on-demand programs offered by the main television networks or new generation services based on augmented and virtual reality (AR / VR).
The purpose of the study conducted for this thesis aims to solve two of the main problems that will occur with the outbreak of 5G, that is, the search for the best possible connectivity, in order to offer users the resources necessary to take advantage of the new generation services, and multicast as required by the eMBMS.
The aim of the thesis is the search for innovative algorithms that will allow to obtain the best connectivity to offer users the resources necessary to use the 5G services in a heterogeneous scenario. Study UF that allows you to improve the search for the best candidate network and to achieve a balance that allows you to avoid congestion of the chosen networks. To achieve these two important focuses, I conducted a study on the main mathematical methods that made it possible to select the network based on QoS parameters based on the type of traffic made by users. A further goal was to improve the computational computation performance they present.
Furthermore, I carried out a study in order to obtain an innovative algorithm that would allow the management of multicast. The algorithm that has been implemented responds to the needs present in the eMBMS, in realistic scenarios
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Recommended from our members
Measurement-Driven Algorithm and System Design for Wireless and Datacenter Networks
The growing number of mobile devices and data-intensive applications pose unique challenges for wireless access networks as well as datacenter networks that enable modern cloud-based services. With the enormous increase in volume and complexity of traffic from applications such as video streaming and cloud computing, the interconnection networks have become a major performance bottleneck. In this thesis, we study algorithms and architectures spanning several layers of the networking protocol stack that enable and accelerate novel applications and that are easily deployable and scalable. The design of these algorithms and architectures is motivated by measurements and observations in real world or experimental testbeds.
In the first part of this thesis, we address the challenge of wireless content delivery in crowded areas. We present the AMuSe system, whose objective is to enable scalable and adaptive WiFi multicast. AMuSe is based on accurate receiver feedback and incurs a small control overhead. This feedback information can be used by the multicast sender to optimize multicast service quality, e.g., by dynamically adjusting transmission bitrate. Specifically, we develop an algorithm for dynamic selection of a subset of the multicast receivers as feedback nodes which periodically send information about the channel quality to the multicast sender. Further, we describe the Multicast Dynamic Rate Adaptation (MuDRA) algorithm that utilizes AMuSe's feedback to optimally tune the physical layer multicast rate. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications.
We implemented the AMuSe system on the ORBIT testbed and evaluated its performance in large groups with approximately 200 WiFi nodes. Our extensive experiments demonstrate that AMuSe can provide accurate feedback in a dense multicast environment. It outperforms several alternatives even in the case of external interference and changing network conditions. Further, our experimental evaluation of MuDRA on the ORBIT testbed shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of nodes while meeting quality requirements. As an example application, MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality.
Next, we specifically focus on ensuring high Quality of Experience (QoE) for video streaming over WiFi multicast. We formulate the problem of joint adaptation of multicast transmission rate and video rate for ensuring high video QoE as a utility maximization problem and propose an online control algorithm called DYVR which is based on Lyapunov optimization techniques. We evaluated the performance of DYVR through analysis, simulations, and experiments using a testbed composed of Android devices and o the shelf APs. Our evaluation shows that DYVR can ensure high video rates while guaranteeing a low but acceptable number of segment losses, buffer underflows, and video rate switches.
We leverage the lessons learnt from AMuSe for WiFi to address the performance issues with LTE evolved Multimedia Broadcast/Multicast Service (eMBMS). We present the Dynamic Monitoring (DyMo) system which provides low-overhead and real-time feedback about eMBMS performance. DyMo employs eMBMS for broadcasting instructions which indicate the reporting rates as a function of the observed Quality of Service (QoS) for each UE. This simple feedback mechanism collects very limited QoS reports which can be used for network optimization. We evaluated the performance of DyMo analytically and via simulations. DyMo infers the optimal eMBMS settings with extremely low overhead, while meeting strict QoS requirements under different UE mobility patterns and presence of network component failures.
In the second part of the thesis, we study datacenter networks which are key enablers of the end-user applications such as video streaming and storage. Datacenter applications such as distributed file systems, one-to-many virtual machine migrations, and large-scale data processing involve bulk multicast flows. We propose a hardware and software system for enabling physical layer optical multicast in datacenter networks using passive optical splitters. We built a prototype and developed a simulation environment to evaluate the performance of the system for bulk multicasting. Our evaluation shows that the optical multicast architecture can achieve higher throughput and lower latency than IP multicast and peer-to-peer multicast schemes with lower switching energy consumption.
Finally, we study the problem of congestion control in datacenter networks. Quantized Congestion Control (QCN), a switch-supported standard, utilizes direct multi-bit feedback from the network for hardware rate limiting. Although QCN has been shown to be fast-reacting and effective, being a Layer-2 technology limits its adoption in IP-routed Layer 3 datacenters. We address several design challenges to overcome QCN feedback's Layer- 2 limitation and use it to design window-based congestion control (QCN-CC) and load balancing (QCN-LB) schemes. Our extensive simulations, based on real world workloads, demonstrate the advantages of explicit, multi-bit congestion feedback, especially in a typical environment where intra-datacenter traffic with short Round Trip Times (RTT: tens of s) run in conjunction with web-facing traffic with long RTTs (tens of milliseconds)
Quantifying the Density of mmWave NR Deployments for Provisioning Multi-Layer VR Services
The 5G New Radio (NR) technology operating in millimeter wave (mmWave) frequency band is designed for support bandwidth-greedy applications requiring extraordinary rates at the access interface. However, the use of directional antenna radiation patterns, as well as extremely large path losses and blockage phenomenon, requires efficient algorithms to support these services. In this study, we consider the multi-layer virtual reality (VR) service that utilizes multicast capabilities for baseline layer and unicast transmissions for delivering an enhanced experience. By utilizing the tools of stochastic geometry and queuing theory we develop a simple algorithm allowing to estimate the deployment density of mmWave NR base stations (BS) supporting prescribed delivery guarantees. Our numerical results show that the highest gains of utilizing multicast service for distributing base layer is observed for high UE densities. Despite of its simplicity, the proposed multicast group formation scheme operates close to the state-of-the-art algorithms utilizing the widest beams with longest coverage distance in approximately 50-70% of cases when UE density is lambda >= 0.3. Among other parameters, QoS profile and UE density have a profound impact on the required density of NR BSs while the effect of blockers density is non-linear having the greatest impact on strict QoS profiles. Depending on the system and service parameters the required density of NR BSs may vary in the range of 20-250 BS/km(2).publishedVersionPeer reviewe
Direct communication radio Iinterface for new radio multicasting and cooperative positioning
Cotutela: Universidad de defensa UNIVERSITAâ MEDITERRANEA DI REGGIO CALABRIARecently, the popularity of Millimeter Wave (mmWave) wireless networks has increased due to their capability to cope with the escalation of mobile data demands caused by the unprecedented proliferation of smart devices in the fifth-generation (5G). Extremely high frequency or mmWave band is a fundamental pillar in the provision of the expected gigabit data rates. Hence, according to both academic and industrial communities, mmWave technology, e.g., 5G New Radio (NR) and WiGig (60 GHz), is considered as one of the main components of 5G and beyond networks. Particularly, the 3rd Generation Partnership Project (3GPP) provides for the use of licensed mmWave sub-bands for the 5G mmWave cellular networks, whereas IEEE actively explores the unlicensed band at 60 GHz for the next-generation wireless local area networks. In this regard, mmWave has been envisaged as a new technology
layout for real-time heavy-traffic and wearable applications.
This very work is devoted to solving the problem of mmWave band communication system while enhancing its advantages through utilizing the direct communication radio interface for NR multicasting, cooperative positioning, and mission-critical applications. The main contributions presented in this work include: (i) a set of mathematical frameworks and simulation tools to characterize multicast traffic delivery in mmWave directional systems; (ii) sidelink
relaying concept exploitation to deal with the channel condition deterioration of dynamic multicast systems and to ensure mission-critical and ultra-reliable low-latency communications; (iii) cooperative positioning techniques analysis for enhancing cellular positioning accuracy for 5G+ emerging applications that require not only improved communication characteristics but also precise localization.
Our study indicates the need for additional mechanisms/research that can be utilized: (i) to further improve multicasting performance in 5G/6G systems; (ii) to investigate sideline aspects, including, but not limited to, standardization perspective and the next relay selection strategies; and (iii) to design cooperative positioning systems based on Device-to-Device (D2D) technology
Towards efficient support for massive Internet of Things over cellular networks
The usage of Internet of Things (IoT) devices over cellular networks is seeing tremendous
growth in recent years, and that growth in only expected to increase in the near
future. While existing 4G and 5G cellular networks offer several desirable features for
this type of applications, their design has historically focused on accommodating traditional
mobile devices (e.g. smartphones). As IoT devices have very different characteristics
and use cases, they create a range of problems to current networks which often
struggle to accommodate them at scale. Although newer cellular network technologies,
such as Narrowband-IoT (NB-IoT), were designed to focus on the IoT characteristics,
they were extensively based on 4G and 5G networks to preserve interoperability, and
decrease their deployment cost. As such, several inefficiencies of 4G/5G were also
carried over to the newer technologies.
This thesis focuses on identifying the core issues that hinder the large scale deployment
of IoT over cellular networks, and proposes novel protocols to largely alleviate
them. We find that the most significant challenges arise mainly in three distinct areas:
connection establishment, network resource utilisation and device energy efficiency.
Specifically, we make the following contributions. First, we focus on the connection
establishment process and argue that the current procedures, when used by IoT devices,
result in increased numbers of collisions, network outages and a signalling overhead
that is disproportionate to the size of the data transmitted, and the connection duration
of IoT devices. Therefore, we propose two mechanisms to alleviate these inefficiencies.
Our first mechanism, named ASPIS, focuses on both the number of collisions
and the signalling overhead simultaneously, and provides enhancements to increase the
number of successful IoT connections, without disrupting existing background traffic.
Our second mechanism focuses specifically on the collisions at the connection establishment
process, and used a novel approach with Reinforcement Learning, to decrease
their number and allow a larger number of IoT devices to access the network with fewer
attempts.
Second, we propose a new multicasting mechanism to reduce network resource
utilisation in NB-IoT networks, by delivering common content (e.g. firmware updates)
to multiple similar devices simultaneously. Notably, our mechanism is both more efficient
during multicast data transmission, but also frees up resources that would otherwise
be perpetually reserved for multicast signalling under the existing scheme.
Finally, we focus on energy efficiency and propose novel protocols that are designed
for the unique usage characteristics of NB-IoT devices, in order to reduce the
device power consumption. Towards this end, we perform a detailed energy consumption
analysis, which we use as a basis to develop an energy consumption model for
realistic energy consumption assessment. We then take the insights from our analysis,
and propose optimisations to significantly reduce the energy consumption of IoT
devices, and assess their performance
Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory
Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization
- âŠ