71,401 research outputs found
An overview of very high level software design methods
Very High Level design methods emphasize automatic transfer of requirements to formal design specifications, and/or may concentrate on automatic transformation of formal design specifications that include some semantic information of the system into machine executable form. Very high level design methods range from general domain independent methods to approaches implementable for specific applications or domains. Applying AI techniques, abstract programming methods, domain heuristics, software engineering tools, library-based programming and other methods different approaches for higher level software design are being developed. Though one finds that a given approach does not always fall exactly in any specific class, this paper provides a classification for very high level design methods including examples for each class. These methods are analyzed and compared based on their basic approaches, strengths and feasibility for future expansion toward automatic development of software systems
Toward Sequentializing Overparallelized Protocol Code
In our ongoing work, we use constraint automata to compile protocol
specifications expressed as Reo connectors into efficient executable code,
e.g., in C. We have by now studied this automata based compilation approach
rather well, and have devised effective solutions to some of its problems.
Because our approach is based on constraint automata, the approach, its
problems, and our solutions are in fact useful and relevant well beyond the
specific case of compiling Reo. In this short paper, we identify and analyze
two such rather unexpected problems.Comment: In Proceedings ICE 2014, arXiv:1410.701
Supporting Change-Aware Semantic Web Services
The Semantic Web is not only evolving into a provider of structured meaningful content and knowledge representation, but also into a provider of services. While most of these services support external users of the SW, we focus on a vital service within the SW â change management and adaptation. Change is a ubiquitous feature of the SW. In this paper, we propose a service architecture that embraces and utilises change to provide higher quality services. We introduce pilot implementations of two supporting services within this architecture
A Survey of Languages for Specifying Dynamics: A Knowledge Engineering Perspective
A number of formal specification languages for knowledge-based systems has been developed. Characteristics for knowledge-based systems are a complex knowledge base and an inference engine which uses this knowledge to solve a given problem. Specification languages for knowledge-based systems have to cover both aspects. They have to provide the means to specify a complex and large amount of knowledge and they have to provide the means to specify the dynamic reasoning behavior of a knowledge-based system. We focus on the second aspect. For this purpose, we survey existing approaches for specifying dynamic behavior in related areas of research. In fact, we have taken approaches for the specification of information systems (Language for Conceptual Modeling and TROLL), approaches for the specification of database updates and logic programming (Transaction Logic and Dynamic Database Logic) and the generic specification framework of abstract state machine
Recommended from our members
Requirements for software engineering languages
This paper analyzes the concepts of software construction embodied in the Draco system. The analysis relates specific mechanisms in Draco to particular software engineering (SE) principles and suggests future research needed to extend the approach. The purpose of the analysis is to help researchers understand Draco better and thus be able to direct in productive directions future research on this type of software engineering tool
Specification Patterns for Robotic Missions
Mobile and general-purpose robots increasingly support our everyday life,
requiring dependable robotics control software. Creating such software mainly
amounts to implementing their complex behaviors known as missions. Recognizing
the need, a large number of domain-specific specification languages has been
proposed. These, in addition to traditional logical languages, allow the use of
formally specified missions for synthesis, verification, simulation, or guiding
the implementation. For instance, the logical language LTL is commonly used by
experts to specify missions, as an input for planners, which synthesize the
behavior a robot should have. Unfortunately, domain-specific languages are
usually tied to specific robot models, while logical languages such as LTL are
difficult to use by non-experts. We present a catalog of 22 mission
specification patterns for mobile robots, together with tooling for
instantiating, composing, and compiling the patterns to create mission
specifications. The patterns provide solutions for recurrent specification
problems, each of which detailing the usage intent, known uses, relationships
to other patterns, and---most importantly---a template mission specification in
temporal logic. Our tooling produces specifications expressed in the LTL and
CTL temporal logics to be used by planners, simulators, or model checkers. The
patterns originate from 245 realistic textual mission requirements extracted
from the robotics literature, and they are evaluated upon a total of 441
real-world mission requirements and 1251 mission specifications. Five of these
reflect scenarios we defined with two well-known industrial partners developing
human-size robots. We validated our patterns' correctness with simulators and
two real robots
Generating collaborative systems for digital libraries: A model-driven approach
This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework
Development of a client interface for a methodology independent object-oriented CASE tool : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University
The overall aim of the research presented in this thesis is the development of a prototype CASE Tool user interface that supports the use of arbitrary methodology notations for the construction of small-scale diagrams. This research is part of the larger CASE Tool project, MOOT (Massey's Object Oriented Tool). MOOT is a meta-system with a client-server architecture that provides a framework within which the semantics and syntax of methodologies can be described. The CASE Tool user interface is implemented in Java so it is as portable as possible and has a consistent look and feel. It has been designed as a client to the rest of the MOOT system (which acts as a server). A communications protocol has been designed to support the interaction between the CASE Tool client and a MOOT server. The user interface design of MOOT must support all possible graphical notations. No assumptions about the types of notations that a software engineer may use can be made. MOOT therefore provides a specification language called NDL for the definition of a methodology's syntax. Hence, the MOOT CASE Tool client described in this thesis is a shell that is parameterised by NDL specifications. The flexibility provided by such a high level of abstraction presents significant challenges in terms of designing effective human-computer interaction mechanisms for the MOOT user interface. Functional and non-functional requirements of the client user interface have been identified and applied during the construction of the prototype. A notation specification that defines the syntax for Coad and Yourdon OOA/OOD has been written in NDL and used as a test case. The thesis includes the iterative evaluation and extension of NDL resulting from the prototype development. The prototype has shown that the current approach to NDL is efficacious, and that the syntax and semantics of a methodology description can successfully be separated. The developed prototype has shown that it is possible to build a simple, non-intrusive, and efficient, yet flexible, useable, and helpful interface for meta-CASE tools. The development of the CASE Tool client, through its generic, methodology independent design, has provided a pilot with which future ideas may be explored
- âŠ