718 research outputs found
Improving BitTorrent's Peer Selection For Multimedia Content On-Demand Delivery
The great efficiency achieved by the BitTorrent protocol for the distribution
of large amounts of data inspired its adoption to provide multimedia content
on-demand delivery over the Internet. As it is not designed for this purpose,
some adjustments have been proposed in order to meet the related QoS
requirements like low startup delay and smooth playback continuity.
Accordingly, this paper introduces a BitTorrent-like proposal named as
Quota-Based Peer Selection (QBPS). This proposal is mainly based on the
adaptation of the original peer-selection policy of the BitTorrent protocol.
Its validation is achieved by means of simulations and competitive analysis.
The final results show that QBPS outperforms other recent proposals of the
literature. For instance, it achieves a throughput optimization of up to 48.0%
in low-provision capacity scenarios where users are very interactive.Comment: International Journal of Computer Networks & Communications(IJCNC)
Vol.7, No.6, November 201
Taxonomy of P2P Applications
Peer-to-peer (p2p) networks have gained immense popularity in recent years and the number of services they provide continuously rises. Where p2p-networks were formerly known as file-sharing networks, p2p is now also used for services like VoIP and IPTV. With so many different p2p applications and services the need for a taxonomy framework rises. This paper describes the available p2p applications grouped by the services they provide. A taxonomy framework is proposed to classify old and recent p2p applications based on their characteristics
On the Optimization of BitTorrent-Like Protocols for Interactive On-Demand Streaming Systems
This paper proposes two novel optimized BitTorrent-like protocols for
interactive multimedia streaming: the Simple Interactive Streaming Protocol
(SISP) and the Exclusive Interactive Streaming Protocol (EISP). The former
chiefly seeks a trade-off between playback continuity and data diversity, while
the latter is mostly focused on playback continuity. To assure a thorough and
up-to-date approach, related work is carefully examined and important open
issues, concerning the design of BitTorrent-like algorithms, are analyzed as
well. Through simulations, in a variety of near-real file replication
scenarios, the novel protocols are evaluated using distinct performance
metrics. Among the major findings, the final results show that the two novel
proposals are efficient and, besides, focusing on playback continuity ends up
being the best design concept to achieve high quality of service. Lastly,
avenues for further research are included at the end of this paper as well.Comment: 20 page
Robustness of BitTorrent-like VoD protocols
Besides server supported solutions for Video-on-demand, approaches based on distributed systems such as BitTorrent are being used due to their efficiency and high scalability. There are several protocol variants proposed in the literature, which are mainly concerned with providing mechanisms for piece selection and peer selection. In this paper, using the concept of
Design Space Analysis, we give comparisons of the performances of several BitTorrent-like Video-on-demand protocols under the assumption that other protocol variants may also enter the system
Scalable Peer-to-Peer Streaming for Live Entertainment Content
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content
Recommended from our members
Serving Niche Video-on-Demand Content in a Managed P2P Environment
A limitation of existing P2P VoD services is their inability to support efficient streamed access to niche content that has relatively small demand. This limitation stems from the poor performance of P2P when the number of peers sharing the content is small. In this paper, we propose a new provider-managed P2P VoD framework for efficient delivery of niche content based on two principles: reserving small portions of peers' storage and upload resources, as well as using novel, weighed caching techniques. We demonstrate through analytical analysis, simulations, and experiments on planetlab that our architecture can provide high streaming quality for niche content. In particular, we show that our architecture increases the catalog size by up to compared to standard P2P VoD systems, and that a weighted cache policy can reduce the startup delay for niche content by a factor of more than three
Piracy, Music and Movies: A Natural Experiment
This paper investigates the effects of illegal file sharing (piracy) on music and movie sales. The Swedish implementation of the European Union directive IPRED on April 1, 2009 suddenly increased the risk of being caught and prosecuted for file sharing. We investigate the subsequent drop in piracy as approximated by the drop in Swedish Internet traffic and the effects on music and movie sales in Sweden. We find that the reform decreased Internet traffic by 18 percent during the subsequent six months. It also increased sales of physical music by 27 percent and digital music by 48 percent. Furthermore, it had no significant effects on the sales of theater tickets or DVD movies. The results indicate that pirated music is a strong substitute for legal music whereas the substitutability is less for movies.Copyright protection; Piracy; File sharing; Music; Movies; IPRED; Natural experiment
Towards distributed architecture for collaborative cloud services in community networks
Internet and communication technologies have lowered the costs for communities to collaborate, leading to new services like user-generated content and social computing, and through collaboration, collectively built infrastructures like community networks have also emerged. Community networks get formed when individuals and local organisations from a geographic area team up to create and run a community-owned IP network to satisfy the community’s demand for ICT, such as facilitating Internet access and providing services of local interest.
The consolidation of today’s cloud technologies offers now the possibility of collectively built community clouds, building upon user-generated content and user-provided networks towards an ecosystem of cloud services. To address the limitation and enhance utility of community networks, we propose a collaborative distributed architecture for building a community cloud system that employs resources contributed by the members of the community network for provisioning infrastructure and software services. Such architecture needs to be tailored to the specific social, economic and technical characteristics of the community networks for community clouds to be successful and sustainable. By real deployments of clouds in community networks and evaluation of application performance, we show that community clouds are feasible. Our result may encourage collaborative innovative cloud-based services made possible with the resources of a community.Peer ReviewedPostprint (author’s final draft
- …