798 research outputs found

    Casual Information Visualization on Exploring Spatiotemporal Data

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    The goal of this thesis is to study how the diverse data on the Web which are familiar to everyone can be visualized, and with a special consideration on their spatial and temporal information. We introduce novel approaches and visualization techniques dealing with different types of data contents: interactively browsing large amount of tags linking with geospace and time, navigating and locating spatiotemporal photos or videos in collections, and especially, providing visual supports for the exploration of diverse Web contents on arbitrary webpages in terms of augmented Web browsing

    Toward a better understanding of viewers' perceptions of tag clouds : relative size judgment

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    This dissertation focuses on viewers' perception of the relative size of words presented in tag clouds. A tag cloud is a representation of the word content of a source document where the relative frequency, or importance, of the keywords (i.e., tags) is depicted by presenting the most important tag words in a cluster called a tag cloud and varying visual characteristics of the tag words such as color, saturation, location and size. Although previous research has found that relative size is a strong visual factor for communicating relative importance of tag words, it is still unclear how viewers perceive the relative size of the words in tag clouds and how perceived size is influenced by other tag cloud characteristics. This dissertation looks at how viewers estimate the relative size of words given different characteristics such as decorations like (e.g., filled areas, boxes, and shadows), appearance of the words (e.g., varying the amount of narrow or wide letters), the typeface style (e.g., bold typeface), and location in the tag cloud (e.g., upper left vs. upper right quadrants). Significant under- and over-perception of the relative size of tag words were observed, primarily varying with the size of the target tag word. Word appearance had a modest effect on size misperception, while typeface style and location had a smaller effect. The results provide insight regarding the influence of surrounding tags on the perception of relative size of a tag word, as well as guidance to tag cloud designers regarding the influence of other presentation characteristics on perceived relative size

    Creating Memories: Writing and Designing More Memorable Documents

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    If communication’s purpose is to enable action or belief (Johnson-Sheehan, 2012), then communication will be more effective—and thus more ethical—if the audience can easily remember it. However, the study of memory has long been neglected in English Studies. Therefore, communicators lack strategies for enhancing documents’ memorableness and an ethical framework for assessing (un)memorable documents and composing processes. To develop an “ethic of memory” and identify strategies that enhance a document’s memorableness, I asked twenty subjects—ten teachers and ten college freshman—to walk down a high school hallway in which various posters and flyers had been posted by the administration, teachers, or students. Then I interviewed the subjects about their recollections, reasons for remembering this information, and the likelihood that they might apply it. One week later, I conducted a follow-up interview to determine which information “stuck,” the subjects’ self-reported reasons why, and their likelihood of applying it. I counted the number of information units and specific details that the subjects remembered at each interview, and I also categorized the types of details they recalled. I coded the subjects’ reasons for remembering and (not) applying information according to commonly-accepted design and psychological terms drawn from Universal Principles of Design by Lidwell et al. The subjects’ memories were very consistent in both quantity and quality from the first to the second interview, indicating that documents influence long-term memory. Certain posters and flyers were remembered much more often than others, demonstrating that rhetorical and design strategies affect a documents’ memorableness. The codes “schema” and “relevance” were very consistent themes in the subjects’ interview responses; so-called “self-schema” shape judgments of relevance, which then affect efforts to encode information into memory. This study describes six strategies for engaging an audience’s collective self-schema, prompting the audience to ascribe relevance to documents and thus endeavor to encode them: convey practical value; use the familiar; use contrast, color, and imagery; use unexpected elements; arouse emotion and build social currency; and “break-and-remake” existing schema

    Making Sense of Document Collections with Map-Based Visualizations

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    As map-based visualizations of documents become more ubiquitous, there is a greater need for them to support intellectual and creative high-level cognitive activities with collections of non-cartographic materials -- documents. This dissertation concerns the conceptualization of map-based visualizations as tools for sensemaking and collection understanding. As such, map-based visualizations would help people use georeferenced documents to develop understanding, gain insight, discover knowledge, and construct meaning. This dissertation explores the role of graphical representations (such as maps, Kohonen maps, pie charts, and other) and interactions with them for developing map-based visualizations capable of facilitating sensemaking activities such as collection understanding. While graphical representations make document collections more perceptually and cognitively accessible, interactions allow users to adapt representations to users’ contextual needs. By interacting with representations of documents or collections and being able to construct representations of their own, people are better able to make sense of information, comprehend complex structures, and integrate new information into their existing mental models. In sum, representations and interactions may reduce cognitive load and consequently expedite the overall time necessary for completion of sensemaking activities, which typically take much time to accomplish. The dissertation proceeds in three phases. The first phase develops a conceptual framework for translating ontological properties of collections to representations and for supporting visual tasks by means of graphical representations. The second phase concerns the cognitive benefits of interaction. It conceptualizes how interactions can help people during complex sensemaking activities. Although the interactions are explained on the example of a prototype built with Google Maps, they are independent iv of Google Maps and can be applicable to various other technologies. The third phase evaluates the utility, analytical capabilities and usability of the additional representations when users interact with a visualization prototype – VIsual COLlection EXplorer. The findings suggest that additional representations can enhance understanding of map-based visualizations of library collections: specifically, they can allow users to see trends, gaps, and patterns in ontological properties of collections

    Second-Person Surveillance: Politics of User Implication in Digital Documentaries

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    This dissertation analyzes digital documentaries that utilize second-person address and roleplay to make users feel implicated in contemporary refugee crises, mass incarceration in the U.S., and state and corporate surveillances. Digital documentaries are seemingly more interactive and participatory than linear film and video documentary as they are comprised of a variety of auditory, visual, and written media, utilize networked technologies, and turn the documentary audience into a documentary user. I draw on scholarship from documentary, game, new media, and surveillance studies to analyze how second-person address in digital documentaries is configured through user positioning and direct address within the works themselves, in how organizations and creators frame their productions, and in how users and players respond in reviews, discussion forums, and Let’s Plays. I build on Michael Rothberg’s theorization of the implicated subject to explore how these digital documentaries bring the user into complicated relationality with national and international crises. Visually and experientially implying that users bear responsibility to the subjects and subject matter, these works can, on the one hand, replicate modes of liberal empathy for suffering, distant “others” and, on the other, simulate one’s own surveillant modes of observation or behavior to mirror it back to users and open up one’s offline thoughts and actions as a site of critique. This dissertation charts how second-person address shapes and limits the political potentialities of documentary projects and connects them to a lineage of direct address from educational and propaganda films, museum exhibits, and serious games. By centralizing the user’s individual experience, the interventions that second-person digital documentaries can make into social discourse change from public, institution-based education to more privatized forms of sentimental education geared toward personal edification and self-realization. Unless tied to larger initiatives or movements, I argue that digital documentaries reaffirm a neoliberal politics of individual self-regulation and governance instead of public education or collective, social intervention. Chapter one focuses on 360-degree virtual reality (VR) documentaries that utilize the feeling of presence to position users as if among refugees and as witnesses to refugee experiences in camps outside of Europe and various dwellings in European cities. My analysis of Clouds Over Sidra (Gabo Arora and Chris Milk 2015) and The Displaced (Imraan Ismail and Ben C. Solomon 2015) shows how these VR documentaries utilize observational realism to make believable and immersive their representations of already empathetic refugees. The empathetic refugee is often young, vulnerable, depoliticized and dehistoricized and is a well-known trope in other forms of humanitarian media that continues into VR documentaries. Forced to Flee (Zahra Rasool 2017), I am Rohingya (Zahra Rasool 2017), So Leben Flüchtlinge in Berlin (Berliner Morgenpost 2017), and Limbo: A Virtual Experience of Waiting for Asylum (Shehani Fernando 2017) disrupt easy immersions into realistic-looking VR experiences of stereotyped representations and user identifications and, instead, can reflect back the user’s political inaction and surveillant modes of looking. Chapter two analyzes web- and social media messenger-based documentaries that position users as outsiders to U.S. mass incarceration. Users are noir-style co-investigators into the crime of the prison-industrial complex in Fremont County, Colorado in Prison Valley: The Prison Industry (David Dufresne and Philippe Brault 2009) and co-riders on a bus transporting prison inmates’ loved ones for visitations to correctional facilities in Upstate New York in A Temporary Contact (Nirit Peled and Sara Kolster 2017). Both projects construct an experience of carceral constraint for users to reinscribe seeming “outside” places, people, and experiences as within the continuation of the racialized and classed politics of state control through mass incarceration. These projects utilize interfaces that create a tension between replicating an exploitative hierarchy between non-incarcerated users and those subject to mass incarceration while also de-immersing users in these experiences to mirror back the user’s supposed distance from this mode of state regulation. Chapter three investigates a type of digital game I term dataveillance simulation games, which position users as surveillance agents in ambiguously dystopian nation-states and force users to use their own critical thinking and judgment to construct the criminality of state-sanctioned surveillance targets. Project Perfect Citizen (Bad Cop Studios 2016), Orwell: Keeping an Eye on You (Osmotic Studios 2016), and Papers, Please (Lucas Pope 2013) all create a dual empathy: players empathize with bureaucratic surveillance agents while empathizing with surveillance targets whose emails, text messages, documents, and social media profiles reveal them to be “normal” people. I argue that while these games show criminality to be a construct, they also utilize a racialized fear of the loss of one’s individual privacy to make players feel like they too could be surveillance targets. Chapter four examines personalized digital documentaries that turn users and their data into the subject matter. Do Not Track (Brett Gaylor 2015), A Week with Wanda (Joe Derry Hall 2019), Stealing Ur Feelings (Noah Levenson 2019), Alfred Premium (Joël Ronez, Pierre Corbinais, and Émilie F. Grenier 2019), How They Watch You (Nick Briz 2021), and Fairly Intelligent™ (A.M. Darke 2021) track, monitor, and confront users with their own online behavior to reflect back a corporate surveillance that collects, analyzes, and exploits user data for profit. These digital documentaries utilize emotional fear- and humor-based appeals to persuade users that these technologies are controlling them, shaping their desires and needs, and dehumanizing them through algorithmic surveillance

    How to tell stories using visualization: strategies towards narrative visualization

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    Os benefícios da utilização das narrativas são desde há muito conhecidos e o seu potencial para simplificar conceitos, transmitir valores culturais e experiências, criar ligações emocionais e capacidade para ajudar a reter a informação tem sido explorado em diferentes áreas. As narrativas não são só a principal forma como as pessoas obtêm o sentido do mundo, mas também a forma mais fácil que encontrámos para partilhar informações complexas. Devido ao seu potencial, as narrativas foram recentemente abordadas na área da Visualização de Informação e do Conhecimento, muitas vezes apelidada de Visualização Narrativa. Esta questão é particularmente importante para os media, uma das áreas que tem impulsionado a investigação em Visualização Narrativa. A necessidade de incorporar histórias nas visualizações surge da necessidade de partilhar dados complexos de um modo envolvente. Hoje em dia somos confrontados com a elevada quantidade de informação disponível, um desafio difícil de resolver. Os avanços da tecnologia permitiram ir além das formas tradicionais de narrativa e de representação de dados, dando-nos meios mais atraentes e sofisticados para contar histórias. Nesta tese, exploro os benefícios da introdução de narrativas nas visualizações. Adicionalmente também exploro formas de combinar histórias com a visualizações e métodos eficientes para representar e dar sentido aos dados de uma forma que permite que as pessoas se relacionem com a informação. Esta investigação está bastante próxima da área do jornalismo, no entanto estas técnicas podem ser aplicadas em diferente áreas (educação, visualização científica, etc.). Para explorar ainda mais este tema foi adotada um avaliação que utiliza diferentes metodologias como a tipologia, vários casos de estudo, um estudo com grupos de foco, e ainda estudos de design e análise de técnicas.The benefits of storytelling are long-known and its potential to simplify concepts, convey cultural values and experiences, create emotional connection, and capacity to help retain information has been explored in di erent areas, such as journalism, education, marketing, and others. Narratives not only have been the main way people make sense of the world, but also the easiest way humans found out to share complex information. Due to its potential narratives have also recently been approached in the area of Information and Knowledge Visualization, several times being referred to as Narrative Visualization. This matter is also particularly important for news media, one of the areas that has been pushing the research on Narrative Visualization. The necessity to incorporate storytelling in visualizations arises from the need to share complex data in a way that is engaging. Nowadays we also have the challenge of the high amount of information available, which can be hard to cope with. Advances in technology have enabled us to go beyond the traditional forms of storytelling and representing data, giving us more attractive and sophisticated means to tell stories. In this dissertation, I explore the benefits of infusing visualizations with narratives. In addition I also present ways of combining storytelling with visualization and e cient methods to represent and make sense of data in a way that allows people to relate with the information. This research is closely related to journalism, but these techniques can be applied to completely di erent areas (education, scientific visualization, etc.). To further explore this topic a mixedmethod evaluation that consists of a typology, several case studies and a focus group study was chosen, as well as design studies and techniques review. This dissertation is intended to contribute to the evolving understanding of the field of narrative visualization

    Cultural Heritage Storytelling, Engagement and Management in the Era of Big Data and the Semantic Web

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    The current Special Issue launched with the aim of further enlightening important CH areas, inviting researchers to submit original/featured multidisciplinary research works related to heritage crowdsourcing, documentation, management, authoring, storytelling, and dissemination. Audience engagement is considered very important at both sites of the CH production–consumption chain (i.e., push and pull ends). At the same time, sustainability factors are placed at the center of the envisioned analysis. A total of eleven (11) contributions were finally published within this Special Issue, enlightening various aspects of contemporary heritage strategies placed in today’s ubiquitous society. The finally published papers are related but not limited to the following multidisciplinary topics:Digital storytelling for cultural heritage;Audience engagement in cultural heritage;Sustainability impact indicators of cultural heritage;Cultural heritage digitization, organization, and management;Collaborative cultural heritage archiving, dissemination, and management;Cultural heritage communication and education for sustainable development;Semantic services of cultural heritage;Big data of cultural heritage;Smart systems for Historical cities – smart cities;Smart systems for cultural heritage sustainability

    Digital Rhetoric: Theory, Method, Practice

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    A survey of a range of disciplines whose practitioners are venturing into the new field of digital rhetoric, examining the history of the ways digital and networked technologies inhabit and shape traditional rhetorical practices as well as considering new rhetorics made possible by current technologie
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