152 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Peer-to-Peer vs. the Internet: A Discussion on the Proper and Practical Location of Functionality

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    Peer-to-peer information sharing has become one of the dominant Internet applications, measured not only in the number of users, but also in the network bandwidth consumed. Thus, it is reasonable to examine the location of support functionality such as self-organisation, resource discovery, multipoint-to-multipoint group communication, forwarding, and routing, to provide the needed service to applications while optimising resource usage in the network. This position paper is intended to stimulate discussion in two related areas: First, where {em should} functionality to support peer-to-peer applications be located: in the network, or as an application overlay among end systems. Second, where {em can} functionality be located, given the practical constraints of the modern Internet including closed systems and middleboxes, as well as administrative, legal, and social issues. We will discuss the performance implications of these decisions, including whether low latency bounds for delay sensitive peer-to-peer applications (such as distributed network computing) can ever be achieved in this environment

    Beaconless position based routing with guaranteed delivery for wireless ad-hoc and sensor networks

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    Existing position-based routing algorithms, where packets are forwarded in the geographic direction of the destination, normally require that the forwarding node knows the positions of all neighbors in its transmission range. This information on direct neighbors is gained by observing beacon messages that each node sends out periodically. Several beaconless greedy routing schemes have been proposed recently. However, none of the existing beaconless schemes guarantee the delivery of packets. Moreover, they incur communication overhead by sending excessive control messages or by broadcasting data packets. In this paper, we describe how existing localized position based routing schemes that guarantee delivery can be made beaconless, while preserving the same routes. In our guaranteed delivery beaconless routing scheme, the next hop is selected through the use of control RTS/CTS messages and biased timeouts. In greedy mode, neighbor closest to destination responds first. In recovery mode, nodes closer to the source will select shorter timeouts, so that other neighbors, overhearing CTS packets, can eliminate their own CTS packets if they realize that their link to the source is not part of Gabriel graph. Nodes also cancel their packets after receiving data message sent by source to the selected neighbor. We analyze the behavior of our scheme on our simulation environment assuming ideal MAC, following GOAFR+ and GFG routing schemes. Our results demonstrate low communication overhead in addition to guaranteed delivery.1st IFIP International Conference on Ad-Hoc NetWorkingRed de Universidades con Carreras en InformĂĄtica (RedUNCI

    Efficient Traffic Control of VoD System

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    It has been a challenging issue to provide digital quality multimedia data stream to the remote user through the distributed system. The main aspects to design the real distributed system, which reduce the cost of the network by means of reduce packet loss and enhanced over all system performance. Since the number of user increased rapidly in the network it posed heavy load to the video servers. The requested clients, servers are all distributed in nature and the data stream delivered to the user without error. In this work I have presented the performance of the video on demand server by efficient traffic control at real time with respect to incoming multirate traffic pattern . In this work, I present how the overall system performance gradually decreases when the client population sized in the clusters increase. This work indicated the load balancing required for the on demand video distributed system to provide efficient cost effective service to the local or remote clients.Comment: 12 pages, 12 figur

    Recursive internetwork architecture, investigating RINA as an alternative to TCP/IP (IRATI)

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    Driven by the requirements of the emerging applications and networks, the Internet has become an architectural patchwork of growing complexity which strains to cope with the changes. Moore’s law prevented us from recognising that the problem does not hide in the high demands of today’s applications but lies in the flaws of the Internet’s original design. The Internet needs to move beyond TCP/IP to prosper in the long term, TCP/IP has outlived its usefulness. The Recursive InterNetwork Architecture (RINA) is a new Internetwork architecture whose fundamental principle is that networking is only interprocess communication (IPC). RINA reconstructs the overall structure of the Internet, forming a model that comprises a single repeating layer, the DIF (Distributed IPC Facility), which is the minimal set of components required to allow distributed IPC between application processes. RINA supports inherently and without the need of extra mechanisms mobility, multi-homing and Quality of Service, provides a secure and configurable environment, motivates for a more competitive marketplace and allows for a seamless adoption. RINA is the best choice for the next generation networks due to its sound theory, simplicity and the features it enables. IRATI’s goal is to achieve further exploration of this new architecture. IRATI will advance the state of the art of RINA towards an architecture reference model and specifcations that are closer to enable implementations deployable in production scenarios. The design and implemention of a RINA prototype on top of Ethernet will permit the experimentation and evaluation of RINA in comparison to TCP/IP. IRATI will use the OFELIA testbed to carry on its experimental activities. Both projects will benefit from the collaboration. IRATI will gain access to a large-scale testbed with a controlled network while OFELIA will get a unique use-case to validate the facility: experimentation of a non-IP based Internet

    A Hierarchical Approach to Position-Based Multicast for Mobile Ad-hoc Networks

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    In this paper we present Scalable Position-Based Multicast (SPBM), a multicast routing protocol for ad-hoc networks. SPBM uses the geographic position of nodes to provide a highly scalable group membership scheme and to forward data packets in a way that is very robust to changes in the topology of the network. SPBM bases the forwarding decision on whether there are group members located in a given direction or not, allowing for a hierarchical aggregation of membership information: the further away a region is from an intermediate node the higher the level of aggregation should be for this region. Because of aggregation, the overhead for group membership management scales logarithmically with the number of nodes and is independent of the number of multicast senders for a given multicast group. Furthermore, we show that group management overhead is bounded by a constant if the frequency of membership updates is scaled down with the aggregation level. This scaling of the update frequency is reasonable since the higher the level of aggregation the lower the number of membership changes for the aggregate. The performance of SPBM is investigated by means of simulation, including a comparison with ODMRP, and through mathematical analysis. We also describe an open source kernel implementation of SPBM that has been successfully deployed on hand-held computers

    The Viewserver Hierarchy for Inter-Domain Routing:Protocols and Evaluation

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    We present an inter-domain routing protocol based on a new hierarchy, referred to as the viewserver hierarchy. The protocol satisfies policy and ToS constraints, adapts to dynamic topology changes including failures that partition domains, and scales well to large number of domains without losing detail (unlike the usual scaling technique of aggregating domains into superdomains). Domain-level views are maintained by special nodes called viewservers. Each viewserver maintains a view of a surrounding precinct. Viewservers are organized hierarchically. To obtain domain-level source routes, the views of one or more viewservers are merged (upto a maximum of twice the levels in the hierarchy). We also present a model for evaluating inter-domain routing protocols, and apply this model to compare our viewserver hierarchy against the simple approach where each node maintains a domain-level view of the entire internetwork. Our results indicate that the viewserver hierarchy finds many short valid paths and reduces the amount of memory requirement by two orders of magnitude. (Also cross-referenced as UMIACS-TR-93-98.1
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