22,086 research outputs found

    Low-Complexity Context-Based Motion Compensation for VLBR Video Encoding

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    A significant improvement of block-based motion estimation strategies is presented, which provides fast computation and very low bitrate coding. For each block, a spatio-temporal context is defined based on nearest neighbors in the current and previous frames, and a prediction list is built. Then, the best matching vector within the list is chosen as an estimation of the block motion. Since coder and decoder are synchronous, only the index of the selected vector is needed at the decoder to reconstruct the motion field. To avoid the propagation of the error, an additional correction vector can be sent when prediction error exceeds a threshold. Furthermore, bitrate saving is achieved through an adaptive sorting of the prediction list of each block, which allows to reduce the entropy of the motion indexes. Tests demonstrate that the proposed method ensures a speed up over 1:200 as compared to full search, and a coding gain above 2, with a negligible loss of accuracy. This allows real-time implementation of VLBR software video coders on conventional PC platforms

    Fast and Efficient Foveated Video Compression Schemes for H.264/AVC Platform

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    Some fast and efficient foveated video compression schemes for H.264/AVC platform are presented in this dissertation. The exponential growth in networking technologies and widespread use of video content based multimedia information over internet for mass communication applications like social networking, e-commerce and education have promoted the development of video coding to a great extent. Recently, foveated imaging based image or video compression schemes are in high demand, as they not only match with the perception of human visual system (HVS), but also yield higher compression ratio. The important or salient regions are compressed with higher visual quality while the non-salient regions are compressed with higher compression ratio. From amongst the foveated video compression developments during the last few years, it is observed that saliency detection based foveated schemes are the keen areas of intense research. Keeping this in mind, we propose two multi-scale saliency detection schemes. (1) Multi-scale phase spectrum based saliency detection (FTPBSD); (2) Sign-DCT multi-scale pseudo-phase spectrum based saliency detection (SDCTPBSD). In FTPBSD scheme, a saliency map is determined using phase spectrum of a given image/video with unity magnitude spectrum. On the other hand, the proposed SDCTPBSD method uses sign information of discrete cosine transform (DCT) also known as sign-DCT (SDCT). It resembles the response of receptive field neurons of HVS. A bottom-up spatio-temporal saliency map is obtained by linear weighted sum of spatial saliency map and temporal saliency map. Based on these saliency detection techniques, foveated video compression (FVC) schemes (FVC-FTPBSD and FVC-SDCTPBSD) are developed to improve the compression performance further.Moreover, the 2D-discrete cosine transform (2D-DCT) is widely used in various video coding standards for block based transformation of spatial data. However, for directional featured blocks, 2D-DCT offers sub-optimal performance and may not able to efficiently represent video data with fewer coefficients that deteriorates compression ratio. Various directional transform schemes are proposed in literature for efficiently encoding such directional featured blocks. However, it is observed that these directional transform schemes suffer from many issues like ‘mean weighting defect’, use of a large number of DCTs and a number of scanning patterns. We propose a directional transform scheme based on direction-adaptive fixed length discrete cosine transform (DAFL-DCT) for intra-, and inter-frame to achieve higher coding efficiency in case of directional featured blocks.Furthermore, the proposed DAFL-DCT has the following two encoding modes. (1) Direction-adaptive fixed length ― high efficiency (DAFL-HE) mode for higher compression performance; (2) Direction-adaptive fixed length ― low complexity (DAFL-LC) mode for low complexity with a fair compression ratio. On the other hand, motion estimation (ME) exploits temporal correlation between video frames and yields significant improvement in compression ratio while sustaining high visual quality in video coding. Block-matching motion estimation (BMME) is the most popular approach due to its simplicity and efficiency. However, the real-world video sequences may contain slow, medium and/or fast motion activities. Further, a single search pattern does not prove efficient in finding best matched block for all motion types. In addition, it is observed that most of the BMME schemes are based on uni-modal error surface. Nevertheless, real-world video sequences may exhibit a large number of local minima available within a search window and thus possess multi-modal error surface (MES). Hence, the following two uni-modal error surface based and multi-modal error surface based motion estimation schemes are developed. (1) Direction-adaptive motion estimation (DAME) scheme; (2) Pattern-based modified particle swarm optimization motion estimation (PMPSO-ME) scheme. Subsequently, various fast and efficient foveated video compression schemes are developed with combination of these schemes to improve the video coding performance further while maintaining high visual quality to salient regions. All schemes are incorporated into the H.264/AVC video coding platform. Various experiments have been carried out on H.264/AVC joint model reference software (version JM 18.6). Computing various benchmark metrics, the proposed schemes are compared with other existing competitive schemes in terms of rate-distortion curves, Bjontegaard metrics (BD-PSNR, BD-SSIM and BD-bitrate), encoding time, number of search points and subjective evaluation to derive an overall conclusion

    Low complexity video compression using moving edge detection based on DCT coefficients

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    In this paper, we propose a new low complexity video compression method based on detecting blocks containing moving edges us- ing only DCT coe±cients. The detection, whilst being very e±cient, also allows e±cient motion estimation by constraining the search process to moving macro-blocks only. The encoders PSNR is degraded by 2dB com- pared to H.264/AVC inter for such scenarios, whilst requiring only 5% of the execution time. The computational complexity of our approach is comparable to that of the DISCOVER codec which is the state of the art low complexity distributed video coding. The proposed method ¯nds blocks with moving edge blocks and processes only selected blocks. The approach is particularly suited to surveillance type scenarios with a static camera

    Adaptive Multi-Pattern Fast Block-Matching Algorithm Based on Motion Classification Techniques

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    Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient methods of motion estimation should be investigated. Real video sequences usually exhibit a wide-range of motion content as well as different degrees of detail, which become particularly difficult to manage by typical block-matching algorithms. Recent developments in the area of motion estimation have focused on the adaptation to video contents. Adaptive thresholds and multi-pattern search algorithms have shown to achieve good performance when they success to adjust to motion characteristics. This paper proposes an adaptive algorithm, called MCS, that makes use of an especially tailored classifier that detects some motion cues and chooses the search pattern that best fits to them. Specifically, a hierarchical structure of binary linear classifiers is proposed. Our experimental results show that MCS notably reduces the computational cost with respect to an state-of-the-art method while maintaining the qualityPublicad

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

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    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 × 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Statistical framework for video decoding complexity modeling and prediction

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    Video decoding complexity modeling and prediction is an increasingly important issue for efficient resource utilization in a variety of applications, including task scheduling, receiver-driven complexity shaping, and adaptive dynamic voltage scaling. In this paper we present a novel view of this problem based on a statistical framework perspective. We explore the statistical structure (clustering) of the execution time required by each video decoder module (entropy decoding, motion compensation, etc.) in conjunction with complexity features that are easily extractable at encoding time (representing the properties of each module's input source data). For this purpose, we employ Gaussian mixture models (GMMs) and an expectation-maximization algorithm to estimate the joint execution-time - feature probability density function (PDF). A training set of typical video sequences is used for this purpose in an offline estimation process. The obtained GMM representation is used in conjunction with the complexity features of new video sequences to predict the execution time required for the decoding of these sequences. Several prediction approaches are discussed and compared. The potential mismatch between the training set and new video content is addressed by adaptive online joint-PDF re-estimation. An experimental comparison is performed to evaluate the different approaches and compare the proposed prediction scheme with related resource prediction schemes from the literature. The usefulness of the proposed complexity-prediction approaches is demonstrated in an application of rate-distortion-complexity optimized decoding

    Mesh-based video coding for low bit-rate communications

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    In this paper, a new method for low bit-rate content-adaptive mesh-based video coding is proposed. Intra-frame coding of this method employs feature map extraction for node distribution at specific threshold levels to achieve higher density placement of initial nodes for regions that contain high frequency features and conversely sparse placement of initial nodes for smooth regions. Insignificant nodes are largely removed using a subsequent node elimination scheme. The Hilbert scan is then applied before quantization and entropy coding to reduce amount of transmitted information. For moving images, both node position and color parameters of only a subset of nodes may change from frame to frame. It is sufficient to transmit only these changed parameters. The proposed method is well-suited for video coding at very low bit rates, as processing results demonstrate that it provides good subjective and objective image quality at a lower number of required bits
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