64 research outputs found

    The Semantics of Timbre

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    Because humans lack a sensory vocabulary for auditory experiences, timbral qualities of sounds are often conceptualized and communicated through readily available sensory attributes from different modalities (e.g., bright, warm, sweet) but also through the use of onomatopoeic attributes (e.g., ringing, buzzing, shrill) or nonsensory attributes relating to abstract constructs (e.g., rich, complex, harsh). The analysis of the linguistic description of timbre, or timbre semantics, can be considered as one way to study its perceptual representation empirically. In the most commonly adopted approach, timbre is considered as a set of verbally defined perceptual attributes that represent the dimensions of a semantic timbre space. Previous studies have identified three salient semantic dimensions for timbre along with related acoustic properties. Comparisons with similarity-based multidimensional models confirm the strong link between perceiving timbre and talking about it. Still, the cognitive and neural mechanisms of timbre semantics remain largely unknown and underexplored, especially when one looks beyond the case of acoustic musical instruments

    Perspectives of electroacoustic music : a critical study of the electroacoustic music of Jonathan Harvey, Denis Smalley and Trevor Wishart.

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    SIGLEAvailable from British Library Document Supply Centre- DSC:D174894 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Analysis and resynthesis of polyphonic music

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    This thesis examines applications of Digital Signal Processing to the analysis, transformation, and resynthesis of musical audio. First I give an overview of the human perception of music. I then examine in detail the requirements for a system that can analyse, transcribe, process, and resynthesise monaural polyphonic music. I then describe and compare the possible hardware and software platforms. After this I describe a prototype hybrid system that attempts to carry out these tasks using a method based on additive synthesis. Next I present results from its application to a variety of musical examples, and critically assess its performance and limitations. I then address these issues in the design of a second system based on Gabor wavelets. I conclude by summarising the research and outlining suggestions for future developments

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    Timbre from Sound Synthesis and High-level Control Perspectives

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    International audienceExploring the many surprising facets of timbre through sound manipulations has been a common practice among composers and instrument makers of all times. The digital era radically changed the approach to sounds thanks to the unlimited possibilities offered by computers that made it possible to investigate sounds without physical constraints. In this chapter we describe investigations on timbre based on the analysis by synthesis approach that consists in using digital synthesis algorithms to reproduce sounds and further modify the parameters of the algorithms to investigate their perceptual relevance. In the first part of the chapter timbre is investigated in a musical context. An examination of the sound quality of different wood species for xylophone making is first presented. Then the influence of instrumental control on timbre is described in the case of clarinet and cello performances. In the second part of the chapter, we mainly focus on the identification of sound morphologies, so called invariant sound structures responsible for the evocations induced by environmental sounds by relating basic signal descriptors and timbre descriptors to evocations in the case of car door noises, motor noises, solid objects, and their interactions

    Interfaces – a Musical Situation

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    An interface may be considered being a (social) situation where information is transferred effecting and affecting both, the communicator and the recipient. There is evidence, that musical performance could be argued to be a paradigm of this situation. As musical performance is part of a communication-process formalized in music an interface is part of a communication-process formalized in a non-mechanistic virtual reality. Musical perfomance as well as interfaces are based on expressive bahavior – by giving access to they “construct” music and virtual realities. These hypotheses are argued on the basis of experimental data of communication-processes as well as theories of music and media-art

    Artist-Programmers and Programming Languages for the Arts

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    We consider the artist-programmer, who creates work through its description as source code. The artist-programmer grandstands computer language, giving unique vantage over human-computer interaction in a creative context. We focus on the human in this relationship, noting that humans use an amalgam of language and gesture to express themselves. Accordingly we expose the deep relationship between computer languages and continuous expression, examining how these realms may support one another, and how the artist-programmer may fully engage with both. Our argument takes us up through layers of representation, starting with symbols, then words, language and notation, to consider the role that these representations may play in human creativity. We form a cross-disciplinary perspective from psychology, computer science, linguistics, human-computer interaction, computational creativity, music technology and the arts. We develop and demonstrate the potential of this view to inform arts practice, through the practical introduction of software prototypes, artworks, programming languages and improvised performances. In particular, we introduce works which demonstrate the role of perception in symbolic semantics, embed the representation of time in programming language, include visuospatial arrangement in syntax, and embed the activity of programming in the improvisation and experience of art

    An exploration of sound timbre using perceptual and time-varying frequency spectrum techniques.

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    This thesis describes the investigation of sound timbre using perceptual and acoustical techniques, with 153 input stimuli. The acoustical methods are based on time and frequency domain representations. The thesis covers the following areas of work: 1. A consideration of previous research in timbre, the different structural forms associated with it, and different definitions concerning timbre and the timbre space representation. 2. A study concerning perceptual similarity reactions to the input stimuli, a statistical analysis of the result structure, and the implications for understanding of the structure of timbral audition. 3. Analysis and synthesis using a time-varying frequency spectrum model, with adaptive viewpoint properties to achieve appropriate time-frequency resolution. 4. Extraction of 335 timbral features from the spectral form, a statistical analysis to find those features which describe perceptual differences between stimuli, and an investigation of timbral dimensionality
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