946 research outputs found

    Three-dimensional object recognition

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    In the development of an object pattern recognition system, feature construction is always the problem issue. Due to the large amount of information contained in three dimensional (3D) objects, features extracted to efficiently and sufficiently represent 3D objects are difficult to obtain. Thus, current commercially available object recognition systems mostly emphasize the classification of two dimensional objects or patterns. This work presents a paradigm to develop a complete 3D object recognition system that uses simple and efficient features, and supports the integration of CAD/CAM models;In this research, several proposed algorithm for extracting features representing 3D objects are constructed based on the properties of the Radon transform. Two of these algorithms have been successfully implemented for manufacturing applications. The implemented systems use the artificial neural network as the classifier to learn features and to identify 3D objects. A statistical model has also been established based on the output node values of a perceptron neural network to predict the future misclassifications of features which have not been learned by the neural network in the training stage

    Feature based three-dimensional object recognition using disparity maps

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    The human vision system is able to recognize objects it has seen before even if the particular orientation of the object being viewed was not specifically seen before. This is due to the adaptability of the cognitive abilities of the human brain to categorize objects by different features. The features and experience used in the human recognition system are also applicable to a computer recognition system. The recognition of three-dimensional objects has been a popular area in computer vision research in recent years, as computer and machine vision is becoming more abundant in areas such as surveillance and product inspection. The purpose of this study is to explore and develop an adaptive computer vision based recognition system which can recognize 3D information of an object from a limited amount of training data in the form of disparity maps. Using this system, it should be possible to recognize an object in many different orientations, even if the specific orientation had not been seen before, as well as distinguish between different objects

    Model-Based Three-Dimensional Object Recognition and Localization Using Properties of Surface Curvatures.

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    The ability to recognize three-dimensional (3-D) objects accurately from range images is a fundamental goal of vision in robotics. This facility is important in automated manufacturing environments in industry. In contrast to the extensive work done in computer-aided design and manufacturing (CAD/CAM), the robotic process is primitive and ad hoc. This thesis defines and investigates a fundamental problem in robot vision systems: recognizing and localizing multiple free-form 3-D objects in range images. An effective and efficient approach is developed and implemented as a system Free-form Object Recognition and Localization (FORL). The technique used for surface characterization is surface curvatures derived from geometric models of objects. It uniquely defines surface shapes in conjunction with a knowledge representation scheme which is used in the search for corresponding surfaces of an objects. Model representation has a significant effect on model-based recognition. Without using surface properties, many important industrial vision tasks would remain beyond the competence of machine vision. Knowledge about model surface shapes is automatically abstracted from CAD models, and the CAD models are also used directly in the vision process. The knowledge representation scheme eases the processes of acquisition, retrieval, modification and reasoning so that the recognition and localization process is effective and efficient. Our approach is to recognize objects by hypothesizing and locating objects. The knowledge about the object surface shapes is used to infer the hypotheses and the CAD models are used to locate the objects. Therefore, localization becomes a by-product of the recognition process, which is significant since localization of an object is necessary in robotic applications. One of the most important problems in 3-D machine vision is the recognition of objects from their partial view due to occlusion. Our approach is surface-based, thus, sensitive to neither noise nor occlusion. For the same reason, surface-based recognition also makes the multiple object recognition easier. Our approach uses appropriate strategies for recognition and localization of 3-D solids by using the information from the CAD database, which makes the integration of robot vision systems with CAD/CAM systems a promising future

    A new method for recognizing quadric surfaces from range data and its application to telerobotics and automation, final phase

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    In the final phase of the proposed research a complete top to down three dimensional object recognition scheme has been proposed. The various three dimensional objects included spheres, cones, cylinders, ellipsoids, paraboloids, and hyperboloids. Utilizing a newly developed blob determination technique, a given range scene with several non-cluttered quadric surfaces is segmented. Next, using the earlier (phase 1) developed alignment scheme, each of the segmented objects are then aligned in a desired coordinate system. For each of the quadric surfaces based upon their intersections with certain pre-determined planes, a set of distinct features (curves) are obtained. A database with entities such as the equations of the planes and angular bounds of these planes has been created for each of the quadric surfaces. Real range data of spheres, cones, cylinders, and parallelpipeds have been utilized for the recognition process. The developed algorithm gave excellent results for the real data as well as for several sets of simulated range data

    The role of surface-based representations of shape in visual object recognition

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    This study contrasted the role of surfaces and volumetric shape primitives in three-dimensional object recognition. Observers (N�=�50) matched subsets of closed contour fragments, surfaces, or volumetric parts to whole novel objects during a whole�part matching task. Three factors were further manipulated: part viewpoint (either same or different between component parts and whole objects), surface occlusion (comparison parts contained either visible surfaces only, or a surface that was fully or partially occluded in the whole object), and target�distractor similarity. Similarity was varied in terms of systematic variation in nonaccidental (NAP) or metric (MP) properties of individual parts. Analysis of sensitivity (d�) showed a whole�part matching advantage for surface-based parts and volumes over closed contour fragments�but no benefit for volumetric parts over surfaces. We also found a performance cost in matching volumetric parts to wholes when the volumes showed surfaces that were occluded in the whole object. The same pattern was found for both same and different viewpoints, and regardless of target�distractor similarity. These findings challenge models in which recognition is mediated by volumetric part-based shape representations. Instead, we argue that the results are consistent with a surface-based model of high-level shape representation for recognition

    Working memory networks for learning multiple groupings of temporally ordered events: applications to 3-D visual object recognition

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    Working memory neural networks are characterized which encode the invariant temporal order of sequential events that may be presented at widely differing speeds, durations, and interstimulus intervals. This temporal order code is designed to enable all possible groupings of sequential events to be stably learned and remembered in real time, even as new events perturb the system. Such a competence is needed in neural architectures which self-organize learned codes for variable-rate speech perception, sensory-motor planning, or 3-D visual object recognition. Using such a working memory, a self-organizing architecture for invariant 3-D visual object recognition is described that is based on the model of Seibert and Waxman [1].Air Force Office of Scientific Research (90-128, 90-0175); British Petroleum (89-A-1204); Defense Advanced Research Projects Agency (90-0083); National Science Foundation (IRI 90-00530, IRI 87-16960

    Neural networks based recognition of 3D freeform surface from 2D sketch

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    In this paper, the Back Propagation (BP) network and Radial Basis Function (RBF) neural network are employed to recognize and reconstruct 3D freeform surface from 2D freehand sketch. Some tests and comparison experiments have been made to evaluate the performance for the reconstruction of freeform surfaces of both networks using simulation data. The experimental results show that both BP and RBF based freeform surface reconstruction methods are feasible; and the RBF network performed better. The RBF average point error between the reconstructed 3D surface data and the desired 3D surface data is less than 0.05 over all our 75 test sample data
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