3,652 research outputs found

    GPU-Accelerated BWT Construction for Large Collection of Short Reads

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    Advances in DNA sequencing technology have stimulated the development of algorithms and tools for processing very large collections of short strings (reads). Short-read alignment and assembly are among the most well-studied problems. Many state-of-the-art aligners, at their core, have used the Burrows-Wheeler transform (BWT) as a main-memory index of a reference genome (typical example, NCBI human genome). Recently, BWT has also found its use in string-graph assembly, for indexing the reads (i.e., raw data from DNA sequencers). In a typical data set, the volume of reads is tens of times of the sequenced genome and can be up to 100 Gigabases. Note that a reference genome is relatively stable and computing the index is not a frequent task. For reads, the index has to computed from scratch for each given input. The ability of efficient BWT construction becomes a much bigger concern than before. In this paper, we present a practical method called CX1 for constructing the BWT of very large string collections. CX1 is the first tool that can take advantage of the parallelism given by a graphics processing unit (GPU, a relative cheap device providing a thousand or more primitive cores), as well as simultaneously the parallelism from a multi-core CPU and more interestingly, from a cluster of GPU-enabled nodes. Using CX1, the BWT of a short-read collection of up to 100 Gigabases can be constructed in less than 2 hours using a machine equipped with a quad-core CPU and a GPU, or in about 43 minutes using a cluster with 4 such machines (the speedup is almost linear after excluding the first 16 minutes for loading the reads from the hard disk). The previously fastest tool BRC is measured to take 12 hours to process 100 Gigabases on one machine; it is non-trivial how BRC can be parallelized to take advantage a cluster of machines, let alone GPUs.Comment: 11 page

    Algorithm Libraries for Multi-Core Processors

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    By providing parallelized versions of established algorithm libraries, we ease the exploitation of the multiple cores on modern processors for the programmer. The Multi-Core STL provides basic algorithms for internal memory, while the parallelized STXXL enables multi-core acceleration for algorithms on large data sets stored on disk. Some parallelized geometric algorithms are introduced into CGAL. Further, we design and implement sorting algorithms for huge data in distributed external memory

    Engineering Parallel String Sorting

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    We discuss how string sorting algorithms can be parallelized on modern multi-core shared memory machines. As a synthesis of the best sequential string sorting algorithms and successful parallel sorting algorithms for atomic objects, we first propose string sample sort. The algorithm makes effective use of the memory hierarchy, uses additional word level parallelism, and largely avoids branch mispredictions. Then we focus on NUMA architectures, and develop parallel multiway LCP-merge and -mergesort to reduce the number of random memory accesses to remote nodes. Additionally, we parallelize variants of multikey quicksort and radix sort that are also useful in certain situations. Comprehensive experiments on five current multi-core platforms are then reported and discussed. The experiments show that our implementations scale very well on real-world inputs and modern machines.Comment: 46 pages, extension of "Parallel String Sample Sort" arXiv:1305.115

    Algorithmic patterns for H\mathcal{H}-matrices on many-core processors

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    In this work, we consider the reformulation of hierarchical (H\mathcal{H}) matrix algorithms for many-core processors with a model implementation on graphics processing units (GPUs). H\mathcal{H} matrices approximate specific dense matrices, e.g., from discretized integral equations or kernel ridge regression, leading to log-linear time complexity in dense matrix-vector products. The parallelization of H\mathcal{H} matrix operations on many-core processors is difficult due to the complex nature of the underlying algorithms. While previous algorithmic advances for many-core hardware focused on accelerating existing H\mathcal{H} matrix CPU implementations by many-core processors, we here aim at totally relying on that processor type. As main contribution, we introduce the necessary parallel algorithmic patterns allowing to map the full H\mathcal{H} matrix construction and the fast matrix-vector product to many-core hardware. Here, crucial ingredients are space filling curves, parallel tree traversal and batching of linear algebra operations. The resulting model GPU implementation hmglib is the, to the best of the authors knowledge, first entirely GPU-based Open Source H\mathcal{H} matrix library of this kind. We conclude this work by an in-depth performance analysis and a comparative performance study against a standard H\mathcal{H} matrix library, highlighting profound speedups of our many-core parallel approach

    X10 vs Java: Concurrency Constructs and Performance

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    To avoid overheating the chip, chip designers have switched to multi-cores. While multicore CPUs reserve instruction-level parallelism features that help existing applications run as if they were running under single core, applications do not reach speeds two or four times faster. Instead of relying on compiler and hardware to figure out parallelism in source code, software developers now must control parallelism explicitly in their programs. Many programming languages and libraries, such as Java, C# .NET, and OpenMP, are trying to help programmers by providing rich concurrency API. X10 is the new experimental language from IBM Research, which has been under development since 2004 targeting multi-core programming ranging from multi-cores single machine to cluster. This project examines the X10 parallel constructs, compares its usability with the Java language, the OpenMP library, and then compares the performance between X10 and Java language
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