1,022 research outputs found

    Concurrent Geometric Multicasting

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    We present MCFR, a multicasting concurrent face routing algorithm that uses geometric routing to deliver a message from source to multiple targets. We describe the algorithm's operation, prove it correct, estimate its performance bounds and evaluate its performance using simulation. Our estimate shows that MCFR is the first geometric multicast routing algorithm whose message delivery latency is independent of network size and only proportional to the distance between the source and the targets. Our simulation indicates that MCFR has significantly better reliability than existing algorithms

    Changing Bases: Multistage Optimization for Matroids and Matchings

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    This paper is motivated by the fact that many systems need to be maintained continually while the underlying costs change over time. The challenge is to continually maintain near-optimal solutions to the underlying optimization problems, without creating too much churn in the solution itself. We model this as a multistage combinatorial optimization problem where the input is a sequence of cost functions (one for each time step); while we can change the solution from step to step, we incur an additional cost for every such change. We study the multistage matroid maintenance problem, where we need to maintain a base of a matroid in each time step under the changing cost functions and acquisition costs for adding new elements. The online version of this problem generalizes online paging. E.g., given a graph, we need to maintain a spanning tree TtT_t at each step: we pay ct(Tt)c_t(T_t) for the cost of the tree at time tt, and also TtTt1| T_t\setminus T_{t-1} | for the number of edges changed at this step. Our main result is an O(logmlogr)O(\log m \log r)-approximation, where mm is the number of elements/edges and rr is the rank of the matroid. We also give an O(logm)O(\log m) approximation for the offline version of the problem. These bounds hold when the acquisition costs are non-uniform, in which caseboth these results are the best possible unless P=NP. We also study the perfect matching version of the problem, where we must maintain a perfect matching at each step under changing cost functions and costs for adding new elements. Surprisingly, the hardness drastically increases: for any constant ϵ>0\epsilon>0, there is no O(n1ϵ)O(n^{1-\epsilon})-approximation to the multistage matching maintenance problem, even in the offline case

    Scheduling in Transactional Memory Systems: Models, Algorithms, and Evaluations

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    Transactional memory provides an alternative synchronization mechanism that removes many limitations of traditional lock-based synchronization so that concurrent program writing is easier than lock-based code in modern multicore architectures. The fundamental module in a transactional memory system is the transaction which represents a sequence of read and write operations that are performed atomically to a set of shared resources; transactions may conflict if they access the same shared resources. A transaction scheduling algorithm is used to handle these transaction conflicts and schedule appropriately the transactions. In this dissertation, we study transaction scheduling problem in several systems that differ through the variation of the intra-core communication cost in accessing shared resources. Symmetric communication costs imply tightly-coupled systems, asymmetric communication costs imply large-scale distributed systems, and partially asymmetric communication costs imply non-uniform memory access systems. We made several theoretical contributions providing tight, near-tight, and/or impossibility results on three different performance evaluation metrics: execution time, communication cost, and load, for any transaction scheduling algorithm. We then complement these theoretical results by experimental evaluations, whenever possible, showing their benefits in practical scenarios. To the best of our knowledge, the contributions of this dissertation are either the first of their kind or significant improvements over the best previously known results

    Intra Region Routing

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    The custom integrated circuit routing problem normally requires partitioning into rectangular routing regions. Natural partitions usually result in regions that form both channels and areas . This dissertation introduces several new channel and area routing algorithms and measures their performance. A formal description of the channel routing problem is presented and a relationship is established between the selection of intervals for each track and the number of tracks in the completed channel. This relationship is used as an analysis tool that leads to the development of two new and highly effective channel routing algorithms: the Revised and LCP algorithms. The performance of these algorithms is compared against the Dogleg, Greedy, and several area routing algorithms over sets of randomly generated channels. The results indicate performance increases ranging from 2.74 to 34 times, depending on the characteristics of the channel. In area routing, a new Degree of Freedom (DOF) based algorithm is developed that is straightforward to implement, is extensible to multipoint nets and reports if a path does not exist to complete the net. The quality of area routing algorithms is measured by the difficulty of the areas that can be successfully routed over sets of randomly generated areas. An extended definition of Manhattan Area Measure (MAM) is introduced as a measure of the difficulty of completing the wiring for areas with multipoint nets. The results show that the DOF algorithm has higher completion rates than the Lee algorithm. This difference is greatest in areas with high aspect ratios. A new measure of the difficulty of an area is developed that places upper bounds on the performance of area routing algorithms. In areas with low aspect ratios, the drop in algorithm completion rates is closely related to this upper bound

    Designing Cost-Sharing Methods for Bayesian Games

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    We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE). We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players

    Network Design Under Competition

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