4 research outputs found

    Controllability analysis of industrial processes : towards the industrial application

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    H2/H∞ controller design for input-delay and preview systems based on state decomposition approach

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    This thesis concentrates on the efficient solution methods of H2/H∞ optimal control problems for input-delay and preview systems. Although the problems can be reformulated to the ones for delay-free systems by augmenting the state space of the controlled systems, the numerical solution of the Riccati/KYP (Kalman-Yakubovich-Popov) equations for the augmented systems requires special efforts, and complicates controller tuning. On the other hand, it is known that the optimal control laws for certain classes of time-delay systems can be constructed without solving the augmented Riccati/KYP equations. Such design problems are called reduced-order construction problems in this thesis. The solutions of the reducedorder construction problems are still limited in theoretical and practical perspectives. The main purpose of the thesis is to propose a new approach for the reduced-order construction problems, which enables to derive the optimal output feedback controllers for input-delayed and preview systems in a unified manner. We focus on the internal dynamics of the overall systems, and decompose it toward the H^2 and H^∞ performance objectives. The fundamental idea of our approach is first introduced for the discrete-time inputdelayed H^2/H^∞ control problems. The state decomposition enables to solve the output feedback problem through the simpler ones, namely, the full information and output estimation problems. The discrete-time optimal controllers are obtained in the Smith predictor form. They are constructed from the Riccati/KYP equations for the delay-free systems. The solution procedure is further extended to the continuous-time preview H^2/H^∞ control problems in an output feedback setting. The optimal utilization of the preview information is exploited at the full information and output estimation problems. The clear structures of the optimal controllers are revealed as the combination of the finite-dimensional observers and preview-feedforward compensation. In the H^∞ control problems for the input-delayed and preview systems, the J-spectral factorization techniques in the literature are employed. Their interconnection to the augmented Riccati/KYP equations is clarified by reviewing the techniques from a view point of the internal state dynamics.首都大学東京, 2014-03-25, 博士(工学), 甲第440号首都大学東

    Exploiting quaternions to support expressive interactive character motion

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 261-266).A real-time motion engine for interactive synthetic characters, either virtual or physical, needs to allow expressivity and interactivity of motion in order to maintain the illusion of life. Canned animation examples from an animator or motion capture device are expressive, but not very interactive, often leading to repetition. Conversely, numerical procedural techniques such as Inverse Kinematics (IK) tend to be very interactive, but often appear "robotic" and require parameter tweaking by hand. We argue for the use of hybrid example-based learning techniques to incorporate expert knowledge of character motion in the form of animations into an interactive procedural engine. Example-based techniques require appropriate distance metrics, statistical analysis and synthesis primitives, along with the ability to blend examples; furthermore, many machine learning techniques are sensitive to the choice of representation. We show that a quaternion representation of the orientation of a joint affords us computational efficiency along with mathematical robustness, such as avoiding gimbal lock in the Euler angle representation. We show how to use quaternions and their exponential mappings to create distance metrics on character poses, perform simple statistical analysis of joint motion limits and blend multiple poses together. We demonstrate these joint primitives on three techniques which we consider useful for combining animation knowledge with procedural algorithms: 1) pose blending, 2) joint motion statistics and 3) expressive IK. We discuss several projects designed using these primitives and offer insights for programmers building real-time motion engines for expressive interactive characters.by Michael Patrick Johnson.Ph.D

    Proceedings of the NASA Conference on Space Telerobotics, volume 2

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    These proceedings contain papers presented at the NASA Conference on Space Telerobotics held in Pasadena, January 31 to February 2, 1989. The theme of the Conference was man-machine collaboration in space. The Conference provided a forum for researchers and engineers to exchange ideas on the research and development required for application of telerobotics technology to the space systems planned for the 1990s and beyond. The Conference: (1) provided a view of current NASA telerobotic research and development; (2) stimulated technical exchange on man-machine systems, manipulator control, machine sensing, machine intelligence, concurrent computation, and system architectures; and (3) identified important unsolved problems of current interest which can be dealt with by future research
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