9 research outputs found
The development of (ArtHis) interactive module in teaching and learning art history / Siti Zuraida Maaruf, Aliza Mohd Salleh and Noor Farhani Othman
The publishing material of art history pedagogy is known to have too many
facts and students need to digest lots of information. The alternative methods
of teaching and learning have become more reliable when technology-based
methods have been found to be an effective pedagogical material. Thisstudy
aims to design and develop an ArtHis Interactive Module for teaching and
learning art history in Visual Art Education. For this reason, this study
also investigates the impact of its usability in classroom and assesses the
learning motivation of Visual Art students simultaneously. In this study, the
Design and Developmental Research (DDR) method was used. Forthe most
part, the ArtHisInteractive Module is developed by using ADDIE Model by
considering the elements of design, technical, pedagogical, and the content
which is appropriate to achieve the objectivesstated in Visual Art Education
syllabus. Specifically, the development process was guided and supported
by Dual Coding Theory and Flow Theory for information processing. For
this purpose, the research focused on Form 5 Visual Artstudents. Microsoft
PowerPoint was used to produce the interactive module with the aim of
enhancing the studentsâ motivation in learning Art History. The finding
showsthat the impact of learning art history usingArtHisInteractive Module
has improved studentsâ conceptual understanding. It is also determined
that 93.9 percent students agree that the exercises in the ArtHis Interactive Module help them to gauge their level of understanding and knowledge on
the topics in Art History. In conclusion, ArtHis Interactive Module is used
forthe purpose of improving teaching methods and increasing the motivation
of students in Visual Art Education especially Art History topic
Chapter 5: Instructional Message Design with PowerPoint
Now a household name, Microsoft PowerPoint software is one of the most commonly used slideware presentation tools in business, scientific conferences, education, and other professional, academic, government, and military settings. As an instructional message design tool, controversy proliferates surrounding its role in the classroom experience and its impact on cognitive learning. After compiling the research, lessons can be garnered on how to best visually display PowerPoint slides, how to most effectively deliver PowerPoint-aided instruction, and how to maximize student learning from PowerPoint-based lessons. This chapter will explore the existing body of literature on the technologyâs capabilities and limitations; offer best practices for instructional designers, instructors, and learners; and suggest future directions for research on PowerPoint use in higher education
Effects of imageâbased and textâbased active learning exercises on student examination performance in a musculoskeletal anatomy course
Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/138318/1/ase1684.pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/138318/2/ase1684_am.pd
Kesan interaksi atribut persembahan multimedia, gaya kognitif, peringkat pengajian dan bidang pengajian ke atas daya ingatan visual pelajar IPT
Various multimedia presentation attributes contribute different positive effect on the visual recall memory due to factors such as different cognitive style, field of study and level of study. The positive effects could not be optimised if the most effective combination of the factors is not identified. This study aimed to identify the main effects and interaction effects of multimedia presentation format or attribute (line drawing pictures, black and white pictures, colour pictures, animation, animationaudio), cognitive styles (field dependence (FD), field independence (FI), level of study (year one, year three) and field of study (art-based, non-art-based) on the visual recall among students in higher education institutions (HEIs) in Malaysia. The sample consisted of 400 year one and three university students. This experimental study used 5 x 2 x 2 x 2 factorial design. The findings showed that the main effects of format of multimedia presentation, cognitive style, level of education and field of study on visual recall were significant. The results showed that students who viewed animated presentation obtained better mean scores on visual recall than students who viewed other presentation formats. Students with FI cognitive styles were found to recall better than the FD students, while students from non-art-based field obtained better scores than students from the art-based field. Year one students were found to have better visual recall than year three students. The interaction effect of format of
multimedia presentation and level of education on visual recall was significant. The three-way interaction effect between cognitive styles, level of education and field of study as well as the interaction effect between format of multimedia presentation, level of education and field of study on visual recall were significant. Findings of the study support the effectiveness of multimedia presentation in enhancing the visual recall memory. However, the most effective attribute should be aligned with the studentsâ cognitive style, field of study and level of study so as to achieve the
intended learning outcomes
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Effects of Instructional Design and Emotional State on Performance, Mediated by Interest and Attention
This study seeks to determine the effect of instructional design and emotional state on performance, considering interest and attention as mediators. To identify this effect, a Structural Equation Model (SEM) is applied to analyze individual performance based on five variables: information representation, emotional state, pupil size, alpha power, and task completion time. The SEM provides a more robust prediction of performance by including behavioral metrics than solely from self-report methods, which may provide biased results. Specifically, eye-tracking and electroencephalography technology were used to measure pupillary response and brain frequency while participants performed tasks on a computer. Results suggest that both instructional design and emotional state have significant effects on performance, but instructional design has the highest influence. Compared to instructions in text, instructions in pictures reduce task completion time, yielding high performance. Experiencing positive emotions, rather than negative emotions, reduce task completion time, improving performance. Interest and attention mediate performance by a significant relationship. This work allows instructors control the conditions of the learning environment in order to improve desired outcomes
Instructional Message Design: Theory, Research, and Practice
Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, and begin to discuss directions for future best practice. For instance, cognitive load and multimedia learning theories provide best practice, PowerPoint and simulations are only a few of the multitude of applications, and special needs learners and designing for cultural inclusiveness are only two of many areas where effective messages design can improve outcomes. Studying effective instructional message design tools and techniques has and will continue to be a critical aspect of the overall instructional design process. Hopefully, this book will serve as an introduction to these topics and inspire your curiosity to explore further
An Investigation into the Impact of Visual Aids in Post-compulsory Education
This study seeks insight into the use of visual aids in contemporary post-compulsory teaching. The importance of the study is linked to the large number of students who enter Higher Education; many of whom regularly receive lectures supported by visual displays which comprise textual summaries of a lecturerâs speech.
This thesis comprises a two-part study and employs a mixed methods approach. The first part inquires into teachersâ and lecturersâ practice with regard to their visual aids, and the second compares the effectiveness of text, images and imagery displayed in support of a lecture.
The investigation into lecturersâ practice found many post-compulsory teachers and lecturers had received no training in the design and use of visual aids during their initial teacher training. It is suggested this privation may underpin a de facto choice of projected text as a visual aid, the use of which is not clearly supported by contemporary models of memory and mental processing.
In a comparison of visual modalities, an increase in learner engagement was recorded for the display of carefully designed images, and also for directed imagery. No positive impact was recorded for text summaries of 50-64 words displayed concurrently with speech, although recall was improved when text was restricted to five words or fewer. The conclusion is drawn that the display of this modality without temporal pauses may offer limited educational advantage to students, and a method of planned apportionment of speech and text is proposed in which contemporary theories of memory and processing are taken into account. These observations have significant implications for a lecture environment in which such text summaries are often relied upon for visual support.
The findings of the thesis are combined to propose a principle of Visual Working Memory Utilisation (VWMU), upon which future research into visual aid design and use in post compulsory education might be based
The Role of Interest and Images in Slideware Presentations
With the advent of technologies that allow lecturers to develop presentations using software such as Microsoft PowerPoint, Apple Keynote, and OpenOffice Impress (referred to generically here as "slideware"), lectures and meetings are beginning to resemble cinematic experiences rather than the text filled transactions that have been the norm for the last decade. Unfortunately, there has been little research on slideware use. Furthermore, literature on this topic indicates that lectures typically do little to encourage elaborative thinking. To address this gap in the literature, we tested 90 participants who each viewed a lecture on the visual system that consisted of three different styles of presentation: (1) Image Congruent: presenting images that were relevant to the target information, (2) Image Incongruent: presenting images that were relevant to the narration but not the target information and, (3) Text Based: presenting text summaries of the narration. Throughout each of these conditions, participants provided ratings of interest and then completed a quiz to measure recognition, recall and transfer. Our results revealed that participants were more interested in the image-rich slides than bullet points, and that accuracy (but not interest) depended on whether the images were relevant to the content of the lecture or not. Crown Copyright (C) 2010 Published by Elsevier Ltd. All rights reserved