14 research outputs found

    Telling the long and beautiful (hi)story of automation!

    Get PDF

    Causal control and genetic causation

    Get PDF
    Peer reviewedPostprin

    The rhetoric of Americanisation: social construction and the British computer industry in the Post-World War II period

    Get PDF
    This research seeks to understand the process of technological development in the UK and the specific role of a ‘rhetoric of Americanisation’ in that process. The concept of a ‘rhetoric of Americanisation’ will be developed throughout the thesis through a study into the computer industry in the UK in the post-war period. Specifically, the thesis discusses the threat of America, or how actors in the network of innovation within the British computer industry perceived it as a threat and the effect that this perception had on actors operating in the networks of construction in the British computer industry. However, the reaction to this threat was not a simple one. Rather this story is marked by sectional interests and technopolitical machination attempting to capture this rhetoric of ‘threat’ and ‘falling behind’. In this thesis the concept of ‘threat’ and ‘falling behind’, or more simply the ‘rhetoric of Americanisation’, will be explored in detail and the effect this had on the development of the British computer industry. What form did the process of capture and modification by sectional interests within government and industry take and what impact did this have on the British computer industry? In answering these questions, the thesis will first develop a concept of a British culture of computing which acts as the surface of emergence for various ideologies of innovation within the social networks that made up the computer industry in the UK. In developing this understanding of a culture of computing, the fundamental distinction between the US and UK culture of computing will be explored. This in turn allows us to develop a concept of how Americanisation emerged as rhetorical construct. With the influence of a ‘rhetoric of Americanisation’, the culture of computing in the UK began to change and the process through which government and industry interacted in the development of computing technologies also began to change. In this second half of the thesis a more nuanced and complete view of the nature of innovation in computing in the UK in the sixties will be developed. This will be achieved through an understanding of the networks of interaction between government and industry and how these networks were reconfigured through a ‘rhetoric of Americanisation’. As a result of this, the thesis will arrive at a more complete view of change and development within the British computer industry and how interaction with government influences that change

    INNOVATIVE DIGITAL START-UPS AND THEIR VENTURE CREATION PROCESS WITH ENABLING DIGITAL PLATFORMS

    Get PDF
    Start-ups have gained media attention since Google, Facebook and Amazon were launched in the 1990s. The book Lean Start-up, published in 2011, was another important milestone for digital start-up literature. As unicorn companies emerge around the world, topics highlighted in the news include the vast amount of capital that digital start-ups are raising, the ways in which these digital ventures are disrupting industries, and their global impact on digital economy. However, digital start-ups, digital venture ideas, and their venture creation process lack a unified venture creation model, as there is a gap in the re-search on entrepreneurial processes in a digital context. This research is an explorative study of the venture creation process of innovative digital start-ups that examines what is missing from entrepreneurial process models in a digital technology context and investi-gates how early stage digital start-ups conduct the venture creation process, starting with the pre-phase of antecedents and ending with the launch and scaling of the venture. The research proposes a novel process model of innovative digital start-up venture crea-tion and describes the nature and patterns of the process. A conceptual model was devel-oped based on the entrepreneurship, information systems, and digital innovation litera-ture and empirically assessed with a multi-method qualitative research design. The data collected from semi-structured interviews, internet sources, and observation field notes covered 34 innovative digital start-ups and their founders. Interviews were conducted in-ternationally in high-ranking start-up ecosystems, and the data were analysed with the-matic analysis and fact-checked by triangulating internet data sources. The contribution to entrepreneurship theory is a new illustrative model of the venture creation process of innovative digital start-ups, including the emergent outcome of the process having a digi-tal artefact at its core (e.g., mobile apps, web-based solutions, digital platforms, software solutions, and digital ecosystems). Digital platforms and their multiple roles in the process are presented, as well as the role of critical events as moderators of the process which trigger new development cycles. During the venture creation process, the recombining of digital technologies, modules, and components enabled by digital infrastructures, plat-forms, and ecosystem partners represent digital technology affordances. This recombina-tion provides opportunities for asset-free development of digital venture ideas

    CULTURAL ROOTS OF TECHNOLOGY: AN INTERDISCIPLINARY STUDY OF AUTOMATED SYSTEMS FROM THE ANTIQUITY TO THE RENAISSANCE

    Get PDF
    The aim of this research work is to outline the history of proto-cybernetic systems throughout antiquity, Middle Ages and Renaissance. After identifying what are considered the main characteristics of an automaton, we examine all technical, literary, historical available sources, in order to get the descriptions not only of the actually built or designed automata, but also of the ones that were imagined in literary texts. From the work of historical reconstruction it has also been possible to make a classification of ancient automata, thanks to a UML representation of their operation. This classification of the types of automata and of the actions they could perform (or attributed to them) made it possible to build a matrix of distances of more than 200 automata (and of their features) with the Minkowski algorithm and consequently to get a philomemetic tree (with the software MEGA 4.0), which describes automata evolution over the period

    Braided Archives: Black hair as a site of diasporic transindividuation

    Get PDF
    This thesis investigates how hair braiding is used by continental African women to negotiate belonging in the diaspora and Canadian society. Scholarship on the cultural significance of Black hair is usually focused on the cultural significance of "Black hairstyles" rather than the practice of hair braiding itself. Therefore, this thesis is guided by three research questions: 1) how is it that hair braiding, cornrows specifically, emerged as a cultural practice throughout the African diaspora when colonization was predicated on the complete erasure and devaluation of the African identities and their cultural/spiritual practices, 2) how can we understand hair braiding as an instance of Black technological innovation and 3) how does thinking about hair braiding as a form of transindividuation redefine what is considered technological? This thesis uses autoethnography and sensory ethnography as methodological frameworks to underline the role that sensory practices play in identity formation

    Tasarımcı tarafından geliƟtirilen sayısal modeller için tasarım koƟulları iliƟkilerinin seri özelleƟtirilmesi.

    Get PDF
    The starting motivation of this study is to develop an intuitively strong approach to addressing architectural design problems through computational models. Within the scope of the thesis, the complexity of an architectural design problem is modeled computationally by translating the design reasoning into parameters, constraints and the relations between these. Such a model can easily become deterministic and defy its purpose, if it is customized with pre-defined and unchangeable relations between the constraints. This study acknowledges that the relations between design constraints are bound to change in architectural design problems, as exemplified in the graduation project of the author. As such, any computational design model should enable designers to modify the relations between constraints. The model should be open for modifications by the designer. v The findings of the research and the architectural design experiments in the showcase project suggest that this is possible if mass customized sequences of abstract, modifiable and reusable relations link the design constraints with each other in the model. Within the scope of this thesis, the designer actions are mass-customized sequences of relations that may be modified to fit the small design tasks of relating specific design constraints. They relate the constraints in sequence, and are mass customized in an abstract, modifiable and reusable manner. Within this study, they are encoded in Rhino Grasshopper definitions. As these mass customized relations are modifiable, they are seen as a remedy for enabling the designers to build models that meet individual and intuitive needs of the design problems that designers define.M.Arch. - Master of Architectur

    Layered Approaches - Woven eTextile Explorations Through Applied Textile Thinking

    Get PDF
    Woven structures form the most common type of textile in our everyday life. Their potential for eTextile development, ranging from component integration to entirely woven user interfaces, has invited researchers from various fields to explore how weaving can expand the interactive capabilities of textile surfaces around us. However, eTextile literature typically considers weaving as a method of constructing, and rarely acknowledges the reflective nature of weaving, and the insights related to thinking associated with textile design practices, that is, textile thinking, are often sparingly described. The overarching research question in this thesis is how can weaving be used to explore new concepts and design opportunities for eTextiles, and it is examined through five academic publications. The exploration of textile thinking was carried out through a practice-based design research approach on technical woven eTextile development. The primary methods for data collection were the woven textile design practices and semi-structured interviews, complemented by reviewing grey and academic literature related to woven eTextiles. The first study investigated how the orthogonal yarn architecture of woven structures enables the integration of electrical circuitry. The second study examined how electrically functional structures and sensorial properties of a textile surface can be designed in parallel to form a user interface for an interactive textile object through a case of an interactive hand puppet. The third study included an exploratory weaving process to map the possibilities of multi-layer weaves for woven eTextile development through accumulative design experimentation. The fourth study reviewed eTextile literature through the lens of woven textile design to understand how weaving has been used in eTextile research across different disciplines. The review identified woven structures whose potential for eTextile development has remained uncharted. The fifth study examined the role of weaving within an interdisciplinary eTextile material development process by focusing on the experiences of the researchers working on a project developing yarn-like actuators for shape-changing interactive textiles. The practice-based approach grounded on textile thinking was found to be well-suited for mapping the design space of woven eTextiles to discover new research opportunities. The approach enables accessing methods based on textile design and construction skills and conducting the investigation through the possibilities of weaving. As a core contribution, this thesis proposes a model for approaching woven eTextiles as electrically functional material systems, in which woven textiles' structural hierarchy collides with circuit design principles
    corecore