3,141 research outputs found

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Algebraic level sets for CAD/CAE integration and moving boundary problems

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    Boundary representation (B-rep) of CAD models obtained from solid modeling kernels are commonly used in design, and analysis applications outside the CAD systems. Boolean operations between interacting B-rep CAD models as well as analysis of such multi-body systems are fundamental operations on B-rep geometries in CAD/CAE applications. However, the boundary representation of B-rep solids is, in general, not a suitable representation for analysis operations which lead to CAD/CAE integration challenges due to the need for conversion from B-rep to volumetric approximations. The major challenges include intermediate mesh generation step, capturing CAD features and associated behavior exactly and recurring point containment queries for point classification as inside/outside the solid. Thus, an ideal analysis technique for CAD/CAE integration that can enable direct analysis operations on B-rep CAD models while overcoming the associated challenges is desirable. ^ Further, numerical surface intersection operations are typically necessary for boolean operations on B-rep geometries during the CAD and CAE phases. However, for non-linear geometries, surface intersection operations are non-trivial and face the challenge of simultaneously satisfying the three goals of accuracy, efficiency and robustness. In the class of problems involving multi-body interactions, often an implicit knowledge of the boolean operation is sufficient and explicit intersection computation may not be needed. Such implicit boolean operations can be performed by point containment queries on B-rep CAD models. However, for complex non-linear B-rep geometries, the point containment queries may involve numerical iterative point projection operations which are expensive. Thus, there is a need for inexpensive, non-iterative techniques to enable such implicit boolean operations on B-rep geometries. ^ Moreover, in analysis problems with evolving boundaries (ormoving boundary problems), interfaces or cracks, blending functions are used to enrich the underlying domain with the known behavior on the enriching entity. The blending functions are typically dependent on the distance from the evolving boundaries. For boundaries defined by free form curves or surfaces, the distance fields have to be constructed numerically. This may require either a polytope approximation to the boundary and/or an iterative solution to determine the exact distance to the boundary. ^ In this work a purely algebraic, and computationally efficient technique is described for constructing signed distance measures from Non-Uniform Rational B-Splines (NURBS) boundaries that retain the geometric exactness of the boundaries while eliminating the need for iterative and non-robust distance calculation. The proposed technique exploits the NURBS geometry and algebraic tools of implicitization. Such a signed distance measure, also referred to as the Algebraic Level Sets, gives a volumetric representation of the B-rep geometry constructed by purely non-iterative algebraic operations on the geometry. This in turn enables both the implicit boolean operations and analysis operations on B-rep geometries in CAD/CAE applications. Algebraic level sets ensure exactness of geometry while eliminating iterative numerical computations. Further, a geometry-based analysis technique that relies on hierarchical partition of unity field compositions (HPFC) theory and its extension to enriched field modeling is presented. The proposed technique enables direct analysis of complex physical problems without meshing, thus, integrating CAD and CAE. The developed techniques are demonstrated by constructing algebraic level sets for complex geometries, geometry-based analysis of B-rep CAD models and a variety of fracture examples culminating in the analysis of steady state heat conduction in a solid with arbitrary shaped three-dimensional cracks. ^ The proposed techniques are lastly applied to investigate the risk of fracture in the ultra low-k (ULK) dies due to copper (Cu) wirebonding process. Maximum damage induced in the interlayer dielectric (ILD) stack during the process steps is proposed as an indicator of the reliability risk. Numerical techniques based on enriched isogeometric approximations are adopted to model damage in the ULK stacks using a cohesive damage description. A damage analysis procedure is proposed to conduct damage accumulation studies during Cu wirebonding process. Analysis is carried out to identify weak interfaces and potential sites for crack nucleation as well as damage nucleation patterns. Further, the critical process condition is identified by analyzing the damage induced during the impact and ultrasonic excitation stages. Also, representative ILD stack designs with varying Cu percentage are compared for risk of fracture

    Discrete event front tracking simulator of a physical fire spread model

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    International audienceSimulation of moving interfaces, like a fire front usually requires the resolution of a large scale and detailed domain. Such computing involves the use of supercomputers to process the large amount of data and calculations. This limitation is mainly due to the fact that large scale of space and time is usually split into nodes, cells or matrices, and the solving methods often require small time steps. This paper presents a novel method that enables the simulation of large scale/high resolution systems by focusing on the interface. Unlike the conventional explicit and implicit integration schemes, it is based on the discrete-event approach, which describes time advance in terms of increments of physical quantities rather than discrete time stepping. Space as well is not split into discrete nodes or cells, but we use polygons with real coordinates. The system is described by the behaviour of its interface, and evolves by computing collision events of this interface in the simulation. As this simulation technique is suited for a class of models that can explicitly provide rate of spread for a given configuration, we developed a specific radiation based propagation model of physical wildland fire. Simulations of a real large scale fire performed with an implementation of our method provide very interesting results in less than 30 seconds with a 3 metres resolution with current personal computers

    Unstructured Grid Generation Techniques and Software

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    The Workshop on Unstructured Grid Generation Techniques and Software was conducted for NASA to assess its unstructured grid activities, improve the coordination among NASA centers, and promote technology transfer to industry. The proceedings represent contributions from Ames, Langley, and Lewis Research Centers, and the Johnson and Marshall Space Flight Centers. This report is a compilation of the presentations made at the workshop
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