84,512 research outputs found

    Automatic sound synthesis using the fly algorithm

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    Our study is demonstrated a new type of evolutionary sound synthesis method. This work based on the fly algorithm, a cooperative co-evolution algorithm; it is derived from the Parisian evolution approach. The algorithm has relatively amended the position of individuals (the Flies) represented by 3-D points. The fly algorithm has successfully investigated in different applications, starting with a real-time stereo vision for robotics. Also, the algorithm shows promising results in tomography to reconstruct 3-D images. The final application of the fly algorithm was generating artistic images, such as digital mosaics. In all these applications, the fliesā€™representation started for simple, 3-D points, to complex one, the structure of 9-elements. Our method follows evolutionary digital art with the fly algorithm in representing the pattern of the flies. They represented in a way of having their structure. This structure includes position, colour, rotation angle, and size. Our algorithm has the benefit of graphics processing units (GPUs) to generate the sound waveform using the modern OpenGL shading language

    Singing synthesis with an evolved physical model

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    A two-dimensional physical model of the human vocal tract is described. Such a system promises increased realism and control in the synthesis. of both speech and singing. However, the parameters describing the shape of the vocal tract while in use are not easily obtained, even using medical imaging techniques, so instead a genetic algorithm (GA) is applied to the model to find an appropriate configuration. Realistic sounds are produced by this method. Analysis of these, and the reliability of the technique (convergence properties) is provided

    Computer Simulation of Musical Evolution: A Lesson from Whales

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    Simulating musical creativity using computers needs more than the ability to devise elegant computational implementations of sophisticated algorithms. It requires, ļ¬rstly, an understanding of what phenomena might be regarded as music; and, secondly, an understanding of the nature of such phenomena ā€” including their evolutionary history, their recursive-hierarchic structure, and the mechanisms by which they are transmitted within cultural groups. To understand these issues it is fruitful to compare human music, and indeed human language, with analogous phenomena in other areas of the animal kingdom. Whale song, specifically that of the humpback (Megaptera novaeangeliae), possesses many structural and functional similarities to human music (as do certain types of birdsong). Using a memetic perspective, this paper compares the ā€œmusilanguageā€ of humpbacks with the music of humans, and aims to identify a number of shared characteristics. A consequence of nature and nurture, these commonalities appear to arise partly from certain constraints of perception and cognition (and thus they determine an aspect of the environment within which the ā€œmusemesā€ (musical memes) constituting whale vocalizations and human music is replicated), and partly from the social-emotive-embodied and sexual-selective nature of musemic transmission. The paper argues that Universal-Darwinian forces give rise to uniformities of structure in phenomena we might regard as ā€œmusicā€, irrespective of the animal group ā€” certain primates, cetaceans or birds - within which it occurs. It considers the extent to which whale song might be regarded as creative, by invoking certain criteria used to assess this attribute in human music. On the basis of these various comparisons, the paper concludes by attempting to draw conclusions applicable to those engaged in designing evolutionary music simulation/generation algorithms

    Distributed multilevel optimization for complex structures

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    Optimization problems concerning complex structures with many design variables may entail an unacceptable computational cost. This problem can be reduced considerably with a multilevel approach: A structure consisting of several components is optimized as a whole (global) as well as on the component level. In this paper, an optimization method is discussed with applications in the assessment of the impact of new design considerations in the development of a structure. A strategy based on fully stressed design is applied for optimization problems in linear statics. A global model is used to calculate the interactions (e.g., loads) for each of the components. These components are then optimized using the prescribed interactions, followed by a new global calculation to update the interactions. Mixed discrete and continuous design variables as well as different design configurations are possible. An application of this strategy is presented in the form of the full optimization of a vertical tail plane center box of a generic large passenger aircraft. In linear dynamics, the parametrization of the component interactions is problematic due to the frequency dependence. Hence, a modified method is presented in which the speed of component mode synthesis is used to avoid this parametrization. This method is applied to a simple test case that originates from noise control. \u

    A computational framework for aesthetical navigation in musical search space

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    Paper presented at 3rd AISB symposium on computational creativity, AISB 2016, 4-6th April, Sheffield. Abstract. This article addresses aspects of an ongoing project in the generation of artificial Persian (-like) music. Liquid Persian Music software (LPM) is a cellular automata based audio generator. In this paper LPM is discussed from the view point of future potentials of algorithmic composition and creativity. Liquid Persian Music is a creative tool, enabling exploration of emergent audio through new dimensions of music composition. Various configurations of the system produce different voices which resemble musical motives in many respects. Aesthetical measurements are determined by Zipfā€™s law in an evolutionary environment. Arranging these voices together for producing a musical corpus can be considered as a search problem in the LPM outputs space of musical possibilities. On this account, the issues toward defining the search space for LPM is studied throughout this paper
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