36,887 research outputs found

    TRAVOS: Trust and Reputation in the Context of Inaccurate Information Sources

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    In many dynamic open systems, agents have to interact with one another to achieve their goals. Here, agents may be self-interested, and when trusted to perform an action for another, may betray that trust by not performing the action as required. In addition, due to the size of such systems, agents will often interact with other agents with which they have little or no past experience. There is therefore a need to develop a model of trust and reputation that will ensure good interactions among software agents in large scale open systems. Against this background, we have developed TRAVOS (Trust and Reputation model for Agent-based Virtual OrganisationS) which models an agent's trust in an interaction partner. Specifically, trust is calculated using probability theory taking account of past interactions between agents, and when there is a lack of personal experience between agents, the model draws upon reputation information gathered from third parties. In this latter case, we pay particular attention to handling the possibility that reputation information may be inaccurate

    Repage: REPutation and ImAGE Among Limited Autonomous Partners

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    This paper introduces Repage, a computational system that adopts a cognitive theory of reputation. We propose a fundamental difference between image and reputation, which suggests a way out from the paradox of sociality, i.e. the trade-off between agents' autonomy and their need to adapt to social environment. On one hand, agents are autonomous if they select partners based on their social evaluations (images). On the other, they need to update evaluations by taking into account others'. Hence, social evaluations must circulate and be represented as "reported evaluations" (reputation), before and in order for agents to decide whether to accept them or not. To represent this level of cognitive detail in artificial agents' design, there is a need for a specialised subsystem, which we are in the course of developing for the public domain. In the paper, after a short presentation of the cognitive theory of reputation and its motivations, we describe the implementation of Repage.Reputation, Agent Systems, Cognitive Design, Fuzzy Evaluation

    Accelerating Scientific Discovery by Formulating Grand Scientific Challenges

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    One important question for science and society is how to best promote scientific progress. Inspired by the great success of Hilbert's famous set of problems, the FuturICT project tries to stimulate and focus the efforts of many scientists by formulating Grand Challenges, i.e. a set of fundamental, relevant and hardly solvable scientific questions.Comment: To appear in EPJ Special Topics. For related work see http://www.futurict.eu and http://www.soms.ethz.c

    Critical review of the e-loyalty literature: a purchase-centred framework

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    Over the last few years, the concept of online loyalty has been examined extensively in the literature, and it remains a topic of constant inquiry for both academics and marketing managers. The tremendous development of the Internet for both marketing and e-commerce settings, in conjunction with the growing desire of consumers to purchase online, has promoted two main outcomes: (a) increasing numbers of Business-to-Customer companies running businesses online and (b) the development of a variety of different e-loyalty research models. However, current research lacks a systematic review of the literature that provides a general conceptual framework on e-loyalty, which would help managers to understand their customers better, to take advantage of industry-related factors, and to improve their service quality. The present study is an attempt to critically synthesize results from multiple empirical studies on e-loyalty. Our findings illustrate that 62 instruments for measuring e-loyalty are currently in use, influenced predominantly by Zeithaml et al. (J Marketing. 1996;60(2):31-46) and Oliver (1997; Satisfaction: a behavioral perspective on the consumer. New York: McGraw Hill). Additionally, we propose a new general conceptual framework, which leads to antecedents dividing e-loyalty on the basis of the action of purchase into pre-purchase, during-purchase and after-purchase factors. To conclude, a number of managerial implementations are suggested in order to help marketing managers increase their customers’ e-loyalty by making crucial changes in each purchase stage

    Competing and Learning in Global Value Chains - Firms’ Experiences in the Case of Uganda. A study of five export sub-sectors with reference to trade between Uganda and Europe

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    Executive Summary and Chapter 5: Presentation and discussion of main finding

    Reputation

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    In this chapter, the role of reputation as a distributed instrument for social order is addressed. A short review of the state of the art will show the role of reputation in promoting (a) social control in cooperative contexts - like social groups and subgroups - and (b) partner selection in competitive contexts, like (e-) markets and industrial districts. In the initial section, current mechanisms of reputation - be they applied to electronic markets or MAS - will be shown to have poor theoretical backgrounds, missing almost completely the cognitive and social properties of the phenomenon under study. In the rest of the chapter a social cognitive model of reputation developed in the last decade by some of the authors will be presented. Its simulation-based applications to the theoretical study of norm-abiding behaviour, partner selection and to the refinement and improvement of current reputation mechanisms will be discussed. Final remarks and ideas for future research will conclude the chapte

    Using reputation and adaptive coalitions to support collaboration in competitive environments

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    Internet-based scenarios, like co-working, e-freelancing, or crowdsourcing, usually need supporting collaboration among several actors that compete to service tasks. Moreover, the distribution of service requests, i.e., the arrival rate, varies over time, as well as the service workload required by each customer. In these scenarios, coalitions can be used to help agents to manage tasks they cannot tackle individually. In this paper we present a model to build and adapt coalitions with the goal of improving the quality and the quantity of tasks completed. The key contribution is a decision making mechanism that uses reputation and adaptation to allow agents in a competitive environment to autonomously enact and sustain coalitions, not only its composition, but also its number, i.e., how many coalitions are necessary. We provide empirical evidence showing that when agents employ our mechanism it is possible for them to maintain high levels of customer satisfaction. First, we show that coalitions keep a high percentage of tasks serviced on time despite a high percentage of unreliable workers. Second, coalitions and agents demonstrate that they successfully adapt to a varying distribution of customers' incoming tasks. This occurs because our decision making mechanism facilitates coalitions to disband when they become non-competitive, and individual agents detect opportunities to start new coalitions in scenarios with high task demand. © 2015 Elsevier Ltd. All rights reserved.The first author thanks the grant Formación de Profesorado Universitario (FPU), reference AP2010-1742. Arcos and Rodriguez-Aguilar thank projects COR (TIN2012-38876-C02-01/02) and Generalitat of Catalunya (2014 SGR-118). Work supported by the European Regional Development Fund (ERDF) and the Galician Regional Government under agreement for funding the Atlantic Research Center for Information and Communication Technologies (AtlantTIC)Peer Reviewe

    Q-contract net: A negotiation protocol to enable quality-based negotiation in Digital Business Ecosystems

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    The Digital Business Ecosystem (DBE) is the result of the co-evolution of the Business Ecosystem and the DigitalEcosystem. There are numerous approaches and enabling technologies which are used in modeling open businessmarketplaces and, due to the similarities between the Digital Business environments, they can also help to enable the Digital Business Ecosystem but with some limitations. The complete lifecycle of the DBE can be decomposed into the following phases: formation, evolution and dissipation. In this work, our main focus is on the importance of negotiation in the DBE formation phase and especially on the structure of Contract Net Protocol. We will present an extension to the primitive Contract Net Protocol and name it Contract Net with Quality Protocol (CNQP or Q-Contract Net) to facilitate the negotiation process by adding the quality evaluation steps during the negotiation phase of the DBE formation

    An Extension of a Fuzzy Reputation Agent Trust Model (AFRAS) in the ART Testbed

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    With the introduction of web services, users require an automated way of determining their reliability and even their matching to personal and subjective preferences. Therefore, trust modelling of web services, managed in an autonomous way by intelligent agents, is a challenging and relevant issue. Due to the dynamic and distributed nature of web services, recommendations of web services from third parties may also play an important role to build and update automated trust models. In this context, the agent reputation and trust (ART) testbed has been used to compare trust models in three international competitions. The testbed runs locally and defines an ART appraisal domain with a simulation engine, although the trust models may be applied to any kind of automated and remote services, such as web services. Our previous works proposed an already-published trust model called AFRAS that used fuzzy sets to represent reputation of service providers and of recommenders of such services. In this paper we describe the extension required in the trust model to participate in these competitions. The extension consists of a trust strategy that applies the AFRAS trust model to the ART testbed concepts and protocols. An implementation of this extension of AFRAS trust model has participated in the (Spanish and International) 2006 ART competitions. Using this ART platform and some of the agents who participated, we executed a set of ART games to evaluate the relevance of trust strategy over trust model, and the advantage of using fuzzy representation of trust and reputation.This work was supported in part by projects CICYT TIN2008-06742-C02-02-TSI, CICYT-TEC2008-06732-C02-02-TEC, SINPROB, CAM MADRINET S-505-TIC-0255 and DPS2008-07029-C02-02.Publicad
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