17,300 research outputs found

    Design as a means of exploring the emotional component of scent

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    This paper demonstrates how industrial designers can generate engaging solutions by applying new technology to the area of scent-delivery through the use of practice-based research. It discusses works by Jason Morenikeji, Nick Rhodes and other designers contrasting these with developments in the scent and nano-technology industries. The paper also presents a series of designs by industrial designer Ben Hughes, namely ‘Fontenay aux Roses.’ It also includes a collection of wearable, smart interactive scent delivery devices designed for Jenny Tillotson’s e-Scent research project at CSM. 'Fontenay aux Roses 1' is a wearable bag-type device that houses a battery and pump unit to deliver three types of scent, controllable by the user. The prototype was made by award-winning bag designer Ann Chui. Fontenay is a brooch -type device that attaches to a garment with a magnetic snap-fastening. Three different snap-on covers show how the device might be customised by the user, branded by the scent manufacturer, or added to by a third-party. In both its design and its co-engineering by Murray Tidmarsh and Ben Hughes, it is an exploration of the use of rapid-manufacturing technology for this type of object. This work has evolved to incorporate devices for insect repellent under the title “E.Mos”, two of which Ben Hughes designed and created the prototype for

    Extracorporeal membrane oxygenation simulation-based training: methods, drawbacks and a novel solution

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    Introduction: Patients under the error-prone and complication-burdened extracorporeal membrane oxygenation (ECMO) are looked after by a highly trained, multidisciplinary team. Simulation-based training (SBT) affords ECMO centers the opportunity to equip practitioners with the technical dexterity required to manage emergencies. The aim of this article is to review ECMO SBT activities and technology followed by a novel solution to current challenges. ECMO simulation: The commonly-used simulation approach is easy-to-build as it requires a functioning ECMO machine and an altered circuit. Complications are simulated through manual circuit manipulations. However, scenario diversity is limited and often lacks physiological and/or mechanical authenticity. It is also expensive to continuously operate due to the consumption of highly specialized equipment. Technological aid: Commercial extensions can be added to enable remote control and to automate circuit manipulation, but do not improve on the realism or cost-effectiveness. A modular ECMO simulator: To address those drawbacks, we are developing a standalone modular ECMO simulator that employs affordable technology for high-fidelity simulation.Peer reviewe

    From presence to consciousness through virtual reality

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    Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness

    Aerospace Medicine and Biology: A continuing bibliography with indexes (supplement 141)

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    This special bibliography lists 267 reports, articles, and other documents introduced into the NASA scientific and technical information system in April 1975

    Are you there? : Presence in collaborative distance work

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    doi linkki ei toimi 31.1.2022, ilmoitettu lehteen/USAlready before the pandemic, digitally mediated collaborative work and communication were perceived as challenging. We investigate the attitudes towards emerging technologies and for transforming practises in workplaces. The focus lies on understanding the readiness for appropriating emotional tracking on presence and support for collaboration. The research-based design framework allowed to combine the various perspectives of the transdisciplinary team. Methods included participatory design, design thinking, contextual inquiry and prototype testing for enhancing presence while working with shared objects in video conferencing to explore the appropriation of tools. The findings revealed four indications: 1) awareness of interlocutors’ presence during synchronous communication is crucial. 2) Emotion and behaviour tracking raises concerns about privacy and personal control over what is displayed to others, and technology could be simpler non-distracting the work at hand. 3) The prototype was found to enhance the feeling of presence without disturbing work at hand, and 4) appropriation requires a step-by-step approach.Peer reviewe

    Space Station Human Factors Research Review. Volume 4: Inhouse Advanced Development and Research

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    A variety of human factors studies related to space station design are presented. Subjects include proximity operations and window design, spatial perceptual issues regarding displays, image management, workload research, spatial cognition, virtual interface, fault diagnosis in orbital refueling, and error tolerance and procedure aids

    Collaborative Work Enabled by Immersive Environments

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