26,795 research outputs found

    Quo vadimus? The 21st Century and multimedia

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    The concept is related of computer driven multimedia to the NASA Scientific and Technical Information Program (STIP). Multimedia is defined here as computer integration and output of text, animation, audio, video, and graphics. Multimedia is the stage of computer based information that allows access to experience. The concepts are also drawn in of hypermedia, intermedia, interactive multimedia, hypertext, imaging, cyberspace, and virtual reality. Examples of these technology developments are given for NASA, private industry, and academia. Examples of concurrent technology developments and implementations are given to show how these technologies, along with multimedia, have put us at the threshold of the 21st century. The STI Program sees multimedia as an opportunity for revolutionizing the way STI is managed

    Two axes sun tracker using fuzzy controller via PIC16F877A

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    This paper presents sun tracking generating power system designed and implemented in real time. A tracking mechanism composed of photovoltaic module, stepper motor, sensors, input/output interface and expert FLC implemented on PIC, that to track the sun and keep the solar cells always face the sun in most of the day time. The proposed sun tracking controller is tested using Matlab/Simulink program, the results show that the controller have a good respons

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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    EMC Chair Symposium - Maritime Strategy - Working Papers

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    This third maritime centric EMC Chair Symposium is a follow up to the release of the 2015 “Cooperative Strategy for 21st century Seapower.” The symposium will explore maritime strategy, concepts essential to implement the maritime strategy, and international reactions to it. Participants from DOD, academia, and the policy community will convene in Newport to discuss force development, maritime warfare, role of technology, and humanitarian assistance. The implications are important for understanding the types of missions combatant commanders will execute and the types of equipment and training the sea services must provide to support these missions. This symposium in part fulfills the mission of the EMC Chair to support the Navy’s efforts to develop thinking about maritime security.https://digital-commons.usnwc.edu/emcchair-symposia/1000/thumbnail.jp

    Automated software quality visualisation using fuzzy logic techniques

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    In the past decade there has been a concerted effort by the software industry to improve the quality of its products. This has led to the inception of various techniques with which to control and measure the process involved in software development. Methods like the Capability Maturity Model have introduced processes and strategies that require measurement in the form of software metrics. With the ever increasing number of software metrics being introduced by capability based processes, software development organisations are finding it more difficult to understand and interpret metric scores. This is particularly problematic for senior management and project managers where analysis of the actual data is not feasible. This paper proposes a method with which to visually represent metric scores so that managers can easily see how their organisation is performing relative to quality goals set for each type of metric. Acting primarily as a proof of concept and prototype, we suggest ways in which real customer needs can be translated into a feasible technical solution. The solution itself visualises metric scores in the form of a tree structure and utilises Fuzzy Logic techniques, XGMML, Web Services and the .NET Framework. Future work is proposed to extend the system from the prototype stage and to overcome a problem with the masking of poor scores

    Growing Leaders: An Evaluation of a Community College Grow-Your-Own Leadership Institute

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    Community colleges serve a significant portion of the nation’s college students; however, community college leaders are in short supply, a function of mass retirements across the sector in conjunction with a lack of prepared practitioners in the community college leadership pipeline. To address this leadership gap, the American Association of Community Colleges (AACC) identified core Competencies for Community College Leaders to inform and encourage the development of community college leadership preparation programs, which generally take one of three forms: university-based programs leading to a terminal degree; state or organization-based programs requiring broad collaboration and common, system-based outcomes; and grow-your-own leadership institutes specific to local contexts and internal leadership development. The evaluation of a community college grow-your-own (GYO) leadership institute—the Western Pennsylvania Community College Leadership Institute (WPCCLI)—forms the core of the present study. Using a program logic model approach, the WPCCLI was evaluated across each of AACC’s five Competencies for Community College Leaders: 1) organizational strategy, 2) institutional finance, research, and resource management, 3) communication, 4) collaboration, and 5) community college advocacy. Participant surveys were used to assess the degree to which each AACC competency was met at the “emerging leaders” level. The WPCCLI met its established program outcomes across all competency areas except, Institutional, Finance, Research, and Resource Management, suggesting the Institute was a successful means of leader development. A deeper analysis of quantitative and qualitative survey data revealed the primary strengths and weaknesses of the Institute. Relationship building, inclusive of networking, conflict resolution, shared governance, customer service, and collaboration, formed the primary strengths of the WPCCLI, while applied learning, across the dimensions of active learning, skill practice, institutional context, and immersive experiences, formed the primary weaknesses of the Institute

    Digital Humanities and networked digital media

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    This article discusses digital humanities and the growing diversity of digital media, digital materials and digital methods. The first section describes the humanities computing tradition formed around the interpretation of computation as a rule-based process connected to a concept of digital materials centred on the digitisation of non-digital, finite works, corpora and oeuvres. The second section discusses “the big tent” of contemporary digital humanities. It is argued that there can be no unifying interpretation of digital humanities above the level of studying digital materials with the help of software-supported methods. This is so, in part, because of the complexity of the world and, in part, because digital media remain open to the projection of new epistemologies onto the functional architecture of these media. The third section discusses the heterogeneous character of digital materials and proposes that the study of digital materials should be established as a field in its own right
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