308,889 research outputs found

    An Incremental Process for the Development of Multi-agent Systems in Event-B

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    A multi-agent system is a group of software or hardware agents that cooperate or compete to achieve individual or shared goals. A method for developing a multi-agent system must be capable of modelling the concepts that are central to multi-agent systems. These concepts are identified in a review of Agent Oriented Software Engineering methodologies. The rigorous development of complex systems using formal methods can reduce the number of design faults. Event-B is a formal method for modelling and reasoning about reactive and distributed systems. There is currently no method that guides the developer specifically in the modelling of agent-based concepts in Event-B. The use of formal methods is seen by some developers as inaccessible. This thesis presents an Incremental Development Process for the development of multi-agent systems in Event-B. Development following the Incremental Development Process begins with the construction of informal models, based on agent concepts. The informal models relate system goals using a set of relationships. The developer is provided with guidance to construct formal Event-B models based on the informal design. The concepts that are central to multi-agent systems are captured in the Event-B models through the translation from the goal models. The Event-B models are refined and decomposed into specifications of roles that will be performed by the agents of the system. Two case studies illustrate how the Incremental Development Process can be applied to multi-agent systems. An additional aid to the developer presented in this thesis is a set of modelling patterns that provide fault-tolerance for Event-B models of interacting agents

    An incremental process for the development of multi-agent systems in Event-B

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    A multi-agent system is a group of software or hardware agents that cooperate or compete to achieve individual or shared goals. A method for developing a multi-agent system must be capable of modelling the concepts that are central to multi-agent systems. These concepts are identified in a review of Agent Oriented Software Engineering methodologies. The rigorous development of complex systems using formal methods can reduce the number of design faults. Event-B is a formal method for modelling and reasoning about reactive and distributed systems. There is currently no method that guides the developer specifically in the modelling of agent-based concepts in Event-B. The use of formal methods is seen by some developers as inaccessible. This thesis presents an Incremental Development Process for the development of multi-agent systems in Event-B. Development following the Incremental Development Process begins with the construction of informal models, based on agent concepts. The informal models relate system goals using a set of relationships. The developer is provided with guidance to construct formal Event-B models based on the informal design. The concepts that are central to multi-agent systems are captured in the Event-B models through the translation from the goal models. The Event-B models are refined and decomposed into specifications of roles that will be performed by the agents of the system. Two case studies illustrate how the Incremental Development Process can be applied to multi-agent systems. An additional aid to the developer presented in this thesis is a set of modelling patterns that provide fault-tolerance for Event-B models of interacting agents.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Deliberate evolution in multi-agent systems

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    This paper presents an architecture for an agent capable of deliberation about the creation of new agents, and of actually creating a new agent in the multi-agent system, on the basis of this deliberation. After its creation the new agent participates fully in the running multi-agent system. The agent architecture is based on an existing generic agent model, and includes explicit formal conceptual representations of both structures of agents and (behavioural) properties of agents that can be used as requirements. Moreover, to support the deliberation process the agent has explicit knowledge of relations between structure and properties of agents. To actually create a new agent at run-time on the basis of the results of deliberation, the agent executes a creation action in the material world, which leads to a world state update to include the new agent, after which the new agent functions within the multi-agent system. This approach enables the design of evolution processes in societies of agents for which the evolution is not a merely material process which takes place in isolation from the mental worlds of the agents, but allows for interaction between mental and material processes. A combined mind-matter approach results in which the agents in a society can deliberatively influence the direction of the evolution, comparable to the potential offered by genetic engineering. The architecture has been designed using the compositional development method DESIRE, and has been tested in a prototype implementation. It is discussed how the approach introduced here can be used as a basis for automatic evolution of multi-agent systems for Electronic Commerce

    Model-driven engineering techniques for the development of multi-agent systems

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    Model-driven engineering (MDE), implicitly based upon meta-model principles, is gaining more and more attention in software systems due to its inherent benefits. Its use normally improves the quality of the developed systems in terms of productivity, portability, inter-operability and maintenance. Therefore, its exploitation for the development of multi-agent systems (MAS) emerges in a natural way. In this paper, agent-oriented software development (AOSD) and MDE paradigms are fully integrated for the development of MAS. Meta-modeling techniques are explicitly used to speed up several phases of the process. The Prometheus methodology is used for the purpose of validating the proposal. The meta-object facility (MOF) architecture is used as a guideline for developing a MAS editor according to the language provided by Prometheus methodology. Firstly, an Ecore meta-model for Prometheus language is developed. Ecore is a powerful tool for designing model-driven architectures (MDA). Next, facilities provided by the Graphical Modeling Framework (GMF) are used to generate the graphical editor. It offers support to develop agent models conform to the meta-model specified. Afterwards, it is also described how an agent code generator can be developed. In this way, code is automatically generated using as input the model specified with the graphical editor. A case of study validates the method put in practice for the development of a multi-agent surveillance system

    A survey of agent-oriented methodologies

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    This article introduces the current agent-oriented methodologies. It discusses what approaches have been followed (mainly extending existing object oriented and knowledge engineering methodologies), the suitability of these approaches for agent modelling, and some conclusions drawn from the survey

    KEMNAD: A Knowledge Engineering Methodology for Negotiating Agent Development

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    Automated negotiation is widely applied in various domains. However, the development of such systems is a complex knowledge and software engineering task. So, a methodology there will be helpful. Unfortunately, none of existing methodologies can offer sufficient, detailed support for such system development. To remove this limitation, this paper develops a new methodology made up of: (1) a generic framework (architectural pattern) for the main task, and (2) a library of modular and reusable design pattern (templates) of subtasks. Thus, it is much easier to build a negotiating agent by assembling these standardised components rather than reinventing the wheel each time. Moreover, since these patterns are identified from a wide variety of existing negotiating agents(especially high impact ones), they can also improve the quality of the final systems developed. In addition, our methodology reveals what types of domain knowledge need to be input into the negotiating agents. This in turn provides a basis for developing techniques to acquire the domain knowledge from human users. This is important because negotiation agents act faithfully on the behalf of their human users and thus the relevant domain knowledge must be acquired from the human users. Finally, our methodology is validated with one high impact system
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