2,389 research outputs found
Techniques of petri net reduction
Petri Nets have the capability to analyze large and complex concurrent systems. However, there is one constraint. The number of reachability states of the concurrent systems outweighs the capability of Petri Nets. Previous Petri Net reduction techniques focussed on reducing a subnet to a single transition and hence not powerful enough to reduce a Petri Net. This paper presents six reduction rules and discusses their drawbacks. A new reduction technique called Knitting Technique to delete paths of a Petri Net while retaining all the properties of the original net is presented. Further Structural matrix which facilitates reduction is presented
A model driven approach to analysis and synthesis of sequence diagrams
Software design is a vital phase in a software development life cycle as it creates a blueprint for the implementation of the software. It is crucial that software designs are error-free since any unresolved design-errors could lead to costly implementation errors. To minimize these errors, the software community adopted the concept of modelling from various other engineering disciplines. Modelling provides a platform to create and share abstract or conceptual representations of the software system – leading to various modelling languages, among them Unified Modelling Language (UML) and Petri Nets. While Petri Nets strong mathematical capability allows various formal analyses to be performed on the models, UMLs user-friendly nature presented a more appealing platform for system designers. Using Multi Paradigm Modelling, this thesis presents an approach where system designers may have the best of both worlds; SD2PN, a model transformation that maps UML Sequence Diagrams into Petri Nets allows system designers to perform modelling in UML while still using Petri Nets to perform the analysis. Multi Paradigm Modelling also provided a platform for a well-established theory in Petri Nets – synthesis to be adopted into Sequence Diagram as a method of putting-together different Sequence Diagrams based on a set of techniques and algorithms
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Complexity through combination: an account of knitwear design
Designers immerse themselves in environments rich in inspiration. Previous research has tended to neglect the vital role of sources of inspiration in triggering and guiding designers' activities. This paper reports research which investigates the gathering of inspiration sources and exploration of ideas and hence attempts to understand how inspiration is harnessed. We conducted a progressive series of empirical studies looking at knitwear design: in situ observation; semi-structured interviews; constrained design tasks; and computational modelling. The paper proposes simple general accounts of observed design behaviour and shows how a simple parts-and-relations account can explicate aspects of subtlety and complexity in design
Seamless knitted sports bra design: A responsive system design exploration
ABSTRACT
The transition of sports bras’ uses, from an active lifestyle to resting activities, requires dynamic and adaptable comfort properties of the design, as well as adequate breast support, fit, and comfort. Thus, the two-fold purpose of this study was to: (a) analyze the use of current materials and processes in the product development process of seamless sports bras, via industry interview and observation, and (b) propose a design solution for a seamless sports bra that offers variable breast support during running versus resting activities.
Using a case study approach, an in-depth interview with a Santoni seamless knitting technician provided data that led to mapping out the design and product development processes used for prototyping seamless sports bras. A seamless business model for a sports bra was created, and relationships among the over-arching themes of planning, marketing, product development, innovation, and production, which emerged from the grounded theory analysis, were discussed. Moreover, a detailed Product Development framework and a Tech Pack model were created and used to communicate the new design for a responsive seamless sports bra. Interactions between design, prototyping and functionality and how these themes relate to the components of the tech pack were discussed.
At the materials level, a biomimetic system framework was used to identify solutions to responsive interactions within wool/Nylon/spandex blended yarns and various knitting structures when actuated by moisture. Twenty pattern designs were knitted on a Santoni circular knitting machine, using two different yarn combinations: (a) wool/spandex, and (b) wool/nylon/ spandex. Physical properties of the knit swatches were documented, as well as their thickness when dry versus three different moisture activation situations: (a) immediately after wetting, (b) after 30 minutes of air-drying, and (c) after 60 minutes of air-drying. Results showed that the Santoni circular knitting technology has capabilities to create a variety of texturally knit fabric designs that have a wide range of thicknesses, densities, and moisture responsiveness properties. Selections of knit patterns were made based on the textile testing results and used to design a responsive sports bra that incorporated female sweat maps and sports bra user needs. Sustainability considerations regarding the wet processing of the new responsive design were implemented, and the bra samples were not dyed, but only cold-washed and tumble-dried at low temperature.
Fifteen prototypes were developed via a Santoni circular seamless knitting machines and tested using human subjects and 3D body scanning technology. A convenience sample of fifteen semi-athlete female college students wore the new sports bra prototypes during three different moisture conditions: (a) before a run (dry), (b) after 30 minutes run on a treadmill (wet), and (c) after resting 30 minutes (starting to dry out). 3D body scans were collected in fully inhaled, as well as relaxed respiratory states after each condition. Questionnaires were used to evaluate comfort and responsiveness of the new design. The results revealed that the new responsive sports bra offers compression during the dry conditions, breathability and some level of breast support during running, and moisture management during the resting stage, all while offering high overall comfort and fabric softness. However, the length of the bra straps needs to be shortened, and the breast support during running needs improvement, therefore further design iterations are needed.
The proposed integrative approach to the sports bra design offers a new framing for the systematic design process of a sports bra as a functional design garment and fills knowledge gaps within the seamless knitting process using performance wool blend yarns. The new biomimetic-inspired sports bra solution has a potential for commercial applications that can offer women a responsive, adaptable sports bra, to encourage healthier lifestyles, as well as to accommodate for the athleisure trend
ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.
The domain of materials for design is changing under the influence of an increased technological
advancement, miniaturization and democratization. Materials are becoming connected,
augmented, computational, interactive, active, responsive, and dynamic. These are ICS
Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the
world are experimenting with these new materials, there is the need to reflect on their
potentials and impact on design. This paper is a first step in this direction: to interpret and
describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge
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Material relationships: the textile and the garment, the maker and the machine. Developing a composite pattern weaving system
This research brings together the disciplines of woven textile design, zero waste pattern cutting and fashion design to form the Composite Pattern Weaving system; an innovative approach to woven garment design and construction which assimilates textile and garment lay-plan design and construction to produce engineered zero waste and integrally shaped woven garments, containing multiple fabric qualities, from a single length of woven textile. The approach challenges conventional textile and fashion design processes and systems by adopting a holistic and simultaneous approach to the design and production of textile and garment components; facilitating the integration of functional and sustainable design strategies to enhance garment durability and longevity through the implementation of a multi-method lifecycle approach to design.
This research adopts the Transitional Design Methodology; an alternative approach of working between traditional and advanced technologies which challenges the constraints of the two modes of production whilst capitalising on their advantages. This cyclical iterative approach emphasises the importance of the relationship between the maker, materials and the machine(s), whilst recognising the potential for a transitional dialogue and knowledge transfer between all aspects of hand and digital production. Employing both modes of production in parallel, the Transitional Design Methodology facilitates a reciprocal relationship whereby concepts, designs and ways of working evolve as the maker moves between modes.
Through the production of zero waste woven garment prototypes using hand and digital weaving technologies, the research establishes new integral shaping techniques and woven garment construction methods to minimise material production, consumption and waste, and identifies some of the limitations of fully-fashioned and composite garment weaving. The garment prototypes embody the learning and knowledge derived through the application of the Transitional Design Methodology. They demonstrate the advantages of working iteratively between hand and digital modes of design and construction to produce innovative (and interconnected) design outcomes, to advance skills and processes, and enhance personal practice
Hybrid Nanostructured Textile Bioelectrode for Unobtrusive Health Monitoring
Coronary heart disease, cardiovascular diseases and strokes are the leading causes of mortality in United States of America. Timely point-of-care health diagnostics and therapeutics for person suffering from these diseases can save thousands of lives. However, lack of accessible minimally intrusive health monitoring systems makes timely diagnosis difficult and sometimes impossible. To remedy this problem, a textile based nano-bio-sensor was developed and evaluated in this research. The sensor was made of novel array of vertically standing nanostructures that are conductive nano-fibers projecting from a conductive fabric. These sensor electrodes were tested for the quality of electrical contact that they made with the skin based on the fundamental skin impedance model and electromagnetic theory. The hybrid nanostructured dry electrodes provided large surface area and better contact with skin that improved electrode sensitivity and reduced the effect of changing skin properties, which are the problems usually faced by conventional dry textile electrodes. The dry electrodes can only register strong physiological signals because of high background noise levels, thus limiting the use of existing dry electrodes to heart rate measurement and respiration. Therefore, dry electrode systems cannot be used for recording complete ECG waveform, EEG or measurement of bioimpedance. Because of their improved sensitivity these hybrid nanostructured dry electrodes can be applied to measurement of ECG and bioimpedance with very low baseline noise. These textile based electrodes can be seamlessly integrated into garments of daily use such as vests and bra. In combination with embedded wireless network device that can communicate with smart phone, laptop or GPRS, they can function as wearable wireless health diagnostic systems
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Computationally-Mediated Interactions with Traditional Textile Crafts
Crafting is a fundamental part of humanity; it gives us purpose and satisfaction, and it produces items that are beautiful and functional. At the same time, our relationship to traditional physical crafts has seen a massive upheaval due to technological advancements. The freedom and support to create textile crafts for pleasure and passion rather than necessity has never been more widespread. Interdisciplinary explorations of computer science and textile crafts have been increasing due to more people being intrinsically motivated to craft, more forms of supportive technology constantly being built, and more interconnected communities growing via the internet. The work in this dissertation begins to coalesce these user-focused and craft-based experiences by presenting crafting as a series of interconnected and nested processes covering the design, manufacture, and experience of textile craft products. Within these processes, I examine how crafters experience physical and digital forms of agency, both high and low, as well as ludic engagement or the lack thereof, as a means of evaluating user perception of technology related to textiles. As exemplar artifacts, I present my own, as well as collaborative, research on design support software, a manufacturing machine appropriated as a game console, and a pair of electronic textile-based fidget toys. This research illustrates how many varied design choices affected audiences' agency and ludic engagement by examining crafters' perceptions and skill levels, as well as the craft domain interpretations by accompanying software and hardware. The interdisciplinary work presented in this dissertation crosses the boundaries of creativity support software, computational creativity, game studies, human-computer interaction, and crafting communities outside the realm of academia. More importantly, this research begins to explicitly join predominantly feminine craft and masculine technological communities across all ages for the enrichment of all those involved
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