173,479 research outputs found

    The Cloak of Copyright: How Costco v. Omega Enabled Price Discrimination

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    In December of 2010, Costco v. Omega came down from the Supreme Court. The Switzerland-based watchmaker Omega sold Seamaster Collection watches, which were affixed with its copyrighted logo, in the United States as well as in foreign markets. Omega priced watches in the United States market higher than elsewhere. Costco obtained Omega’s watches from a third party that had purchased the watches abroad, then sold them at its membership warehouses for cheaper prices than authorized Omega dealers in the United States. Consequently, Omega sued Costco for copyright infringement. Costco pursued a defense based on the first sale doctrine in response. While from a legal perspective the case was a copyright dispute, this categorization does not make sense from an economic view. Rather, the application of economic models reveals that the core issue in Costco centers about price discrimination, not copyright. This thesis uses a law and economics framework to analyze the facts of and the decision in Costco to determine whether the outcome was welfare maximizing and to assess the implications that the case will have on copyright law in the future

    Android Powered Smart Mirror Device

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    In this project, I designed and built a consumer-level Smart Mirror. This amazing device is powered by Android. Additionally, it uses touch screen input, allows for multiple customizable user profiles, has wifi, Bluetooth, a microphone, and much more. The user interface was built from the ground up specifically for the Smart Mirror, so it is one of a kind. With the smart home inevitably in our future, this Smart Mirror takes a huge step in how we interact with technology. Similar to smart watches and other wearables, this device is meant for the casual at a glance notification means of use and something I call Eyes Up Interaction. Click here to see the kick-starter video for the mirror

    Conformal Antenna Array for Millimeter-Wave Communications: Performance Evaluation

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    In this paper, we study the influence of the radius of a cylindrical supporting structure on radiation properties of a conformal millimeter-wave antenna array. Bent antenna array structures on cylindrical surfaces may have important applications in future mobile devices. Small radii may be needed if the antenna is printed on the edges of mobile devices and in items which human beings are wearing, such as wrist watches, bracelets and rings. The antenna under study consists of four linear series-fed arrays of four patch elements and is operating at 58.8 GHz with linear polarization. The antenna array is fabricated on polytetrafluoroethylene substrate with thickness of 0.127 mm due to its good plasticity properties and low losses. Results for both planar and conformal antenna arrays show rather good agreement between simulation and measurements. The results show that conformal antenna structures allow achieving large angular coverage and may allow beam-steering implementations if switches are used to select between different arrays around a cylindrical supporting structure.Comment: Keywords: conformal antenna, millimeter-wave communications, patch antenna array. 11 pages, 10 figures, 1 tabl

    Integration of Wearable Technologies into Patients’ Electronic Medical Records

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    Health Wearable Technologies are becoming more popular all around the world. Smart watches and fitness trackers are currently being used by many and the utilization is expected to continue to grow. The innovative technology will certainly play a key role to the optimal operating of future society, especially with applications in healthcare. This article will introduce the concept of wearable technology with advantages and challenges of its application in the healthcare industry

    Capturing TV user behaviour in fictional character descriptions

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    This work is part of the On-demand IPTV project, conducted by Acreo and SICS with financing from Vinnova and active support from an industrial consortium. The main goal of the project is to study the demands on cost-effective, scalable video-on-demand networks that can deliver video with high-quality with minor quality degradations in the transmission. An important issue in understanding this situation is to explore future user behaviour (and the resulting traffic patterns) when user can choose a mix of broadcast TV and a large number of on-demand channels and services. This paper reports on the first steps to develop an understanding of IPTV user behaviour by investigating the current situation using archetypical, fictional character descriptions often referred to as personas. This is an intermediate version; the final version will be the result of Task 4.1: User requirements analysis, part of WP 4: User needs and behaviour

    Rethinking inventories in the digital age: the case of the Old Bailey

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    This article builds on the digitized version of the Old Bailey Proceedings (www.oldbaileyonline.org) by first extracting the indictments from the surrounding text and then subjecting the words they include, and objects they describe, to analysis. This entails working with a corpus of over a million words. At this scale, close reading no longer serves the historian well. It would require far more time than is reasonable or feasible; and a strategy of ‘distant reading’ is adopted here to allow analysis to focus on larger units of text

    dWatch: a Personal Wrist Watch for Smart Environments

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    Intelligent environments, such as smart homes or domotic systems, have the potential to support people in many of their ordinary activities, by allowing complex control strategies for managing various capabilities of a house or a building: lights, doors, temperature, power and energy, music, etc. Such environments, typically, provide these control strategies by means of computers, touch screen panels, mobile phones, tablets, or In-House Displays. An unobtrusive and typically wearable device, like a bracelet or a wrist watch, that lets users perform various operations in their homes and to receive notifications from the environment, could strenghten the interaction with such systems, in particular for those people not accustomed to computer systems (e.g., elderly) or in contexts where they are not in front of a screen. Moreover, such wearable devices reduce the technological gap introduced in the environment by home automation systems, thus permitting a higher level of acceptance in the daily activities and improving the interaction between the environment and its inhabitants. In this paper, we introduce the dWatch, an off-the-shelf personal wearable notification and control device, integrated in an intelligent platform for domotic systems, designed to optimize the way people use the environment, and built as a wrist watch so that it is easily accessible, worn by people on a regular basis and unobtrusiv
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