5,057 research outputs found
Rehabilitation Engineering
Population ageing has major consequences and implications in all areas of our daily life as well as other important aspects, such as economic growth, savings, investment and consumption, labour markets, pensions, property and care from one generation to another. Additionally, health and related care, family composition and life-style, housing and migration are also affected. Given the rapid increase in the aging of the population and the further increase that is expected in the coming years, an important problem that has to be faced is the corresponding increase in chronic illness, disabilities, and loss of functional independence endemic to the elderly (WHO 2008). For this reason, novel methods of rehabilitation and care management are urgently needed. This book covers many rehabilitation support systems and robots developed for upper limbs, lower limbs as well as visually impaired condition. Other than upper limbs, the lower limb research works are also discussed like motorized foot rest for electric powered wheelchair and standing assistance device
Human factors in instructional augmented reality for intravehicular spaceflight activities and How gravity influences the setup of interfaces operated by direct object selection
In human spaceflight, advanced user interfaces are becoming an interesting mean to facilitate human-machine interaction, enhancing and guaranteeing the sequences of intravehicular space operations. The efforts made to ease such operations have shown strong interests in novel human-computer interaction like Augmented Reality (AR). The work presented in this thesis is directed towards a user-driven design for AR-assisted space operations, iteratively solving issues arisen from the problem space, which also includes the consideration of the effect of altered gravity on handling such interfaces.Auch in der bemannten Raumfahrt steigt das Interesse an neuartigen Benutzerschnittstellen, um nicht nur die Mensch-Maschine-Interaktion effektiver zu gestalten, sondern auch um einen korrekten Arbeitsablauf sicherzustellen. In der Vergangenheit wurden wiederholt Anstrengungen unternommen, Innenbordarbeiten mit Hilfe von Augmented Reality (AR) zu erleichtern. Diese Arbeit konzentriert sich auf einen nutzerorientierten AR-Ansatz, welcher zum Ziel hat, die Probleme schrittweise in einem iterativen Designprozess zu lösen. Dies erfordert auch die BerĂŒcksichtigung verĂ€nderter Schwerkraftbedingungen
Is Augmented Reality the future of business? A qualitative study on factors affecting the potential for mass adoption of augmented reality in business processes.
Augmented Reality (AR) is one of the emerging technologies of the Fourth Industrial
Revolution that might bring radical shifts to the way we live and interact with the world around
us. This thesis examines the benefits and use cases of AR in business processes. Furthermore,
it examines the limitations and barriers that can explain why more companies are not
committing to the technology.
The aim of the thesis is to determine if AR belongs in the future of business, and if so, when
there will be mass adoption. To do so, we interviewed 10 individuals with experience and
expertise in AR. Using thematic analysis, we divided the findings into three different time
periods, yesterday, today, and future. Limitations and barriers were further divided into four
categories: hardware, UX and software, culture and society, and company.
Our findings reveal several benefits to AR, for example improved efficiency, accelerating
training and reducing costs. More importantly, AR is set to drastically change how we see and
interact with our surroundings. It has the potential to become an integral part of our daily lives.
However, findings highlight several limitations and barriers that must be overcome for AR to
reach mass adoption. Most prominently, cumbersome hardware, and the need for acceptance
and a normalization of AR in both companies and society. Nevertheless, we conclude that
mass adoption of AR is likely to happen in the next 10 years. Consequently, the thesis imply
that companies should prepare themselves proactively for an AR revolution, so that once the
limitations and barriers are softened, companies are able to keep pace with the technological
advancements and thrive in the years to come.nhhma
Freeform User Interfaces for Graphical Computing
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Human-Computer Interaction
In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools
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