5,279 research outputs found

    The Delaunay Hierarchy

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    International audienceWe propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, small memory occupation and the possibility of fully dynamic insertions and deletions. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the level below. Point location is done by walking in a triangulation to determine the nearest neighbor of the query at that level, then the walk restarts from that neighbor at the level below. Using a small subset (3%) to sample a level allows a small memory occupation; the walk and the use of the nearest neighbor to change levels quickly locate the query

    A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs

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    We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our algorithm runs in expected time O(2O(d)(nlogn+m))O(2^{O(d)}(n\log n + m)), where nn is the input size, mm is the output point set size, and dd is the ambient dimension. The constants only depend on the desired element quality bounds. To gain this new efficiency, the algorithm approximately maintains the Voronoi diagram of the current set of points by storing a superset of the Delaunay neighbors of each point. By retaining quality of the Voronoi diagram and avoiding the storage of the full Voronoi diagram, a simple exponential dependence on dd is obtained in the running time. Thus, if one only wants the approximate neighbors structure of a refined Delaunay mesh conforming to a set of input points, the algorithm will return a size 2O(d)m2^{O(d)}m graph in 2O(d)(nlogn+m)2^{O(d)}(n\log n + m) expected time. If mm is superlinear in nn, then we can produce a hierarchically well-spaced superset of size 2O(d)n2^{O(d)}n in 2O(d)nlogn2^{O(d)}n\log n expected time.Comment: Full versio

    Generation of Vorticity and Velocity Dispersion by Orbit Crossing

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    We study the generation of vorticity and velocity dispersion by orbit crossing using cosmological numerical simulations, and calculate the backreaction of these effects on the evolution of large-scale density and velocity divergence power spectra. We use Delaunay tessellations to define the velocity field, showing that the power spectra of velocity divergence and vorticity measured in this way are unbiased and have better noise properties than for standard interpolation methods that deal with mass weighted velocities. We show that high resolution simulations are required to recover the correct large-scale vorticity power spectrum, while poor resolution can spuriously amplify its amplitude by more than one order of magnitude. We measure the scalar and vector modes of the stress tensor induced by orbit crossing using an adaptive technique, showing that its vector modes lead, when input into the vorticity evolution equation, to the same vorticity power spectrum obtained from the Delaunay method. We incorporate orbit crossing corrections to the evolution of large scale density and velocity fields in perturbation theory by using the measured stress tensor modes. We find that at large scales (k~0.1 h/Mpc) vector modes have very little effect in the density power spectrum, while scalar modes (velocity dispersion) can induce percent level corrections at z=0, particularly in the velocity divergence power spectrum. In addition, we show that the velocity power spectrum is smaller than predicted by linear theory until well into the nonlinear regime, with little contribution from virial velocities.Comment: 27 pages, 14 figures. v2: reorganization of the material, new appendix. Accepted by PR

    Improved Incremental Randomized Delaunay Triangulation

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    We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom., 106--115, 199

    Essential Constraints of Edge-Constrained Proximity Graphs

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    Given a plane forest F=(V,E)F = (V, E) of V=n|V| = n points, we find the minimum set SES \subseteq E of edges such that the edge-constrained minimum spanning tree over the set VV of vertices and the set SS of constraints contains FF. We present an O(nlogn)O(n \log n )-time algorithm that solves this problem. We generalize this to other proximity graphs in the constraint setting, such as the relative neighbourhood graph, Gabriel graph, β\beta-skeleton and Delaunay triangulation. We present an algorithm that identifies the minimum set SES\subseteq E of edges of a given plane graph I=(V,E)I=(V,E) such that ICGβ(V,S)I \subseteq CG_\beta(V, S) for 1β21 \leq \beta \leq 2, where CGβ(V,S)CG_\beta(V, S) is the constraint β\beta-skeleton over the set VV of vertices and the set SS of constraints. The running time of our algorithm is O(n)O(n), provided that the constrained Delaunay triangulation of II is given.Comment: 24 pages, 22 figures. A preliminary version of this paper appeared in the Proceedings of 27th International Workshop, IWOCA 2016, Helsinki, Finland. It was published by Springer in the Lecture Notes in Computer Science (LNCS) serie

    A Cosmic Watershed: the WVF Void Detection Technique

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    On megaparsec scales the Universe is permeated by an intricate filigree of clusters, filaments, sheets and voids, the Cosmic Web. For the understanding of its dynamical and hierarchical history it is crucial to identify objectively its complex morphological components. One of the most characteristic aspects is that of the dominant underdense Voids, the product of a hierarchical process driven by the collapse of minor voids in addition to the merging of large ones. In this study we present an objective void finder technique which involves a minimum of assumptions about the scale, structure and shape of voids. Our void finding method, the Watershed Void Finder (WVF), is based upon the Watershed Transform, a well-known technique for the segmentation of images. Importantly, the technique has the potential to trace the existing manifestations of a void hierarchy. The basic watershed transform is augmented by a variety of correction procedures to remove spurious structure resulting from sampling noise. This study contains a detailed description of the WVF. We demonstrate how it is able to trace and identify, relatively parameter free, voids and their surrounding (filamentary and planar) boundaries. We test the technique on a set of Kinematic Voronoi models, heuristic spatial models for a cellular distribution of matter. Comparison of the WVF segmentations of low noise and high noise Voronoi models with the quantitatively known spatial characteristics of the intrinsic Voronoi tessellation shows that the size and shape of the voids are succesfully retrieved. WVF manages to even reproduce the full void size distribution function.Comment: 24 pages, 15 figures, MNRAS accepted, for full resolution, see http://www.astro.rug.nl/~weygaert/tim1publication/watershed.pd

    Adaptive, Anisotropic and Hierarchical cones of Discrete Convex functions

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    We address the discretization of optimization problems posed on the cone of convex functions, motivated in particular by the principal agent problem in economics, which models the impact of monopoly on product quality. Consider a two dimensional domain, sampled on a grid of N points. We show that the cone of restrictions to the grid of convex functions is in general characterized by N^2 linear inequalities; a direct computational use of this description therefore has a prohibitive complexity. We thus introduce a hierarchy of sub-cones of discrete convex functions, associated to stencils which can be adaptively, locally, and anisotropically refined. Numerical experiments optimize the accuracy/complexity tradeoff through the use of a-posteriori stencil refinement strategies.Comment: 35 pages, 11 figures. (Second version fixes a small bug in Lemma 3.2. Modifications are anecdotic.

    The Multiscale Morphology Filter: Identifying and Extracting Spatial Patterns in the Galaxy Distribution

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    We present here a new method, MMF, for automatically segmenting cosmic structure into its basic components: clusters, filaments, and walls. Importantly, the segmentation is scale independent, so all structures are identified without prejudice as to their size or shape. The method is ideally suited for extracting catalogues of clusters, walls, and filaments from samples of galaxies in redshift surveys or from particles in cosmological N-body simulations: it makes no prior assumptions about the scale or shape of the structures.}Comment: Replacement with higher resolution figures. 28 pages, 17 figures. For Full Resolution Version see: http://www.astro.rug.nl/~weygaert/tim1publication/miguelmmf.pd
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