44,131 research outputs found

    DC-image for real time compressed video matching

    Get PDF
    This chapter presents a suggested framework for video matching based on local features extracted from the DC-image of MPEG compressed videos, without full decompression. In addition, the relevant arguments and supporting evidences are discussed. Several local feature detectors will be examined to select the best for matching using the DC-image. Two experiments are carried to support the above. The first is comparing between the DC-image and I-frame, in terms of matching performance and computation complexity. The second experiment compares between using local features and global features regarding compressed video matching with respect to the DC-image. The results confirmed that the use of DC-image, despite its highly reduced size, it is promising as it produces higher matching precision, compared to the full I-frame. Also, SIFT, as a local feature, outperforms most of the standard global features. On the other hand, its computation complexity is relatively higher, but it is still within the real-time margin which leaves a space for further optimizations that can be done to improve this computation complexity

    A framework for automatic semantic video annotation

    Get PDF
    The rapidly increasing quantity of publicly available videos has driven research into developing automatic tools for indexing, rating, searching and retrieval. Textual semantic representations, such as tagging, labelling and annotation, are often important factors in the process of indexing any video, because of their user-friendly way of representing the semantics appropriate for search and retrieval. Ideally, this annotation should be inspired by the human cognitive way of perceiving and of describing videos. The difference between the low-level visual contents and the corresponding human perception is referred to as the ‘semantic gap’. Tackling this gap is even harder in the case of unconstrained videos, mainly due to the lack of any previous information about the analyzed video on the one hand, and the huge amount of generic knowledge required on the other. This paper introduces a framework for the Automatic Semantic Annotation of unconstrained videos. The proposed framework utilizes two non-domain-specific layers: low-level visual similarity matching, and an annotation analysis that employs commonsense knowledgebases. Commonsense ontology is created by incorporating multiple-structured semantic relationships. Experiments and black-box tests are carried out on standard video databases for action recognition and video information retrieval. White-box tests examine the performance of the individual intermediate layers of the framework, and the evaluation of the results and the statistical analysis show that integrating visual similarity matching with commonsense semantic relationships provides an effective approach to automated video annotation

    Video matching using DC-image and local features

    Get PDF
    This paper presents a suggested framework for video matching based on local features extracted from the DCimage of MPEG compressed videos, without decompression. The relevant arguments and supporting evidences are discussed for developing video similarity techniques that works directly on compressed videos, without decompression, and especially utilising small size images. Two experiments are carried to support the above. The first is comparing between the DC-image and I-frame, in terms of matching performance and the corresponding computation complexity. The second experiment compares between using local features and global features in video matching, especially in the compressed domain and with the small size images. The results confirmed that the use of DC-image, despite its highly reduced size, is promising as it produces at least similar (if not better) matching precision, compared to the full I-frame. Also, using SIFT, as a local feature, outperforms precision of most of the standard global features. On the other hand, its computation complexity is relatively higher, but it is still within the realtime margin. There are also various optimisations that can be done to improve this computation complexity

    Sparse Radial Sampling LBP for Writer Identification

    Full text link
    In this paper we present the use of Sparse Radial Sampling Local Binary Patterns, a variant of Local Binary Patterns (LBP) for text-as-texture classification. By adapting and extending the standard LBP operator to the particularities of text we get a generic text-as-texture classification scheme and apply it to writer identification. In experiments on CVL and ICDAR 2013 datasets, the proposed feature-set demonstrates State-Of-the-Art (SOA) performance. Among the SOA, the proposed method is the only one that is based on dense extraction of a single local feature descriptor. This makes it fast and applicable at the earliest stages in a DIA pipeline without the need for segmentation, binarization, or extraction of multiple features.Comment: Submitted to the 13th International Conference on Document Analysis and Recognition (ICDAR 2015

    AXES at TRECVID 2012: KIS, INS, and MED

    Get PDF
    The AXES project participated in the interactive instance search task (INS), the known-item search task (KIS), and the multimedia event detection task (MED) for TRECVid 2012. As in our TRECVid 2011 system, we used nearly identical search systems and user interfaces for both INS and KIS. Our interactive INS and KIS systems focused this year on using classifiers trained at query time with positive examples collected from external search engines. Participants in our KIS experiments were media professionals from the BBC; our INS experiments were carried out by students and researchers at Dublin City University. We performed comparatively well in both experiments. Our best KIS run found 13 of the 25 topics, and our best INS runs outperformed all other submitted runs in terms of P@100. For MED, the system presented was based on a minimal number of low-level descriptors, which we chose to be as large as computationally feasible. These descriptors are aggregated to produce high-dimensional video-level signatures, which are used to train a set of linear classifiers. Our MED system achieved the second-best score of all submitted runs in the main track, and best score in the ad-hoc track, suggesting that a simple system based on state-of-the-art low-level descriptors can give relatively high performance. This paper describes in detail our KIS, INS, and MED systems and the results and findings of our experiments

    From 3D Point Clouds to Pose-Normalised Depth Maps

    Get PDF
    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)
    • 

    corecore