73 research outputs found

    Integrated environment of systems automated engineering

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    The Standardization of a development process for systems of medium complexity, entirely supported by an integrated development environment, could mean a double contribution to the industry of systems development. On the one hand it would contribute to the reduction of costs by shortening times of development and facilitating the maintenance of the systems. On the other hand, by using conceptual models of a high level of abstraction, final users would be able to visualize and follow the progress of systems development and to commit themselves in the process actively, guaranteeing their success. The purpose of this series of papers is to identify, design, develop and integrate the components of an integrated environment for a system automated development, starting from high-level-abstraction formal specifications. It is intended to achieve a generation of systems starting from only two models: the static or data structure model, and the dynamic or functional model. The former is based on an adaptation of the conceptual pattern of entities and relationships, and the latter on the formal specification of operations in objects relational algebra and on the finite automaton theory. The maintenance of the systems generated by the tool would be made by operating directly on the static and dynamic models, with no need for either re-coding or making reverse engineering. The strength of the proposal is based on integration of the Software Engineering and the analysis and metrics of quality. Storage protocols of data definitions and storage protocols of interface definitions corresponding to a graph, through the state transitions and their gradation so that the user could visualize the development of the life cycle[6][32][33][47]. Any artifact or document can be measured and estimated if it is produced during the software life cycle. This study is an approximation to a process of activities supported by an effective help tool. Abstraction and visualization capacities are provided to the artifacts with the system design and analysis (CASE). Such artifacts under controlled conditions trace the software life cycle taking information of the structure (framework) of the application; with Quality, Reliability and Metrics.Eje: Ingeniería de Software y Base de DatosRed de Universidades con Carreras en Informática (RedUNCI

    Knowledge-based critiquing of graphical user interfaces with CHIMES

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    CHIMES is a critiquing tool that automates the process of checking graphical user interface (GUI) designs for compliance with human factors design guidelines and toolkit style guides. The current prototype identifies instances of non-compliance and presents problem statements, advice, and tips to the GUI designer. Changes requested by the designer are made automatically, and the revised GUI is re-evaluated. A case study conducted at NASA-Goddard showed that CHIMES has the potential for dramatically reducing the time formerly spent in hands-on consistency checking. Capabilities recently added to CHIMES include exception handling and rule building. CHIMES is intended for use prior to usability testing as a means, for example, of catching and correcting syntactic inconsistencies in a larger user interface

    A Guideline for Bumber Game Interface Development for iPad and iPhone (Universal Application)

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    Developing a universal application for iPhone and iPad especially game application can be quite challenging since it requires developers to take into account the different in physical characteristics between these two devices which requires a different user interface layout. All iPad game maybe not properly viewable and not consistence in iPhone and vice versa. This study is aimed to create a guideline that can be used by developers to develop a universal game application that properly viewable and consistence in both devices. For this reason, a universal game application for iPhone and iPad that named 'Bumper' has been developed, which follow the guideline for development of universal game application for iPhone and iPad that have been created above. A test also has been conducted for the game to test it usability where the game has been getting an average 78.75 SUS score. Another test regarding whether the game prototype is properly viewable and consistent in both devices was also been conducted where the result shows that the game is properly viewable and consistent in both devices

    Use Centric HCI Requirements Elicitation

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    Among persistent issues in HCI are its separation from the other disciplines involved in the construction of Information Systems, any coherently extensive methodology and straight forward techniques for clustering interface elements for best effect. An approach to HCI which encompasses the full context of use (rather than just of usage) and entails more traditional SA&D within a single framework could be of some value. This paper introduces the HCI values of the Activity Theoretic System Architecture (ATSA) Method

    HCI: Whose Problem is IT Anyway?

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    HUMAN-CENTRED DESIGN: EXISTING APPROACHES AND A FUTURE RESEARCH AGENDA

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    This paper presents an analysis of Human-Centred Design (HCD), using a metatriangulation of scientific literature. This metatriangulation comprises a systematic overview of recent HCD research, in which literature is categorised and analysed using both engineering lens and cognitive science paradigmatic lenses. The study reveals that the most popular HCD approaches do not accommodate software aimed at a broad or anonymous user-base. This shortcoming can be attributed, at least in part, to the popularity of HCD approaches focusing on highly-conscious user cognition based on conceptual models. These forms of cognition rely upon learned conventions and accumulated understanding and, as a result, design approaches focusing upon them are fundamentally limited to catering for a specific subset of the human population. We identify an emerging HCD approach, which we label \u27Foundational Design\u27. This approach focuses on cognitive regularities which exist in less-conscious processing, independent of culture or individual experience, and thus possibly offers a solution to the dilemma described above. Thus a future research agenda focused on the Foundational Design approach and the emerging NeuroIS research stream is proposed and discussed
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