15 research outputs found

    Optimalisasi Online Learning melalui Penugasan Mind Mapping untuk Meningkatkan Keterampilan Presentasi pada Mahasiswa STAI Darussalam Lampung

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    Keterampilan presentasi merupakan keterampilan yang berkaitan dengan penyajian dan penyampaian kembali pengetahuan. Hal ini penting untuk dikuasai oleh mahasiswa kependidikan yang harus mampu menyampaikan kembali materi kepada peserta didik. Penelitian ini bertujuan untuk meningkatkan keterampilan presentasi mahasiswa melalui penugasan mind mapping dalam online learning. Metode penelitian menggunakan penelitian tindakan kelas model Susman dengan langkah-langkah yaitu: (1) diagnosing (2) action planning, (3) taking action, (4) evaluating, (5) specifying learning. Subjek penelitian berjumlah 15 orang mahasiswa program studi Pendidikan Agama Islam STAI Darussalam Lampung. Instrumen penelitian terdiri dari lembar observasi pembelajaran online, dokumentasi, dan catatan refleksi diri. Sedangkan analisis data menggunakan persentase dan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penugasan mind mapping dalam pembelajaran online dapat meningkatkan keterampilan presentasi mahasiswa. Keterampilan presentasi dalam penelitian ini meliputi keterampilan menerjemahkan keterampilan menginterpretasi, dan keterampilan mengekstrapolasi

    MIND MAPPING STRATEGY: A PRACTICAL GUIDE TO TEACHING SPEAKING IN VOCATIONAL HIGHER EDUCATION CONTEXT

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    MIND MAPPING STRATEGY: A PRACTICAL GUIDE TO TEACHING SPEAKING IN VOCATIONAL HIGHER EDUCATION CONTEX

    EFEKTIFITAS MODEL MIND MAPPING TERHADAP MINAT BELAJAR MAHASISWA MENGGUNAKAN QUICK RESPONSES CODE PADA UIN SUSKA RIAU MATA KULIAH KESUSASTRAAN

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    GITA ANJANI (2023) : EFEKTIFITAS MODEL MIND MAPPING TERHADAP MINAT BELAJAR MAHASISWA MENGGUNAKAN QUICK RESPONSES CODE PADA UIN SUSKA RIAU MATA KULIAH KESUSASTRAAN Penelitian ini didasari dari observasi awal mengenai rendahnya minat belajar mahasiswa di Strata 1 Pendidikan Guru Madrasah Ibtidaiyah Universitas Islam Negeri Sultan Syarif Kasim Riau Mata Kuliah Kesusastraan. Maka penelitian ini bertujuan untuk mendeskripsikan dan melihat efektifitas perbedaan kemampuan minat belajar antara mahasiswa yang mengikuti pembelajaran dengan menggunakan model pembelajaran mind mapping dengan mahasiswa yang mengkuti pembelajaran metode konvensional menggunakan quick response code. Penelitian ini merupakan penelitian factorial experiment. Teknik sampel yang digunakan dalam penelitian ini adalah cluster sampling. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah tes, angket observasi dan dokumentasi. Instrumen pengumpulan data yang digunakan dalam penelitian ini adalah soal tes kemampuan komunikasi matematis, angket quick response code, lembar observasi dan dokumentasi. Analisis data yang digunakan peneliti yaitu dengan menggunakan uji anova dua arah. Berdasarkan hasil analisis data dapat diambil kesimpulan bahwa: 1) Terdapat perbedaan minat belajar antara mahasiswa yang diajarkan menggunakan model mind mapping dengan mahasiswa yang menggunakan metode konvesional. 2) Terdapat perbedaan minat belajar mahasiswa yang menggunakan quick response code dengan mahasiswa yang menggunakan metode konvesional? dan 3) Terdapat pengaruh model mind mapping terhadap minat belajar menggunakan quick response code ? Dengan demikian, secara umum dapat disimpulkan bahwa model pembelajaran mind mapping efektif terhadap minat belajar menggunakan quick response code mahasiswa Strata 1 1 Pendidikan Guru Madrasah Ibtidaiyah Mata Kuliah Kesusastraan. Kata Kunci: Model Mind Mapping, Minat Belajar, Quick Response Cod

    THE EFFECTIVENESS OF MIND MAPPING TECHNIQUES IN COUNSELING OF ENHANCEMENT ABILITY MEMORY STUDENTS IN LEARNING

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    This paper aims to explain the effectiveness of mind mapping techniques in counseling to improve students’ memory ability in learning. This research uses experimental design, especially pretest-posttest control group designs. The population of this research is the second semester students of Department of Islamic  Communication and Broadcasting of  FUAD IAIN Batusangkar Academic Year 2018/2019. The sample size was 12 students, consisting of an experimental group and a control group. Data analysis used independent t test through the SPSS computer program. release 20. The results of the study indicate that the mind mapping technique in counseling is effective in improving students' ability to remember lessons. These findings can be used as an alternative by lecturers and students to overcome students’ problems to remember the lessons in learning

    Utilization of Mind Mapping Media to Improve Student's Social Intelligence In Integrated Social Studies Learning at Junior High School 1 Lumar Bengkayaang Regency

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    The learning process for Integrated Social Studies subjects at the Junior High School level still requires innovation in the development and the use of learning media in delivering the ideas. The purpose of this study was to determine the activities of teachers and students in the learning process using Mind Mapping learning media. This research used action research method with 3 cycles. Description of students' social intelligence after the learning process for Integrated Social Studies subjects using Mind Mapping for each action that goes well according to plan. Teacher and student activities during the implementation of the action can run well, the results of observations show an increase, namely the score in the first cycle of action is 54, and in the second cycle of action is 60, there is an increase of 11.11% and in the third cycle of action it is 64, an increase of 6.67% compared to the implementation of the action cycle 2. This means that there is a significant increase in the activities of teachers and students when implementing the Integrated Social Studies learning process using Mind Mapping media at Junior High School1 Lumar, Bengkayang Regency

    Thai Computer Studies Student Teacher Complex Problem-Solving Skills Development: A Cooperative Learning Management Model

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    The research aim was to develop cooperative learning management (CLM) model using computational thinking (CT) and mind mapping techniques to promote Thai computer studies student-teacher (CSST) complex problem-solving skills (CPSS). The sample was 15 first-year CSSTs in the Faculty of Education's Computer Studies Department of Thailand's Thonburi Rajabhat University. The pre-study achievement test classified students into three levels (weak, moderate, or strong). Five experts were involved in the assessment of the CLM plan, which was determined to have a content validity index (CVI) at the highest level (mean = 4.00). They also evaluated the 21 indicator rubric scoring-type test tool for complex problem-solving skills (CPSS) and determined its CVI mean = 3.99. After a pilot test of 30 student teachers, a 42-item questionnaire was finalized. The final CPSS course involved five primary components within an eight-step process. The CSST used six sessions of four hours each. Results showed that the final course post-test score was 90.40 for all 15 student-teachers, significantly higher than the 70% achievement level setting

    ANALISIS PENGGUNAAN METODE ASESMEN MIND MAPPING PADA MATERI POKOK SISTEM PENCERNAAN KELAS XI SMA

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    Asesmen sangat penting dalam keberlangsungan pembelajaran dan sangat penting dilakukan agar dapat mengetahui kemampuan peserta didik untuk meningkatkan kemampuan pada peserta didik. Sebuah asesmen memerlukan suatu metode yang tepat terutama dalam biologi. Penelitian ini bertujuan untuk mengetahui metode asesmen mind mapping, beserta dengan langkah-langkah, keunggulan, dan kelemahannya. Penelitian ini menggunakan metode kualitatif studi literatur dengan mengambil data-data tulisan serta konsep dalam beberapa literatur yang terpercaya. Sumber data yang digunakan adalah sumber data sekunder dengan pengumpulan data editing dan menggunakan analisis data deduktif. Hasil penelitian menunjukan bahwa metode asesmen mind mapping dapat digunakan sebab memiliki banyak keunggulan dibandingkan kelemahannya. Kata kunci: metode asesmen mind mapping, mind mapping, langkah-langkah, keunggulan dan kelemahan

    Media information technology games based on local cultural content

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    This study aims to determine the effect of information technology game media on cultural content on learning motivation of Yogyakarta PGRI University students. This research was conducted because there were still some students who had low motivation to learn, because some lecturers were inconsistent in the use of information technology game media. This study uses quantitative methods with a student population with a sample of 74 students. This study uses questionnaire instrument data collection techniques to obtain data media games and information and learning motivation. The analysis technique used in this study is simple regression analysis. The results of this study concluded that there was a positive and significant influence between technology and media games based on local cultural content on the learning motivation of Civics Education students class of 2019/2020. The results obtained with a value of rxy 0800> rtable 0.227 which means that the inf

    Combining Flipped Classroom and Mind Mapping in Indonesian Vocational Schools: Their Influence to Students’ Critical Thinking Ability

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    The main problem of students in solving problems is the low ability to think. This study aims to improve students' critical thinking skills and measure the effectiveness of the combination of flipped classroom learning models and mind mapping. This research method used is a quantitative approach with a quasi-experimental design. The sample from this study was 31 students from the experiment class and 31 students from the control class. Data collection is done through critical thinking tests. Before using multiple-choice pre-tests and post-tests, instruments are tested first using validity tests and reliability tests. The results showed that the critical thinking abilities of students in the experiment class through the combined learning of flipped classroom models and mind mapping were higher than the control class, interpreted from the post-test score of the experiment class 77.6 while the control class got a score of 71.4. From the effectiveness of the experiment, class learning also got a score gain of 40.4947 with a fairly effective category, while the control class gained a score gain of 38.0115 with ineffective categories

    The effect of online project-based learning application on mathematics students’ visual thinking continuum in Covid-19 pandemic

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    The COVID-19 pandemic led to the implementation of the Work from Home (WFH) policy. The impact of this policy is to replace the process of teaching and learning activities by using an online learning system. In this industrial era 4.0, the integration of web applications is very much needed in problem-solving learning. One that can be used to integrate web applications in learning through project-based learning. The focus of this research is to study the effects of online project-based learning applications on mathematics students’ visual thinking continuum. Instruments used in the form of rubric virtual mind maps, audio-visual and virtual posters are used to observe students’ visual thinking continuum. The instrument was analyzed with the Rasch measurement model software named WINSTEPS. This study used one group pretest-posttest design to see the effect of integrating web applications in learning through project-based learning analyzed using SPSS. The results of instrument analysis for rubric virtual mind maps, audio-visual products, and virtual posters on measure person obtained good person reliability, MNSQ infit, and MNSQ OUTFIT the average rating is very good. For the ZSTD infit and the ZSTD outfit, the average value is close to 0.0 so that the quality of the person’s reliability is good. The results of the conformity quality of the items with the model studied from the fit order items obtained the value of Outfit mean square (MNSQ), Outfit Z-standard (ZSTD), and the value of Point Measure Correlation (Pt Mean Corr) for the three instruments met good criteria. The results of the analysis of paired samples test from 54 respondents obtained p <0.05 so that the base learning project has the effect of increasing students’ visual thinking continuum. Implementation of online project-based learning in mathematics learning is an alternative that can be used to improve students’ creative problem-solving skills in online learning
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