6,957 research outputs found

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    Hybrid video quality prediction: reviewing video quality measurement for widening application scope

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    A tremendous number of objective video quality measurement algorithms have been developed during the last two decades. Most of them either measure a very limited aspect of the perceived video quality or they measure broad ranges of quality with limited prediction accuracy. This paper lists several perceptual artifacts that may be computationally measured in an isolated algorithm and some of the modeling approaches that have been proposed to predict the resulting quality from those algorithms. These algorithms usually have a very limited application scope but have been verified carefully. The paper continues with a review of some standardized and well-known video quality measurement algorithms that are meant for a wide range of applications, thus have a larger scope. Their individual artifacts prediction accuracy is usually lower but some of them were validated to perform sufficiently well for standardization. Several difficulties and shortcomings in developing a general purpose model with high prediction performance are identified such as a common objective quality scale or the behavior of individual indicators when confronted with stimuli that are out of their prediction scope. The paper concludes with a systematic framework approach to tackle the development of a hybrid video quality measurement in a joint research collaboration.Polish National Centre for Research and Development (NCRD) SP/I/1/77065/10, Swedish Governmental Agency for Innovation Systems (Vinnova

    Detection of dirt impairments from archived film sequences : survey and evaluations

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    Film dirt is the most commonly encountered artifact in archive restoration applications. Since dirt usually appears as a temporally impulsive event, motion-compensated interframe processing is widely applied for its detection. However, motion-compensated prediction requires a high degree of complexity and can be unreliable when motion estimation fails. Consequently, many techniques using spatial or spatiotemporal filtering without motion were also been proposed as alternatives. A comprehensive survey and evaluation of existing methods is presented, in which both qualitative and quantitative performances are compared in terms of accuracy, robustness, and complexity. After analyzing these algorithms and identifying their limitations, we conclude with guidance in choosing from these algorithms and promising directions for future research

    Perceptual Quality Assessment Based on Visual Attention Analysis

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    Most existing quality metrics do not take the human attention analysis into account. Attention to particular objects or regions is an important attribute of human vision and perception system in measuring perceived image and video qualities. This paper presents an approach for extracting visual attention regions based on a combination of a bottom-up saliency model and semantic image analysis. The use of PSNR (Peak Signal-to-Noise Ratio) and SSIM (Structural SIMilarity) in extracted attention regions is analyzed for image/video quality assessment, and a novel quality metric is proposed which can exploit the attributes of visual attention information adequately. The experimental results with respect to the subjective measurement demonstrate that the proposed metric outperforms the current methods

    No-Reference Quality Assessment for 360-degree Images by Analysis of Multi-frequency Information and Local-global Naturalness

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    360-degree/omnidirectional images (OIs) have achieved remarkable attentions due to the increasing applications of virtual reality (VR). Compared to conventional 2D images, OIs can provide more immersive experience to consumers, benefitting from the higher resolution and plentiful field of views (FoVs). Moreover, observing OIs is usually in the head mounted display (HMD) without references. Therefore, an efficient blind quality assessment method, which is specifically designed for 360-degree images, is urgently desired. In this paper, motivated by the characteristics of the human visual system (HVS) and the viewing process of VR visual contents, we propose a novel and effective no-reference omnidirectional image quality assessment (NR OIQA) algorithm by Multi-Frequency Information and Local-Global Naturalness (MFILGN). Specifically, inspired by the frequency-dependent property of visual cortex, we first decompose the projected equirectangular projection (ERP) maps into wavelet subbands. Then, the entropy intensities of low and high frequency subbands are exploited to measure the multi-frequency information of OIs. Besides, except for considering the global naturalness of ERP maps, owing to the browsed FoVs, we extract the natural scene statistics features from each viewport image as the measure of local naturalness. With the proposed multi-frequency information measurement and local-global naturalness measurement, we utilize support vector regression as the final image quality regressor to train the quality evaluation model from visual quality-related features to human ratings. To our knowledge, the proposed model is the first no-reference quality assessment method for 360-degreee images that combines multi-frequency information and image naturalness. Experimental results on two publicly available OIQA databases demonstrate that our proposed MFILGN outperforms state-of-the-art approaches

    Study of saliency in objective video quality assessment

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    Reliably predicting video quality as perceived by humans remains challenging and is of high practical relevance. A significant research trend is to investigate visual saliency and its implications for video quality assessment. Fundamental problems regarding how to acquire reliable eye-tracking data for the purpose of video quality research and how saliency should be incorporated in objective video quality metrics (VQMs) are largely unsolved. In this paper, we propose a refined methodology for reliably collecting eye-tracking data, which essentially eliminates bias induced by each subject having to view multiple variations of the same scene in a conventional experiment. We performed a large-scale eye-tracking experiment that involved 160 human observers and 160 video stimuli distorted with different distortion types at various degradation levels. The measured saliency was integrated into several best known VQMs in the literature. With the assurance of the reliability of the saliency data, we thoroughly assessed the capabilities of saliency in improving the performance of VQMs, and devised a novel approach for optimal use of saliency in VQMs. We also evaluated to what extent the state-of-the-art computational saliency models can improve VQMs in comparison to the improvement achieved by using “ground truth” eye-tracking data. The eye-tracking database is made publicly available to the research community

    Stars in their eyes: What eye-tracking reveal about multimedia perceptual quality

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    Perceptual multimedia quality is of paramount importance to the continued take-up and proliferation of multimedia applications: users will not use and pay for applications if they are perceived to be of low quality. Whilst traditionally distributed multimedia quality has been characterised by Quality of Service (QoS) parameters, these neglect the user perspective of the issue of quality. In order to redress this shortcoming, we characterise the user multimedia perspective using the Quality of Perception (QoP) metric, which encompasses not only a user’s satisfaction with the quality of a multimedia presentation, but also his/her ability to analyse, synthesise and assimilate informational content of multimedia. In recognition of the fact that monitoring eye movements offers insights into visual perception, as well as the associated attention mechanisms and cognitive processes, this paper reports on the results of a study investigating the impact of differing multimedia presentation frame rates on user QoP and eye path data. Our results show that provision of higher frame rates, usually assumed to provide better multimedia presentation quality, do not significantly impact upon the median coordinate value of eye path data. Moreover, higher frame rates do not significantly increase level of participant information assimilation, although they do significantly improve overall user enjoyment and quality perception of the multimedia content being shown
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