1,942 research outputs found
A spatial/temporal relation computing technology for multimedia presentation designs
[[abstract]]Relations among temporal intervals can be used to assist the automatic generation of multimedia presentations. In this paper, we analyze the domains of interval temporal relations. A set of algorithms is proposed to derive reasonable relations between intervals. Possible conflicts in the user specification are firstly detected and eliminated. Our mechanism then constructs partial order relations among temporal intervals before the presentation time chart is built. The algorithm is extended for objects in an arbitrary n-dimensional space. Thus, presentation layouts in a 2-D space, or Virtual Reality object representations in a 3-D space can be constructed. We use our algorithms to design a reasoning system that generates the schedule and layout of multimedia presentations. The main contributions of this paper are in its theoretical analysis of interval relation composition and a systematic approach for automation. We hope that, with our analysis and algorithms, the knowledge underlying temporal interval relations can be used in many computer applications, especially those in multimedia computing.[[conferencetype]]國際[[conferencedate]]19980106~19980109[[booktype]]紙本[[conferencelocation]]Kohala Coast, HI, US
An ICON programming technique for multimedia presentation designs
[[abstract]]Relations among temporal intervals can be used to assist the automatic generation of multimedia presentations. The authors analyze the domains of interval temporal relations. A set of algorithms is proposed to derive reasonable relations between intervals. Possible conflicts in the user specification are firstly detected and eliminated. The mechanism then constructs partial order relations among temporal intervals before the presentation time chart is built. The algorithm is extended for objects in an arbitrary n-dimensional space. Thus, presentation layouts in 2D space, or virtual reality object representations in 3D space can be constructed. They use the algorithms to design a reasoning system that generates the schedule and layout of multimedia presentations.[[conferencetype]]國際[[conferencedate]]19971028~19971031[[booktype]]紙本[[conferencelocation]]Beijing, Chin
Toward a generic spatial/temporal computation model for multimedia presentations
[[abstract]]Relations among temporal intervals can be used to assist the automatic generation of multimedia presentations. The authors analyze the domains of interval temporal relations. A set of algorithms is proposed to derive reasonable relations between intervals. Possible conflicts in the user specification are firstly detected and eliminated. The mechanism then constructs partial order relations among temporal intervals before the presentation time chart is built. The algorithm is extended for objects in an arbitrary n-dimensional space. Thus, presentation layouts in 2-D space, or virtual reality object representations in 3-D space can be constructed. They use their algorithms to design a reasoning system that generates the schedule and layout of multimedia presentations[[conferencetype]]國際[[conferencedate]]19970603~19970606[[conferencelocation]]Ottawa, Ont., Canad
A VISUAL DESIGN METHOD AND ITS APPLICATION TO HIGH RELIABILITY HYPERMEDIA SYSTEMS
This work addresses the problem of the production of hypermedia
documentation for applications that require high reliability, particularly
technical documentation in safety critical industries. One requirement of this
application area is for the availability of a task-based organisation, which
can guide and monitor such activities as maintenance and repair. In safety
critical applications there must be some guarantee that such sequences are
correctly presented. Conventional structuring and design methods for
hypermedia systems do not allow such guarantees to be made. A formal
design method that is based on a process algebra is proposed as a solution
to this problem. Design methods of this kind need to be accessible to
information designers. This is achieved by use of a technique already
familiar to them: the storyboard. By development of a storyboard notation
that is syntactically equivalent to a process algebra a bridge is made
between information design and computer science, allowing formal analysis
and refinement of the specification drafted by information designers.
Process algebras produce imperative structures that do not map easily into
the declarative formats used for some hypermedia systems, but can be
translated into concurrent programs. This translation process, into a
language developed by the author, called ClassiC, is illustrated and the
properties that make ClassiC a suitable implementation target discussed.
Other possible implementation targets are evaluated, and a comparative
illustration given of translation into another likely target, Java
Processing Structured Hypermedia : A Matter of Style
With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform interface to the wide variety of information sources available over the Internet. The full potential of the Web, however, can only be realized by building on the strengths of its underlying research fields. This book describes the areas of hypertext, multimedia, electronic publishing and the World Wide Web and points out fundamental similarities and differences in approaches towards the processing of information. It gives an overview of the dominant models and tools developed in these fields and describes the key interrelationships and mutual incompatibilities. In addition to a formal specification of a selection of these models, the book discusses the impact of the models described on the software architectures that have been developed for processing hypermedia documents. Two example hypermedia architectures are described in more detail: the DejaVu object-oriented hypermedia framework, developed at the VU, and CWI's Berlage environment for time-based hypermedia document transformations
Shape-based Image Retrieval Using Spatio-temporal Relation Computations
[[abstract]]Content-based retrieval of multimedia information is one of the most difficult research topics in multimedia computing and information retrieval. In this paper, we present a visual system which allows content-based retrieval of still image. The recognition algorithms we used are based on spatio-temporal relations. Two approaches and algorithms were developed based on the similarity between polygons. The system is incorporated with a visual interface which allows the user to specify polygons as the shape specification of pictures. The preliminary experience shows that, within an image database containing about 300 bitmapped images, the system is able to retrieve correct information of a high satisfaction.[[notice]]補正完
Dagstuhl News January - December 2000
"Dagstuhl News" is a publication edited especially for the members of the Foundation "Informatikzentrum Schloss Dagstuhl" to thank them for their support. The News give a summary of the scientific work being done in Dagstuhl. Each Dagstuhl Seminar is presented by a small abstract describing the contents and scientific highlights of the seminar as well as the perspectives or challenges of the research topic
A Web-Based Collaborative Multimedia Presentation Document System
With the distributed and rapidly increasing volume of data and expeditious development of modern web browsers, web browsers have become a possible legitimate vehicle for remote interactive multimedia presentation and collaboration, especially for geographically dispersed teams. To our knowledge, although there are a large number of applications developed for these purposes, there are some drawbacks in prior work including the lack of interactive controls of presentation flows, general-purpose collaboration support on multimedia, and efficient and precise replay of presentations.
To fill the research gaps in prior work, in this dissertation, we propose a web-based multimedia collaborative presentation document system, which models a presentation as media resources together with a stream of media events, attached to associated media objects. It represents presentation flows and collaboration actions in events, implements temporal and spatial scheduling on multimedia objects, and supports real-time interactive control of the predefined schedules. As all events are represented by simple messages with an object-prioritized approach, our platform can also support fine-grained precise replay of presentations. Hundreds of kilobytes could be enough to store the events in a collaborative presentation session for accurate replays, compared with hundreds of megabytes in screen recording tools with a pixel-based replay mechanism
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