1,546 research outputs found

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

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    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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    Design of an integrated environment for adaptive multimedia document presentation through real time monitoring

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    The retrieval of multimedia objects is influenced by factor such as throughput and maximum delay offered by the network, and has to be carried out in accordance with the specification of object relationships. Many current network architectures address QoS from a provider' s point of view and analyze network performance, failing to comprehensively address the quality needs of applications. The work presented in this paper concerns the development of an integrated environment for creation and retrieval of multimedia documents, that intends to preserve the coherence between the different media, even when the process is confronted with a temporary lack of communication resources. This environment implements a communication system that, address QoS from the application's point of view and can help in handling variations in network resources availability through a real-time monitoring over these object relationships

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    A Unified Specification Framework for Spatiotemporal Communication

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    Traditionally, network communication entailed the delivery of messages to specific network addresses. As computers acquired multimedia capabilities, new applications such as video broadcasting dictated the need for real-time quality of service guarantees and delivery to multiple recipients. In light of this, a subtle transition took place as a subset of IP addresses evolved into a group-naming scheme and best-effort delivery became subjugated to temporal constraints. With recent developments in mobile and sensor networks new applications are being considered in which physical locations and even temporal coordinates play a role in identifying the set of desired recipients. Other applications involved in the delivery of spatiotemporal services are pointing to increasingly sophisticated ways in which the name, time, and space dimensions can be engaged in specifying the recipients of a given message. In this paper we explore the extent to which these and other techniques for implicit and explicit specification of the recipient list can be brought under a single unified frame-work. The proposed framework is shown to be expressive enough so as to offer precise specifications for ex-isting communication mechanisms. More importantly, its analysis suggests novel forms of communication relevant to the emerging areas of spatiotemporal service provision in sensor and mobile networks
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