9,034 research outputs found
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
Simulation verification techniques study
Results are summarized of the simulation verification techniques study which consisted of two tasks: to develop techniques for simulator hardware checkout and to develop techniques for simulation performance verification (validation). The hardware verification task involved definition of simulation hardware (hardware units and integrated simulator configurations), survey of current hardware self-test techniques, and definition of hardware and software techniques for checkout of simulator subsystems. The performance verification task included definition of simulation performance parameters (and critical performance parameters), definition of methods for establishing standards of performance (sources of reference data or validation), and definition of methods for validating performance. Both major tasks included definition of verification software and assessment of verification data base impact. An annotated bibliography of all documents generated during this study is provided
Improving early design stage timing modeling in multicore based real-time systems
This paper presents a modelling approach for the timing behavior of real-time embedded systems (RTES) in early design phases. The model focuses on multicore processors - accepted as the next computing platform for RTES - and in particular it predicts the contention tasks suffer in the access to multicore on-chip shared resources. The model
presents the key properties of not requiring the application's source code or binary and having high-accuracy and low overhead. The former is of paramount importance in those common scenarios in which several software suppliers work in parallel implementing different applications for a system integrator, subject to different intellectual property (IP) constraints. Our model helps reducing the risk of exceeding the assigned budgets for each application in late design
stages and its associated costs.This work has received funding from the European Space
Agency under Project Reference AO=17722=13=NL=LvH,
and has also been supported by the Spanish Ministry of
Science and Innovation grant TIN2015-65316-P. Jaume Abella
has been partially supported by the MINECO under Ramon y Cajal postdoctoral fellowship number RYC-2013-14717.Peer ReviewedPostprint (author's final draft
Performance Debugging and Tuning using an Instruction-Set Simulator
Instruction-set simulators allow programmers a detailed level of insight into,
and control over, the execution of a program, including parallel programs and
operating systems. In principle, instruction set simulation can model any
target computer and gather any statistic. Furthermore, such simulators are
usually portable, independent of compiler tools, and deterministic-allowing
bugs to be recreated or measurements repeated. Though often viewed as being
too slow for use as a general programming tool, in the last several years
their performance has improved considerably.
We describe SIMICS, an instruction set simulator of SPARC-based
multiprocessors developed at SICS, in its rĂ´le as a general programming tool.
We discuss some of the benefits of using a tool such as SIMICS to support
various tasks in software engineering, including debugging, testing, analysis,
and performance tuning. We present in some detail two test cases, where we've
used SimICS to support analysis and performance tuning of two applications,
Penny and EQNTOTT. This work resulted in improved parallelism in, and
understanding of, Penny, as well as a performance improvement for EQNTOTT of
over a magnitude. We also present some early work on analyzing SPARC/Linux,
demonstrating the ability of tools like SimICS to analyze operating systems
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