653 research outputs found
Digital Image Access & Retrieval
The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio
Video processing for panoramic streaming using HEVC and its scalable extensions
Panoramic streaming is a particular way of video streaming where an arbitrary Region-of-Interest (RoI) is transmitted from a high-spatial resolution video, i.e. a video covering a very âwide-angleâ (much larger than the human field-of-view â e.g. 360°). Some transport schemes for panoramic video delivery have been proposed and demonstrated within the past decade, which allow users to navigate interactively within the high-resolution videos. With the recent advances of head mounted displays, consumers may soon have immersive and sufficiently convenient end devices at reach, which could lead to an increasing demand for panoramic video experiences. The solution proposed within this paper is built upon tile-based panoramic streaming, where users receive a set of tiles that match their RoI, and consists in a low-complexity compressed domain video processing technique for using H.265/HEVC and its scalable extensions (H.265/SHVC and H.265/MV-HEVC). The proposed technique generates a single video bitstream out of the selected tiles so that a single hardware decoder can be used. It overcomes the scalability issue of previous solutions not using tiles and the battery consumption issue inherent of tile-based panorama streaming, where multiple parallel software decoders are used. In addition, the described technique is capable of reducing peak streaming bitrate during changes of the RoI, which is crucial for allowing a truly immersive and low latency video experience. Besides, it makes it possible to use Open GOP structures without incurring any playback interruption at switching events, which provides a better compression efficiency compared to closed GOP structures
Web 3D for Public, Environmental and Occupational Health: Early Examples from Second LifeÂź
Over the past three years (2006-2008), the medical/health and public health communities have shown a growing interest in using online 3D virtual worlds like Second LifeÂź (http://secondlife.com/) for health education, community outreach, training and simulations purposes. 3D virtual worlds are seen as the precursors of âWeb 3Dâ, the next major iteration of the Internet that will follow in the coming years. This paper provides a tour of several flagship Web 3D experiences in Second LifeÂź, including Play2Train Islands (emergency preparedness training), the US Centers for Disease Control and PreventionâCDC Island (public health), Karuna Island (AIDS support and information), Tox Town at Virtual NLM Island (US National Library of Medicine - environmental health), and Jeffersonâs Occupational Therapy Center. We also discuss the potential and future of Web 3D. These are still early days of 3D virtual worlds, and there are still many more untapped potentials and affordances of 3D virtual worlds that are yet to be explored, as the technology matures further and improves over the coming months and years
MASCOT : metadata for advanced scalable video coding tools : final report
The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project
Web 3D for Public, Environmental and Occupational Health: Early Examples from Second LifeÂź
Over the past three years (2006â2008), the medical/health and public health communities have shown a growing interest in using online 3D virtual worlds like Second LifeÂź (http://secondlife.com/) for health education, community outreach, training and simulations purposes. 3D virtual worlds are seen as the precursors of âWeb 3Dâ, the next major iteration of the Internet that will follow in the coming years. This paper provides a tour of several flagship Web 3D experiences in Second LifeÂź, including Play2Train Islands (emergency preparedness training), the US Centers for Disease Control and PreventionâCDC Island (public health), Karuna Island (AIDS support and information), Tox Town at Virtual NLM Island (US National Library of Medicine - environmental health), and Jeffersonâs Occupational Therapy Center. We also discuss the potential and future of Web 3D. These are still early days of 3D virtual worlds, and there are still many more untapped potentials and affordances of 3D virtual worlds that are yet to be explored, as the technology matures further and improves over the coming months and years
Linux-Box: DVB and VoD streaming over local area networks
Aquest treball tracta sobre un projecte comĂș anomenat Linux-Box portat a terme per diferents persones al departament de Telecomunicacions (IET) de la Universitat de Pisa. Linux-Box Ă©s un sistema dotat amb targetes TDT (DVB-T) i de televisiĂł per satĂšl·lit (DVB-S) que permet transmetre aquests senyals fins a un Ă mbit domĂšstic. MĂ©s endavant podria ser utilitzat en Ă mbits privats com les cases de clients o en institucions pĂșbliques com escoles, universitats, biblioteques i tambĂ© seria possible en Ă mbits empresarials. El projecte estĂ dividit en 4 apartats:
1. Ubuntu 6.06 LTS. Explica perquĂš sâutilitza Ubuntu en el projecte. A mĂ©s
tambĂ© sâexplica de forma breu que Ă©s Linux i les distribucions mĂ©s utilitzades.
2. Multimedia Network Protocols: sâexpliquen els diferents protocols desde la capa de xarxa fins la capa dâaplicaciĂł que sâutilitzen en el projecte Linux-Box.
Aquests protocols sĂłn utilitzats tant en streaming, com en anunciaciĂł,
unicast/multicast, encapsulat de vĂdeo i codecs. Els diversos temes tractats aquĂ
es fan amb el propĂČsit de comparar i no nomĂ©s com a recerca teĂČrica. A la fi es
veuen els programes utilitzats en el projecte per analitzar el trĂ fic de la xarxa.
3. Linux-Box: sâexplica el funcionament i els objectius globals del projecte. Es
dedica un sub-apartat a âVideoLan - VLCâ part important a nivell de sofware. MĂ©s
endavant es parla de les caracterĂstiques de la Linux-Box de forma acurada:
streaming de VoD i senyals de TV i sâanalitzen els problemes coneguts i les
seves solucions proposades. A la fi sâenumeren els llenguatges de programaciĂł
utilitzats al projecte i en quina part sâutilitzen. Observarem que Ă©s una aplicaciĂł
on diversos llenguatges de programaciĂł estan contĂnuament solapats.
4. Developed Part: es posa en prĂ ctica la teoria estudiada a la resta del treball.
EstĂ dividida en 4 seccions:
Desenvolupar una aplicaciĂł en codi C per convertir la llista de Canals
(tant terrestre com de satÚl·lit) en format XML.
Una secciĂł dedicada al streaming de Canals de TV a la pĂ gina web principal.
Un anĂ lisis profund dels paquets creats per la Linux-Box i la seva activitat a la xarxa.
Finalment sâanalitzen els diferents scripts i les seves configuracions.
Alguns sĂłn Ăștils per a un futur desenvolupament i dâaltres sâutilitzen en
seccions prĂšvies.
5. Conclusions: contĂ© les conclusions i lĂnies futures. El projecte compta amb
diverses opcions que encara poden ser implementades i estudiades. AquĂ
exposem les nostres interpretacions i possibles lĂnies futures dâestudi
Description-driven Adaptation of Media Resources
The current multimedia landscape is characterized by a significant diversity in terms of available media formats, network technologies, and device properties. This heterogeneity has resulted in a number of new challenges, such as providing universal access to multimedia content. A solution for this diversity is the use of scalable bit streams, as well as the deployment of a complementary system that is capable of adapting scalable bit streams to the constraints imposed by a particular usage environment (e.g., the limited screen resolution of a mobile device). This dissertation investigates the use of an XML-driven (Extensible Markup Language) framework for the format-independent adaptation of scalable bit streams. Using this approach, the structure of a bit stream is first translated into an XML description. In a next step, the resulting XML description is transformed to reflect a desired adaptation of the bit stream. Finally, the transformed XML description is used to create an adapted bit stream that is suited for playback in the targeted usage environment. The main contribution of this dissertation is BFlavor, a new tool for exposing the syntax of binary media resources as an XML description. Its development was inspired by two other technologies, i.e. MPEG-21 BSDL (Bitstream Syntax Description Language) and XFlavor (Formal Language for Audio-Visual Object Representation, extended with XML features). Although created from a different point of view, both languages offer solutions for translating the syntax of a media resource into an XML representation for further processing. BFlavor (BSDL+XFlavor) harmonizes the two technologies by combining their strengths and eliminating their weaknesses. The expressive power and performance of a BFlavor-based content adaptation chain, compared to tool chains entirely based on either BSDL or XFlavor, were investigated by several experiments. One series of experiments targeted the exploitation of multi-layered temporal scalability in H.264/AVC, paying particular attention to the use of sub-sequences and hierarchical coding patterns, as well as to the use of metadata messages to communicate the bit stream structure to the adaptation logic. BFlavor was the only tool to offer an elegant and practical solution for XML-driven adaptation of H.264/AVC bit streams in the temporal domain
Linux-Box: DVB and VoD streaming over local area networks
Aquest treball tracta sobre un projecte comĂș anomenat Linux-Box portat a terme per diferents persones al departament de Telecomunicacions (IET) de la Universitat de Pisa. Linux-Box Ă©s un sistema dotat amb targetes TDT (DVB-T) i de televisiĂł per satĂšl·lit (DVB-S) que permet transmetre aquests senyals fins a un Ă mbit domĂšstic. MĂ©s endavant podria ser utilitzat en Ă mbits privats com les cases de clients o en institucions pĂșbliques com escoles, universitats, biblioteques i tambĂ© seria possible en Ă mbits empresarials. El projecte estĂ dividit en 4 apartats:
1. Ubuntu 6.06 LTS. Explica perquĂš sâutilitza Ubuntu en el projecte. A mĂ©s
tambĂ© sâexplica de forma breu que Ă©s Linux i les distribucions mĂ©s utilitzades.
2. Multimedia Network Protocols: sâexpliquen els diferents protocols desde la capa de xarxa fins la capa dâaplicaciĂł que sâutilitzen en el projecte Linux-Box.
Aquests protocols sĂłn utilitzats tant en streaming, com en anunciaciĂł,
unicast/multicast, encapsulat de vĂdeo i codecs. Els diversos temes tractats aquĂ
es fan amb el propĂČsit de comparar i no nomĂ©s com a recerca teĂČrica. A la fi es
veuen els programes utilitzats en el projecte per analitzar el trĂ fic de la xarxa.
3. Linux-Box: sâexplica el funcionament i els objectius globals del projecte. Es
dedica un sub-apartat a âVideoLan - VLCâ part important a nivell de sofware. MĂ©s
endavant es parla de les caracterĂstiques de la Linux-Box de forma acurada:
streaming de VoD i senyals de TV i sâanalitzen els problemes coneguts i les
seves solucions proposades. A la fi sâenumeren els llenguatges de programaciĂł
utilitzats al projecte i en quina part sâutilitzen. Observarem que Ă©s una aplicaciĂł
on diversos llenguatges de programaciĂł estan contĂnuament solapats.
4. Developed Part: es posa en prĂ ctica la teoria estudiada a la resta del treball.
EstĂ dividida en 4 seccions:
ï· Desenvolupar una aplicaciĂł en codi C per convertir la llista de Canals
(tant terrestre com de satÚl·lit) en format XML.
ï· Una secciĂł dedicada al streaming de Canals de TV a la pĂ gina web principal.
ï· Un anĂ lisis profund dels paquets creats per la Linux-Box i la seva activitat a la xarxa.
ï· Finalment sâanalitzen els diferents scripts i les seves configuracions.
Alguns sĂłn Ăștils per a un futur desenvolupament i dâaltres sâutilitzen en
seccions prĂšvies.
5. Conclusions: contĂ© les conclusions i lĂnies futures. El projecte compta amb
diverses opcions que encara poden ser implementades i estudiades. AquĂ
exposem les nostres interpretacions i possibles lĂnies futures dâestudi
- âŠ