98 research outputs found

    PREFERENCE-AWARE TASK ASSIGNMENT IN MOBILE CROWDSENSING

    Get PDF
    Mobile crowdsensing (MCS) is an emerging form of crowdsourcing, which facilitates the sensing data collection with the help of mobile participants (workers). A central problem in MCS is the assignment of sensing tasks to workers. Existing work in the field mostly seek a system-level optimization of task assignments (e.g., maximize the number of completed tasks, minimize the total distance traveled by workers) without considering individual preferences of task requesters and workers. However, users may be reluctant to participate in MCS campaigns that disregard their preferences. In this dissertation, we argue that user preferences should be a primary concern in the task assignment process for an MCS campaign to be effective, and we develop preference-aware task assignment (PTA) mechanisms for five different MCS settings. Since the PTA problem is computationally hard in most of these settings, we present efficient approximation and heuristic algorithms. Extensive simulations performed on synthetic and real data sets validate our theoretical results, and demonstrate that the proposed algorithms produce near-optimal solutions in terms of preference-awareness, outperforming the state-of-the-art assignment algorithms by a wide margin in most cases

    Optimal Order Assignment with Minimum Wage Consideration (OOAMWC)

    Get PDF
    While the application of crowdsourcing has increased over the years, the technology experiences various issues during implementation. Examples of some of the issues that affect crowdsourcing include task assignment, profit maximizations, as well as time window issues. In some instances addressing some of the issues results in the other issues being overlooked. An example is when assigning tasks to workers, the profits of the workers might not be considered and this ends up affecting the profit maximization aspect. Various algorithms have been proposed to address the task assignment, profit maximizations, and time window issues. However, these algorithms address the issues individually and this results in the occurrence of the other noted issues. Therefore, this calls for the definition of a solution to address the task assignment issue while taking into consideration the time window issue and the minimum wage constraint. Additionally, the solution should address the profit maximization of not only the workers but also the platform and the clients of the platform. To evaluate the efficiency of the proposed solution, a comparison with the different implemented solutions to address individual issues is recommended. Comparing such solutions can provide insight into the efficiency of the proposed approach when addressing multiple issues affecting crowdsourcing

    Matching-based Hybrid Service Trading for Task Assignment over Dynamic Mobile Crowdsensing Networks

    Full text link
    By opportunistically engaging mobile users (workers), mobile crowdsensing (MCS) networks have emerged as important approach to facilitate sharing of sensed/gathered data of heterogeneous mobile devices. To assign tasks among workers and ensure low overheads, a series of stable matching mechanisms is introduced in this paper, which are integrated into a novel hybrid service trading paradigm consisting of futures trading mode and spot trading mode to ensure seamless MCS service provisioning. In the futures trading mode, we determine a set of long-term workers for each task through an overbooking-enabled in-advance many-to-many matching (OIA3M) mechanism, while characterizing the associated risks under statistical analysis. In the spot trading mode, we investigate the impact of fluctuations in long-term workers' resources on the violation of service quality requirements of tasks, and formalize a spot trading mode for tasks with violated service quality requirements under practical budget constraints, where the task-worker mapping is carried out via onsite many-to-many matching (O3M) and onsite many-to-one matching (OMOM). We theoretically show that our proposed matching mechanisms satisfy stability, individual rationality, fairness and computational efficiency. Comprehensive evaluations also verify the satisfaction of these properties under practical network settings, while revealing commendable performance on running time, participators' interactions, and service quality

    Consent-driven data use in crowdsensing platforms: When data reuse meets privacy-preservation

    Get PDF
    International audienceCrowdsensing is an essential element of the IoT; it allows gathering massive data across time and space to feed our environmental knowledge, and to link such knowledge to user behavior. However, there are major obstacles to crowdsensing, including the preservation of privacy. The consideration of privacy in crowdsensing systems has led to two main approaches, sometimes combined, which are, respectively, to trade privacy for rewards, and to take advantage of privacy-enhancing technologies "anonymizing" the collected data. Although relevant, we claim that these approaches do not sufficiently take into account the users' own tolerance to the use of the data provided, so that the crowdsensing system guarantees users the expected level of confidentiality as well as fosters the use of crowdsensing data for different tasks. To this end, we introduce the-completeness property, which ensures that the data provided can be used for all the tasks to which their owners consent as long as they are analyzed with − 1 other sources, and that no privacy violations can occur due to the related contribution of users with less stringent privacy requirements. The challenge, therefore, is to ensure-completeness when analyzing the data while allowing the data to be used for as many tasks as possible and promoting the accuracy of the resulting knowledge. We address this challenge with a clustering algorithm sensitive to the data distribution, which is shown to optimize data reuse and utility using a dataset from a deployed crowdsensing application

    Delivering IoT Services in Smart Cities and Environmental Monitoring through Collective Awareness, Mobile Crowdsensing and Open Data

    Get PDF
    The Internet of Things (IoT) is the paradigm that allows us to interact with the real world by means of networking-enabled devices and convert physical phenomena into valuable digital knowledge. Such a rapidly evolving field leveraged the explosion of a number of technologies, standards and platforms. Consequently, different IoT ecosystems behave as closed islands and do not interoperate with each other, thus the potential of the number of connected objects in the world is far from being totally unleashed. Typically, research efforts in tackling such challenge tend to propose a new IoT platforms or standards, however, such solutions find obstacles in keeping up the pace at which the field is evolving. Our work is different, in that it originates from the following observation: in use cases that depend on common phenomena such as Smart Cities or environmental monitoring a lot of useful data for applications is already in place somewhere or devices capable of collecting such data are already deployed. For such scenarios, we propose and study the use of Collective Awareness Paradigms (CAP), which offload data collection to a crowd of participants. We bring three main contributions: we study the feasibility of using Open Data coming from heterogeneous sources, focusing particularly on crowdsourced and user-contributed data that has the drawback of being incomplete and we then propose a State-of-the-Art algorith that automatically classifies raw crowdsourced sensor data; we design a data collection framework that uses Mobile Crowdsensing (MCS) and puts the participants and the stakeholders in a coordinated interaction together with a distributed data collection algorithm that prevents the users from collecting too much or too less data; (3) we design a Service Oriented Architecture that constitutes a unique interface to the raw data collected through CAPs through their aggregation into ad-hoc services, moreover, we provide a prototype implementation

    A Semi-supervised Sensing Rate Learning based CMAB Scheme to Combat COVID-19 by Trustful Data Collection in the Crowd

    Full text link
    Mobile CrowdSensing (MCS), through employing considerable workers to sense and collect data in a participatory manner, has been recognized as a promising paradigm for building many large-scale applications in a cost-effective way, such as combating COVID-19. The recruitment of trustworthy and high-quality workers is an important research issue for MCS. Previous studies assume that the qualities of workers are known in advance, or the platform knows the qualities of workers once it receives their collected data. In reality, to reduce their costs and thus maximize revenue, many strategic workers do not perform their sensing tasks honestly and report fake data to the platform. So, it is very hard for the platform to evaluate the authenticity of the received data. In this paper, an incentive mechanism named Semi-supervision based Combinatorial Multi-Armed Bandit reverse Auction (SCMABA) is proposed to solve the recruitment problem of multiple unknown and strategic workers in MCS. First, we model the worker recruitment as a multi-armed bandit reverse auction problem, and design an UCB-based algorithm to separate the exploration and exploitation, considering the Sensing Rates (SRs) of recruited workers as the gain of the bandit. Next, a Semi-supervised Sensing Rate Learning (SSRL) approach is proposed to quickly and accurately obtain the workers' SRs, which consists of two phases, supervision and self-supervision. Last, SCMABA is designed organically combining the SRs acquisition mechanism with multi-armed bandit reverse auction, where supervised SR learning is used in the exploration, and the self-supervised one is used in the exploitation. We prove that our SCMABA achieves truthfulness and individual rationality. Additionally, we exhibit outstanding performances of the SCMABA mechanism through in-depth simulations of real-world data traces.Comment: 18 pages, 14 figure

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

    Full text link
    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa
    corecore