311 research outputs found

    Binary pattern tile set synthesis is NP-hard

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    In the field of algorithmic self-assembly, a long-standing unproven conjecture has been that of the NP-hardness of binary pattern tile set synthesis (2-PATS). The kk-PATS problem is that of designing a tile assembly system with the smallest number of tile types which will self-assemble an input pattern of kk colors. Of both theoretical and practical significance, kk-PATS has been studied in a series of papers which have shown kk-PATS to be NP-hard for k=60k = 60, k=29k = 29, and then k=11k = 11. In this paper, we close the fundamental conjecture that 2-PATS is NP-hard, concluding this line of study. While most of our proof relies on standard mathematical proof techniques, one crucial lemma makes use of a computer-assisted proof, which is a relatively novel but increasingly utilized paradigm for deriving proofs for complex mathematical problems. This tool is especially powerful for attacking combinatorial problems, as exemplified by the proof of the four color theorem by Appel and Haken (simplified later by Robertson, Sanders, Seymour, and Thomas) or the recent important advance on the Erd\H{o}s discrepancy problem by Konev and Lisitsa using computer programs. We utilize a massively parallel algorithm and thus turn an otherwise intractable portion of our proof into a program which requires approximately a year of computation time, bringing the use of computer-assisted proofs to a new scale. We fully detail the algorithm employed by our code, and make the code freely available online

    The Complexity of Fixed-Height Patterned Tile Self-Assembly

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    We characterize the complexity of the PATS problem for patterns of fixed height and color count in variants of the model where seed glues are either chosen or fixed and identical (so-called non-uniform and uniform variants). We prove that both variants are NP-complete for patterns of height 2 or more and admit O(n)-time algorithms for patterns of height 1. We also prove that if the height and number of colors in the pattern is fixed, the non-uniform variant admits a O(n)-time algorithm while the uniform variant remains NP-complete. The NP-completeness results use a new reduction from a constrained version of a problem on finite state transducers.Comment: An abstract version appears in the proceedings of CIAA 201

    Self-Assembly of Tiles: Theoretical Models, the Power of Signals, and Local Computing

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    DNA-based self-assembly is an autonomous process whereby a disordered system of DNA sequences forms an organized structure or pattern as a consequence of Watson-Crick complementarity of DNA sequences, without external direction. Here, we propose self-assembly (SA) hypergraph automata as an automata-theoretic model for patterned self-assembly. We investigate the computational power of SA-hypergraph automata and show that for every recognizable picture language, there exists an SA-hypergraph automaton that accepts this language. Conversely, we prove that for any restricted SA-hypergraph automaton, there exists a Wang Tile System, a model for recognizable picture languages, that accepts the same language. Moreover, we investigate the computational power of some variants of the Signal-passing Tile Assembly Model (STAM), as well as propose the concept of {\it Smart Tiles}, i.e., tiles with glues that can be activated or deactivated by signals, and which possess a limited amount of local computing capability. We demonstrate the potential of smart tiles to perform some robotic tasks such as replicating complex shapes

    The PATS Problem : Search Methods and Reliability

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    This work studies an NP-hard combinatorial optimisation problem, the Pattern self-Assembly Tile set Synthesis (PATS) problem, which stems from the field of DNA self-assembly. In this problem, we are given a coloured rectangular pattern as input, and the task is to find a minimal set of unit square tiles that self-assemble that pattern in the abstract Tile Assembly Model (aTAM). We present two new search methods for the PATS problem: a heuristic algorithm that conducts a search in the lattice of partitions of the input grid, and a declarative approach that uses the Answer Set Programming (ASP) paradigm. The former is based on a previous algorithm by Göös and Orponen (DNA 2010), and performs better in finding relatively small solutions even for quite large input patterns. The latter proves to find the optimal solution quickly in cases where it is small. In addition to the search procedures, we develop a method for estimating the reliability of solutions to the PATS problem from a stochastic point of view. It turns out that tile sets found by our procedures, as well as small tile sets in general, have a higher probability of error-free assembly compared to those that can be found by previous methods

    Self-assembly: modelling, simulation, and planning

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    Samoskládání je proces, při kterém se kolekce neuspořádaných částic samovolně orientuje do uspořádaného vzoru nebo funkční struktury bez působení vnější síly, pouze za pomoci lokálních interakcí mezi samotnými částicemi. Tato teze se zaměřuje na teorii dlaždicových samoskládacích systémů a jejich syntézu. Nejdříve je představena oblast výzkumu věnující se dlaždičovým samoskládacím systémům, a poté jsou důkladně popsány základní typy dlaždicových skládacích systémů, kterými jsou abstract Tile Assembly Model (aTAM ), kinetic Tile Assembly Model (kTAM ), a 2-Handed Assembly Model (2HAM ). Poté jsou představeny novější modely a modely se specifickým použitím. Dále je zahrnut stručný popis původu teorie dlaždicového samoskládání společně s krátkým popisem nedávného výzkumu. Dále jsou představeny dva obecné otevřené problémy dlaždicového samoskládání s hlavním zaměřením na problém Pattern Self-Assembly Tile Set Synthesis (PATS), což je NP-těžká kombinatorická optimalizační úloha. Nakonec je ukázán algoritmus Partition Search with Heuristics (PS-H ), který se používá k řešení problému PATS. Následovně jsou demonstrovány dvě aplikace, které byly vyvinuty pro podporu výzkumu abstraktních dlaždicových skládacích modelů a syntézy množin dlaždic pro samoskládání zadaných vzorů. První aplikace je schopná simulovat aTAM a 2HAM systémy ve 2D prostoru. Druhá aplikace je řešič PATS problému, který využívá algoritmu PS-H. Pro obě aplikace jsou popsány hlavní vlastnosti a návrhová rozhodnutí, která řídila jejich vývoj. Nakonec jsou předloženy výsledky několika experimentů. Jedna skupina experimentů byla zaměřena na ověření výpočetní náročnosti vyvinutých algoritmů pro simulátor. Druhá sada experimentů zkoumala vliv jednotlivých vlastností vzorů na vlastnosti dlaždicových systémů, které byly získány syntézou ze vzorů pomocí vyvinutého řešiče PATS problému. Bylo prokázáno, že algoritmus simulující aTAM systém má lineární časovou výpočetní náročnost, zatímco algoritmus simulující 2HAM systém má exponenciální časovou výpočetní náročnost, která navíc silně závisí na simulovaném systému. Aplikace pro řešení syntézy množiny dlaždic ze vzorů je schopna najít relativně malé řešení i pro velké zadané vzory, a to v přiměřeném čase.Self-assembly is the process in which a collection of disordered units organise themselves into ordered patterns or functional structures without any external direction, solely using local interactions among the components. This thesis focuses on the theory of tile-based self-assembly systems and their synthesis. First, an introduction to the study field of tile-based self-assembly systems are given, followed by a thorough description of common types of tile assembly systems such as abstract Tile Assembly Model (aTAM ), kinetic Tile Assembly Model (kTAM ), and 2-Handed Assembly Model (2HAM ). After that, various recently developed models and models with specific applications are listed. A brief summary of the origins of the tile-based self-assembly is also included together with a short review of recent results. Two general open problems are presented with the main focus on the Pattern Self-Assembly Tile Set Synthesis (PATS) problem, which is NP-hard combinatorial optimisation problem. Partition Search with Heuristics (PS-H ) algorithm is presented as it is used for solving the PATS problem. Next, two applications which were developed to study the abstract tile assembly models and the synthesis of tile sets for pattern self-assembly are introduced. The first application is a simulator capable of simulating aTAM and 2HAM systems in 2D. The second application is a solver of the PATS problem based around the PS-H algorithm. Main features and design decisions are described for both applications. Finally, results from several experiments are presented. One set of experiments were focused on verification of computation complexity of algorithms developed for the simulator, and the other set of experiments studied the influences of the properties of the pattern on the tile assembly system synthesised by our implementation of PATS problem solver. It was shown that the algorithm for simulating aTAM systems have linear computation time complexity, whereas the algorithm simulating 2HAM systems have exponential computation time complexity, which strongly varies based on the simulated system. The synthesiser application is capable of finding a relatively small solution even for quite large input patterns in reasonable amounts of time

    3-Color Bounded Patterned Self-assembly

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    Design Automation of Polyomino Set That Self-Assembles into a Desired Shape

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    The problem of finding the smallest DNA tile set that self-assembles into a desired pattern or shape is a research focus that has been investigated by many researchers. In this paper, we take a polyomino, which is a non-square element composed of several connected square units, as an element of assembly and consider the design problem of the minimal set of polyominoes that self-assembles into a desired shape. We developed a self-assembly simulator of polyominoes based on the agent-based Monte Carlo method, in which the potential energy among the polyominoes is evaluated and the simulation state is updated toward the direction to decrease the total potential. Aggregated polyominoes are represented as an agent, which can move, merge, and split during the simulation. In order to search the minimal set of polyominoes, two-step evaluation strategy is adopted, because of enormous search space including many parameters such as the shape, the size, and the glue types attached to the polyominoes. The feasibility of the proposed method is shown through three examples with different size and complexity
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