418 research outputs found

    Synchronous SSVEP Data Acquisition System

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    Steady State Visually Evoked Potentials have been known for several decades and theyappear in the primary visual cortex of brain as a result of light stimulation of the sense of sight. Inthis article a simple method for electroencephalographic data acquisition is presented. The system isbased on the DSM-51 unit connected to goggles with blinking diodes and Mindset-1000 EEG amplifierwith 16 channels. We present self-developed hardware and method of effective synchronization for thelight stimulation and brain activity recording

    Bacteria Hunt: Evaluating multi-paradigm BCI interaction

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    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated

    On the stimulus duty cycle in steady state visual evoked potential

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    Brain-computer interfaces (BCI) are useful devices that allow direct control of external devices using thoughts, i.e. brain's electrical activity. There are several BCI paradigms, of which steady state visual evoked potential (SSVEP) is the most commonly used due to its quick response and accuracy. SSVEP stimuli are typically generated by varying the luminance of a target for a set number of frames or display events. Conventionally, SSVEP based BCI paradigms use magnitude (amplitude) information from frequency domain but recently, SSVEP based BCI paradigms have begun to utilize phase information to discriminate between similar frequency targets. This paper will demonstrate that using a single frame to modulate a stimulus may lead to a bi-modal distribution of SSVEP as a consequence of a user attending both transition edges. This incoherence, while of less importance in traditional magnitude domain SSVEP BCIs becomes critical when phase is taken into account. An alternative modulation technique incorporating a 50% duty cycle is also a popular method for generating SSVEP stimuli but has a unimodal distribution due to user's forced attention to a single transition edge. This paper demonstrates that utilizing the second method results in significantly enhanced performance in information transfer rate in a phase discrimination SSVEP based BCI

    Electroencephalogram Signal Processing For Hybrid Brain Computer Interface Systems

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    The goal of this research was to evaluate and compare three types of brain computer interface (BCI) systems, P300, steady state visually evoked potentials (SSVEP) and Hybrid as virtual spelling paradigms. Hybrid BCI is an innovative approach to combine the P300 and SSVEP. However, it is challenging to process the resulting hybrid signals to extract both information simultaneously and effectively. The major step executed toward the advancement to modern BCI system was to move the BCI techniques from traditional LED system to electronic LCD monitor. Such a transition allows not only to develop the graphics of interest but also to generate objects flickering at different frequencies. There were pilot experiments performed for designing and tuning the parameters of the spelling paradigms including peak detection for different range of frequencies of SSVEP BCI, placement of objects on LCD monitor, design of the spelling keyboard, and window time for the SSVEP peak detection processing. All the experiments were devised to evaluate the performance in terms of the spelling accuracy, region error, and adjacency error among all of the paradigms: P300, SSVEP and Hybrid. Due to the different nature of P300 and SSVEP, designing a hybrid P300-SSVEP signal processing scheme demands significant amount of research work in this area. Eventually, two critical questions in hybrid BCl are: (1) which signal processing strategy can best measure the user\u27s intent and (2) what a suitable paradigm is to fuse these two techniques in a simple but effective way. In order to answer these questions, this project focused mainly on developing signal processing and classification technique for hybrid BCI. Hybrid BCI was implemented by extracting the specific information from brain signals, selecting optimum features which contain maximum discrimination information about the speller characters of our interest and by efficiently classifying the hybrid signals. The designed spellers were developed with the aim to improve quality of life of patients with disability by utilizing visually controlled BCI paradigms. The paradigms consist of electrodes to record electroencephalogram signal (EEG) during stimulation, a software to analyze the collected data, and a computing device where the subject’s EEG is the input to estimate the spelled character. Signal processing phase included preliminary tasks as preprocessing, feature extraction, and feature selection. Captured EEG data are usually a superposition of the signals of interest with other unwanted signals from muscles, and from non-biological artifacts. The accuracy of each trial and average accuracy for subjects were computed. Overall, the average accuracy of the P300 and SSVEP spelling paradigm was 84% and 68.5 %. P300 spelling paradigms have better accuracy than both the SSVEP and hybrid paradigm. Hybrid paradigm has the average accuracy of 79 %. However, hybrid system is faster in time and more soothing to look than other paradigms. This work is significant because it has great potential for improving the BCI research in design and application of clinically suitable speller paradigm

    Bacteria Hunt: A multimodal, multiparadigm BCI game

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    Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we developed the Bacteria Hunt game which can be played by keyboard and BCI, using SSVEP and relative alpha power. We conducted experiments in order to investigate what difference positive vs. negative neurofeedback would have on subjects’ relaxation states and how well the different BCI paradigms can be used together. We observed no significant difference in mean alpha band power, thus relaxation, and in user experience between the games applying positive and negative feedback. We also found that alpha power before SSVEP stimulation was significantly higher than alpha power during SSVEP stimulation indicating that there is some interference between the two BCI paradigms

    A portable EEG-BCI framework enhanced by machine learning techniques

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    Brain Computer Interfaces (BCIs) allow direct communication between the human brain and external devices through the processing and interpretation of brain signals. Indeed, BCI represents the ultimate achievement in human-machine interaction, eliminating all the intermediate physical steps between the intention of an action and its implementation. Electroencephalography (EEG) plays a key role in BCIs being the least invasive technique for capturing brain electrical activity. However, high performance devices turn out to be uncomfortable and of unpractical use outside dedicated facilities, mainly due to the use of many electrodes. Conversely, single-channel EEG devices made of fewer electrodes provide weak and noisy signals difficult to interpret. In this PhD thesis, a portable BCI prototype enhanced by machine learning techniques for the classification of brain signals — and in particular of Steady State Visual Evoked Potentials (SSVEPs) — is proposed. The current study embraces the design, realization, characterization, and optimization of a BCI built on top of a cost-effective single-channel EEG device. The results have been validated both in offline and online sessions thanks to the collaboration of volunteers equipped with the given prototype. Due to its usability, the proposed framework may broaden the range of state-of-the-art BCI applications

    Discrimination Between Control and Idle States in Asynchronous SSVEP-Based Brain Switches: A Pseudo-Key-Based Approach

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    A Brief Exposition on Brain-Computer Interface

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    Brain-Computer Interface is a technology that records brain signals and translates them into useful commands to operate a drone or a wheelchair. Drones are used in various applications such as aerial operations, where pilot’s presence is impossible. The BCI can also be used for patients suffering from brain diseases who lose their body control and are unable to move to satisfy their basic needs. By taking advantage of BCI and drone technology, algorithms for Mind-Controlled Unmanned Aerial System can be developed. This paper deals with the classification of BCI & UAV, methodologies of BCI, the framework of BCI, neuro-imaging methods, BCI headset options, BCI platforms, electrode types & their placement, and the result of feature extraction technique (FFT) with 72.5% accuracy

    Toward a semi-self-paced EEG brain computer interface: decoding initiation state from non-initiation state in dedicated time slots.

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    Brain computer interfaces (BCIs) offer a broad class of neurologically impaired individuals an alternative means to interact with the environment. Many BCIs are "synchronous" systems, in which the system sets the timing of the interaction and tries to infer what control command the subject is issuing at each prompting. In contrast, in "asynchronous" BCIs subjects pace the interaction and the system must determine when the subject's control command occurs. In this paper we propose a new idea for BCI which draws upon the strengths of both approaches. The subjects are externally paced and the BCI is able to determine when control commands are issued by decoding the subject's intention for initiating control in dedicated time slots. A single task with randomly interleaved trials was designed to test whether it can be used as stimulus for inducing initiation and non-initiation states when the sensory and motor requirements for the two types of trials are very nearly identical. Further, the essential problem on the discrimination between initiation state and non-initiation state was studied. We tested the ability of EEG spectral power to distinguish between these two states. Among the four standard EEG frequency bands, beta band power recorded over parietal-occipital cortices provided the best performance, achieving an average accuracy of 86% for the correct classification of initiation and non-initiation states. Moreover, delta band power recorded over parietal and motor areas yielded a good performance and thus could also be used as an alternative feature to discriminate these two mental states. The results demonstrate the viability of our proposed idea for a BCI design based on conventional EEG features. Our proposal offers the potential to mitigate the signal detection challenges of fully asynchronous BCIs, while providing greater flexibility to the subject than traditional synchronous BCIs
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