2,982 research outputs found

    Parallel discrete event simulation: A shared memory approach

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    With traditional event list techniques, evaluating a detailed discrete event simulation model can often require hours or even days of computation time. Parallel simulation mimics the interacting servers and queues of a real system by assigning each simulated entity to a processor. By eliminating the event list and maintaining only sufficient synchronization to insure causality, parallel simulation can potentially provide speedups that are linear in the number of processors. A set of shared memory experiments is presented using the Chandy-Misra distributed simulation algorithm to simulate networks of queues. Parameters include queueing network topology and routing probabilities, number of processors, and assignment of network nodes to processors. These experiments show that Chandy-Misra distributed simulation is a questionable alternative to sequential simulation of most queueing network models

    Parallel Discrete Event Simulation with Erlang

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    Discrete Event Simulation (DES) is a widely used technique in which the state of the simulator is updated by events happening at discrete points in time (hence the name). DES is used to model and analyze many kinds of systems, including computer architectures, communication networks, street traffic, and others. Parallel and Distributed Simulation (PADS) aims at improving the efficiency of DES by partitioning the simulation model across multiple processing elements, in order to enabling larger and/or more detailed studies to be carried out. The interest on PADS is increasing since the widespread availability of multicore processors and affordable high performance computing clusters. However, designing parallel simulation models requires considerable expertise, the result being that PADS techniques are not as widespread as they could be. In this paper we describe ErlangTW, a parallel simulation middleware based on the Time Warp synchronization protocol. ErlangTW is entirely written in Erlang, a concurrent, functional programming language specifically targeted at building distributed systems. We argue that writing parallel simulation models in Erlang is considerably easier than using conventional programming languages. Moreover, ErlangTW allows simulation models to be executed either on single-core, multicore and distributed computing architectures. We describe the design and prototype implementation of ErlangTW, and report some preliminary performance results on multicore and distributed architectures using the well known PHOLD benchmark.Comment: Proceedings of ACM SIGPLAN Workshop on Functional High-Performance Computing (FHPC 2012) in conjunction with ICFP 2012. ISBN: 978-1-4503-1577-

    StochKit-FF: Efficient Systems Biology on Multicore Architectures

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    The stochastic modelling of biological systems is an informative, and in some cases, very adequate technique, which may however result in being more expensive than other modelling approaches, such as differential equations. We present StochKit-FF, a parallel version of StochKit, a reference toolkit for stochastic simulations. StochKit-FF is based on the FastFlow programming toolkit for multicores and exploits the novel concept of selective memory. We experiment StochKit-FF on a model of HIV infection dynamics, with the aim of extracting information from efficiently run experiments, here in terms of average and variance and, on a longer term, of more structured data.Comment: 14 pages + cover pag

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Object-Oriented Programming and Parallelism

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    Initially, object-orientation and parallelism originated and developed as separate and relatively independent areas. During the last decade, however, more and more researchers were attracted by the benefits from a potential marriage of the two powerful paradigms. Numerous research projects and an increasing number of practical applications were aimed at different forms of amalgamation of parallelism with object-orientation. It has been realized that parallelism is a inherently needed enhancement for the traditional object-oriented programming (OOP) paradigm, and that object orientation can add significant flexibility to the parallel programming paradigm

    Object-Oriented Programming and Parallelism

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    Initially, object-orientation and parallelism originated and developed as separate and relatively independent areas. During the last decade, however, more and more researchers were attracted by the benefits from a potential marriage of the two powerful paradigms. Numerous research projects and an increasing number of practical applications were aimed at different forms of amalgamation of parallelism with object-orientation. It has been realized that parallelism is a inherently needed enhancement for the traditional object-oriented programming (OOP) paradigm, and that object orientation can add significant flexibility to the parallel programming paradigm

    Web-based simulation of systems described by partial differential equations

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    Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. M. Alfonseca, and, H. Vangheluwe, "Web-based simulation of systems described by partial differential equations", in Proceedings of the Winter Simulation Conference, 2001, pp. 629 - 636.This paper describes how to take advantage of Internet services and object technology to solve 2D partial differential equations (PDEs) in a distributed manner. This is accomplished by means of a distributed object oriented continuous simulation language designed by our research group, called OOCSMP, and a Java (and C++) generating compiler for this language (called C-OOL). We also describe a graphical mesh generator, which produces OOCSMP code. The mesh generator may be invoked from the simulation model allowing the generation of domains and meshes during model execution. The simulation of heating moving pieces is shown, in the single machine case, and in the distributed caseThis paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project number TEL1999-018
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