96 research outputs found

    Octopus-inspired adhesive skins for intelligent and rapidly switchable underwater adhesion

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    The octopus couples controllable adhesives with intricately embedded sensing, processing, and control to manipulate underwater objects. Current synthetic adhesiveā€“based manipulators are typically manually operated without sensing or control and can be slow to activate and release adhesion, which limits system-level manipulation. Here, we couple switchable, octopus-inspired adhesives with embedded sensing, processing, and control for robust underwater manipulation. Adhesion strength is switched over 450Ɨ from the ON to OFF state in \u3c50 ms over many cycles with an actively controlled membrane. Systematic design of adhesive geometry enables adherence to nonideal surfaces with low preload and independent control of adhesive strength and adhesive toughness for strong and reliable attachment and easy release. Our bio-inspired nervous system detects objects and autonomously triggers the switchable adhesives. This is implemented into a wearable glove where an array of adhesives and sensors creates a biomimetic adhesive skin to manipulate diverse underwater objects

    Design and experimental evaluation of a new modular underactuated multi-fingered robot hand

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    Ā© IMechE 2020. In this paper, a modular underactuated multi-fingered robot hand is proposed. The robot hand can be freely configured with different number and configuration of modular fingers according to the work needs. Driving motion is achieved by the rigid structure of the screw and the connecting rod. A finger-connecting mechanism is designed on the palm of the robot hand to meet the needs of modular fingerā€™s installation, drive, rotation, and sensor connections. The fingertips are made of hollow rubber to enhance the stability of grasping. Details about the design of the robot hand and analysis of the robot kinematics and grasping process are described. Last, a prototype is developed, and a grab test is carried out. Experimental results demonstrate that the structure of proposed modular robot hand is reasonable, which enables the adaptability and flexibility of the modular robot hand to meet the requirements of various grasping modes in practice

    Advanced Bionic Attachment Equipment Inspired by the Attachment Performance of Aquatic Organisms: A Review

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    In nature, aquatic organisms have evolved various attachment systems, and their attachment ability has become a specific and mysterious survival skill for them. Therefore, it is significant to study and use their unique attachment surfaces and outstanding attachment characteristics for reference and develop new attachment equipment with excellent performance. Based on this, in this review, the unique non-smooth surface morphologies of their suction cups are classified and the key roles of these special surface morphologies in the attachment process are introduced in detail. The recent research on the attachment capacity of aquatic suction cups and other related attachment studies are described. Emphatically, the research progress of advanced bionic attachment equipment and technology in recent years, including attachment robots, flexible grasping manipulators, suction cup accessories, micro-suction cup patches, etc., is summarized. Finally, the existing problems and challenges in the field of biomimetic attachment are analyzed, and the focus and direction of biomimetic attachment research in the future are pointed out

    Innovative robot hand designs of reduced complexity for dexterous manipulation

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    This thesis investigates the mechanical design of robot hands to sensibly reduce the system complexity in terms of the number of actuators and sensors, and control needs for performing grasping and in-hand manipulations of unknown objects. Human hands are known to be the most complex, versatile, dexterous manipulators in nature, from being able to operate sophisticated surgery to carry out a wide variety of daily activity tasks (e.g. preparing food, changing cloths, playing instruments, to name some). However, the understanding of why human hands can perform such fascinating tasks still eludes complete comprehension. Since at least the end of the sixteenth century, scientists and engineers have tried to match the sensory and motor functions of the human hand. As a result, many contemporary humanoid and anthropomorphic robot hands have been developed to closely replicate the appearance and dexterity of human hands, in many cases using sophisticated designs that integrate multiple sensors and actuators---which make them prone to error and difficult to operate and control, particularly under uncertainty. In recent years, several simplification approaches and solutions have been proposed to develop more effective and reliable dexterous robot hands. These techniques, which have been based on using underactuated mechanical designs, kinematic synergies, or compliant materials, to name some, have opened up new ways to integrate hardware enhancements to facilitate grasping and dexterous manipulation control and improve reliability and robustness. Following this line of thought, this thesis studies four robot hand hardware aspects for enhancing grasping and manipulation, with a particular focus on dexterous in-hand manipulation. Namely: i) the use of passive soft fingertips; ii) the use of rigid and soft active surfaces in robot fingers; iii) the use of robot hand topologies to create particular in-hand manipulation trajectories; and iv) the decoupling of grasping and in-hand manipulation by introducing a reconfigurable palm. In summary, the findings from this thesis provide important notions for understanding the significance of mechanical and hardware elements in the performance and control of human manipulation. These findings show great potential in developing robust, easily programmable, and economically viable robot hands capable of performing dexterous manipulations under uncertainty, while exhibiting a valuable subset of functions of the human hand.Open Acces

    Tunable Reversible Dry Adhesion of Elastomeric Post Enabled by Stiffness Tuning of Microfluidic LMPA Thin Film

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    The goal of this study is to investigate the effects and underlying mechanisms of stiffness tuning on tunable reversible dry adhesion of an elastomeric post. This research introduces a novel device constructed out of a soft elastomer, polydemethylsiloxane (PDMS), with micro channels injected with low melting point alloy (LMPA) that can soften by applying a voltage. In contrast to traditional handling devices, such as metallic robot handlers, this soft gripper enables compliant manipulation of delicate fragile objects such as a thin glass slide. In this thesis, the design and fabrication of the elastomeric posts and the effects of three adhesion testing conditions will be presented. The first testing condition provided the baseline adhesion values that would be later referenced to certify adhesion reversibility. The second condition demonstrates the deviceā€™s ability to change adhesion forces on the spot, or dynamically. The third condition displays the ability of the device to maintain this adhesion change when activated and deactivated repeatedly. Theoretical Finite Element modeling provides insights indicating a maximum adhesion when varying one critical geometrical parameter, which was later confirmed with experiments. Experimental results prove the deviceā€™s capability of dynamically tunable reversible dry adhesion. This novel approach to tunable dry adhesion exhibits the feasibility of soft grippers that would not require complicated systems for activation but instead only need low power and simple circuitry, and thus have potential to function as effective soft gripping devices

    Surface Electromyographic (sEMG) Transduction of Hand Joint Angles for Human Interfacing Devices (HID)

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    This is an investigation of the use of surface electromyography (sEMG) as a tool to improve human interfacing devices (HID) information bandwidth through the transduction of the fingertip workspace. It combines the work of Merletti et al and Jarque-Bou et al to design an open-source framework for Fingertip Workspace based Human Interfacing Devices (HID). In this framework, the fingertip workspace is defined as the system of forearm and hand muscle force through a tensor which describes hand anthropometry. The thesis discusses the electrophysiology of muscle tissue along with the anatomy and physiology of the arm in pursuit of optimizing sensor location, muscle force measurements, and viable command gestures. Algorithms for correlating sEMG to hand joint angle are investigated using MATLAB for both static and moving gestures. Seven sEMG spots and Fingertip Joint Angles recorded by Jarque Bou et al are investigated for the application of sEMG to Human Interfacing Devices (HID). Such technology is termed Gesture Computer Interfacing (GCI) and has been shown feasible through devices such as CTRL Labs interface, and models such as those of Sartori, Merletti, and Zhao. Muscles under sEMG spots in this dataset and the actions related to them are discussed, along with what muscles and hand actions are not visible within this dataset. Viable gestures for detection algorithms are discussed based on the muscles discerned to be visible in the dataset through intensity, spectral moment, power spectra, and coherence. Detection and isolation of such viable actions is fundamental to designing an EMG driven musculoskeletal model of the hand needed to facilitate GCI. Enveloping, spectral moment, power spectrum, and coherence analysis are applied to a Sollerman Hand Function Test sEMG dataset of twenty-two subjects performing 26 activities of living to differentiate pinching and grasping tasks. Pinches and grasps were found to cause very different activation patterns in sEMG spot 3 relating to flexion of digits I - V. Spectral moment was found to be less correlated with differentiation and provided information about the degree of object manipulation performed and extent of fatigue during each task. Coherence was shown to increase between flexors and extensors with intensity of task but was found corrupted by crosstalk with increasing intensity of muscular activation. Some spectral results correlated between finger flexor and extensor power spectra showed anticipatory coherence between the muscle groups at the end of object manipulation. An sEMG amplification system capable of capturing HD-sEMG with a bandwidth of 300 and 500 Hz at a sampling frequency of 2 kHz was designed for future work. The system was designed in ordinance with current IEEE research on sensor-electrode characteristics. Furthermore, discussion of solutions to open issues in HD-sEMG is provided. This work did not implement the designed wristband but serves as a literature review and open-source design using commercially available technologies

    Artificial Intelligence and Ambient Intelligence

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    This book includes a series of scientific papers published in the Special Issue on Artificial Intelligence and Ambient Intelligence at the journal Electronics MDPI. The book starts with an opinion paper on ā€œRelations between Electronics, Artificial Intelligence and Information Society through Information Society Rulesā€, presenting relations between information society, electronics and artificial intelligence mainly through twenty-four IS laws. After that, the book continues with a series of technical papers that present applications of Artificial Intelligence and Ambient Intelligence in a variety of fields including affective computing, privacy and security in smart environments, and robotics. More specifically, the first part presents usage of Artificial Intelligence (AI) methods in combination with wearable devices (e.g., smartphones and wristbands) for recognizing human psychological states (e.g., emotions and cognitive load). The second part presents usage of AI methods in combination with laser sensors or Wi-Fi signals for improving security in smart buildings by identifying and counting the number of visitors. The last part presents usage of AI methods in robotics for improving robotsā€™ ability for object gripping manipulation and perception. The language of the book is rather technical, thus the intended audience are scientists and researchers who have at least some basic knowledge in computer science

    Fine-grained Haptics: Sensing and Actuating Haptic Primary Colours (force, vibration, and temperature)

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    This thesis discusses the development of a multimodal, fine-grained visual-haptic system for teleoperation and robotic applications. This system is primarily composed of two complementary components: an input device known as the HaptiTemp sensor (combines ā€œHapticsā€ and ā€œTemperatureā€), which is a novel thermosensitive GelSight-like sensor, and an output device, an untethered multimodal finegrained haptic glove. The HaptiTemp sensor is a visuotactile sensor that can sense haptic primary colours known as force, vibration, and temperature. It has novel switchable UV markers that can be made visible using UV LEDs. The switchable markers feature is a real novelty of the HaptiTemp because it can be used in the analysis of tactile information from gel deformation without impairing the ability to classify or recognise images. The use of switchable markers in the HaptiTemp sensor is the solution to the trade-off between marker density and capturing high-resolution images using one sensor. The HaptiTemp sensor can measure vibrations by counting the number of blobs or pulses detected per unit time using a blob detection algorithm. For the first time, temperature detection was incorporated into a GelSight-like sensor, making the HaptiTemp sensor a haptic primary colours sensor. The HaptiTemp sensor can also do rapid temperature sensing with a 643 ms response time for the 31Ā°C to 50Ā°C temperature range. This fast temperature response of the HaptiTemp sensor is comparable to the withdrawal reflex response in humans. This is the first time a sensor can trigger a sensory impulse that can mimic a human reflex in the robotic community. The HaptiTemp sensor can also do simultaneous temperature sensing and image classification using a machine vision cameraā€”the OpenMV Cam H7 Plus. This capability of simultaneous sensing and image classification has not been reported or demonstrated by any tactile sensor. The HaptiTemp sensor can be used in teleoperation because it can communicate or transmit tactile analysis and image classification results using wireless communication. The HaptiTemp sensor is the closest thing to the human skin in tactile sensing, tactile pattern recognition, and rapid temperature response. In order to feel what the HaptiTemp sensor is touching from a distance, a corresponding output device, an untethered multimodal haptic hand wearable, is developed to actuate the haptic primary colours sensed by the HaptiTemp sensor. This wearable can communicate wirelessly and has fine-grained cutaneous feedback to feel the edges or surfaces of the tactile images captured by the HaptiTemp sensor. This untethered multimodal haptic hand wearable has gradient kinesthetic force feedback that can restrict finger movements based on the force estimated by the HaptiTemp sensor. A retractable string from an ID badge holder equipped with miniservos that control the stiffness of the wire is attached to each fingertip to restrict finger movements. Vibrations detected by the HaptiTemp sensor can be actuated by the tapping motion of the tactile pins or by a buzzing minivibration motor. There is also a tiny annular Peltier device, or ThermoElectric Generator (TEG), with a mini-vibration motor, forming thermo-vibro feedback in the palm area that can be activated by a ā€˜hotā€™ or ā€˜coldā€™ signal from the HaptiTemp sensor. The haptic primary colours can also be embedded in a VR environment that can be actuated by the multimodal hand wearable. A VR application was developed to demonstrate rapid tactile actuation of edges, allowing the user to feel the contours of virtual objects. Collision detection scripts were embedded to activate the corresponding actuator in the multimodal haptic hand wearable whenever the tactile matrix simulator or hand avatar in VR collides with a virtual object. The TEG also gets warm or cold depending on the virtual object the participant has touched. Tests were conducted to explore virtual objects in 2D and 3D environments using Leap Motion control and a VR headset (Oculus Quest 2). Moreover, a fine-grained cutaneous feedback was developed to feel the edges or surfaces of a tactile image, such as the tactile images captured by the HaptiTemp sensor, or actuate tactile patterns in 2D or 3D virtual objects. The prototype is like an exoskeleton glove with 16 tactile actuators (tactors) on each fingertip, 80 tactile pins in total, made from commercially available P20 Braille cells. Each tactor can be controlled individually to enable the user to feel the edges or surfaces of images, such as the high-resolution tactile images captured by the HaptiTemp sensor. This hand wearable can be used to enhance the immersive experience in a virtual reality environment. The tactors can be actuated in a tapping manner, creating a distinct form of vibration feedback as compared to the buzzing vibration produced by a mini-vibration motor. The tactile pin height can also be varied, creating a gradient of pressure on the fingertip. Finally, the integration of the high-resolution HaptiTemp sensor, and the untethered multimodal, fine-grained haptic hand wearable is presented, forming a visuotactile system for sensing and actuating haptic primary colours. Force, vibration, and temperature sensing tests with corresponding force, vibration, and temperature actuating tests have demonstrated a unified visual-haptic system. Aside from sensing and actuating haptic primary colours, touching the edges or surfaces of the tactile images captured by the HaptiTemp sensor was carried out using the fine-grained cutaneous feedback of the haptic hand wearable
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