364 research outputs found

    Robust arbitrary-view gait recognition based on 3D partial similarity matching

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    Existing view-invariant gait recognition methods encounter difficulties due to limited number of available gait views and varying conditions during training. This paper proposes gait partial similarity matching that assumes a 3-dimensional (3D) object shares common view surfaces in significantly different views. Detecting such surfaces aids the extraction of gait features from multiple views. 3D parametric body models are morphed by pose and shape deformation from a template model using 2-dimensional (2D) gait silhouette as observation. The gait pose is estimated by a level set energy cost function from silhouettes including incomplete ones. Body shape deformation is achieved via Laplacian deformation energy function associated with inpainting gait silhouettes. Partial gait silhouettes in different views are extracted by gait partial region of interest elements selection and re-projected onto 2D space to construct partial gait energy images. A synthetic database with destination views and multi-linear subspace classifier fused with majority voting are used to achieve arbitrary view gait recognition that is robust to varying conditions. Experimental results on CMU, CASIA B, TUM-IITKGP, AVAMVG and KY4D datasets show the efficacy of the propose method

    Face recognition technologies for evidential evaluation of video traces

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    Human recognition from video traces is an important task in forensic investigations and evidence evaluations. Compared with other biometric traits, face is one of the most popularly used modalities for human recognition due to the fact that its collection is non-intrusive and requires less cooperation from the subjects. Moreover, face images taken at a long distance can still provide reasonable resolution, while most biometric modalities, such as iris and fingerprint, do not have this merit. In this chapter, we discuss automatic face recognition technologies for evidential evaluations of video traces. We first introduce the general concepts in both forensic and automatic face recognition , then analyse the difficulties in face recognition from videos . We summarise and categorise the approaches for handling different uncontrollable factors in difficult recognition conditions. Finally we discuss some challenges and trends in face recognition research in both forensics and biometrics . Given its merits tested in many deployed systems and great potential in other emerging applications, considerable research and development efforts are expected to be devoted in face recognition in the near future

    Multi-View Face Recognition From Single RGBD Models of the Faces

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    This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks

    Explaining face representation in the primate brain using different computational models

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    Understanding how the brain represents the identity of complex objects is a central challenge of visual neuroscience. The principles governing object processing have been extensively studied in the macaque face patch system, a sub-network of inferotemporal (IT) cortex specialized for face processing. A previous study reported that single face patch neurons encode axes of a generative model called the “active appearance” model, which transforms 50D feature vectors separately representing facial shape and facial texture into facial images. However, a systematic investigation comparing this model to other computational models, especially convolutional neural network models that have shown success in explaining neural responses in the ventral visual stream, has been lacking. Here, we recorded responses of cells in the most anterior face patch anterior medial (AM) to a large set of real face images and compared a large number of models for explaining neural responses. We found that the active appearance model better explained responses than any other model except CORnet-Z, a feedforward deep neural network trained on general object classification to classify non-face images, whose performance it tied on some face image sets and exceeded on others. Surprisingly, deep neural networks trained specifically on facial identification did not explain neural responses well. A major reason is that units in the network, unlike neurons, are less modulated by face-related factors unrelated to facial identification, such as illumination

    What computational model provides the best explanation of face representations in the primate brain?

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    Understanding how the brain represents the identity of complex objects is a central challenge of visual neuroscience. The principles governing object processing have been extensively studied in the macaque face patch system, a sub-network of inferotemporal (IT) cortex specialized for face processing (Tsao et al., 2006). A previous study reported that single face patch neurons encode axes of a generative model called the “active appearance” model (Chang and Tsao, 2017), which transforms 50-d feature vectors separately representing facial shape and facial texture into facial images (Cootes et al., 2001; Edwards et al., 1998). However, it remains unclear whether this model constitutes the best model for explaining face cell responses. Here, we recorded responses of cells in the most anterior face patch AM to a large set of real face images, and compared a large number of models for explaining neural responses. We found that the active appearance model better explained responses than any other model except CORnet-Z, a feedforward deep neural network trained on general object classification to classify non-face images, whose performance it tied on some face image sets and exceeded on others. Surprisingly, deep neural networks trained specifically on facial identification did not explain neural responses well. A major reason is that units in the network, unlike neurons, are less modulated by face-related factors unrelated to facial identification such as illumination

    TECHNIKI ROZPOZNAWANIA TWARZY

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    The problem of face recognition is discussed. The main methods of recognition are considered. The calibrated stereo pair for the face and calculating the depth map by the correlation algorithm are used. As a result, a 3D mask of the face is obtained. Using three anthropomorphic points, then constructed a coordinate system that ensures a possibility of superposition of the tested mask.Omawiany jest problem rozpoznawania twarzy. Rozważane są główne metody rozpoznawania. Użyta zostaje skalibrowana para stereo dla twarzy oraz obliczanie mapy głębokości poprzez algorytm korelacji. W wyniku takiego, uzyskiwana jest maska twarzy w wymiarze 3D. Użycie trzech antropomorficznych punktów, a następnie skonstruowany systemu współrzędnych zapewnia możliwość nakładania się przetestowanej maski
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