597 research outputs found

    Using basic image features for texture classification

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    Representing texture images statistically as histograms over a discrete vocabulary of local features has proven widely effective for texture classification tasks. Images are described locally by vectors of, for example, responses to some filter bank; and a visual vocabulary is defined as a partition of this descriptor-response space, typically based on clustering. In this paper, we investigate the performance of an approach which represents textures as histograms over a visual vocabulary which is defined geometrically, based on the Basic Image Features of Griffin and Lillholm (Proc. SPIE 6492(09):1-11, 2007), rather than by clustering. BIFs provide a natural mathematical quantisation of a filter-response space into qualitatively distinct types of local image structure. We also extend our approach to deal with intra-class variations in scale. Our algorithm is simple: there is no need for a pre-training step to learn a visual dictionary, as in methods based on clustering, and no tuning of parameters is required to deal with different datasets. We have tested our implementation on three popular and challenging texture datasets and find that it produces consistently good classification results on each, including what we believe to be the best reported for the KTH-TIPS and equal best reported for the UIUCTex databases

    Nonparametric Bayesian Texture Learning and Synthesis

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    We present a nonparametric Bayesian method for texture learning and synthesis. A texture image is represented by a 2D Hidden Markov Model (2DHMM) where the hidden states correspond to the cluster labeling of textons and the transition matrix encodes their spatial layout (the compatibility between adjacent textons). The 2DHMM is coupled with the Hierarchical Dirichlet process (HDP) which allows the number of textons and the complexity of transition matrix grow as the input texture becomes irregular. The HDP makes use of Dirichlet process prior which favors regular textures by penalizing the model complexity. This framework (HDP-2DHMM) learns the texton vocabulary and their spatial layout jointly and automatically. The HDP-2DHMM results in a compact representation of textures which allows fast texture synthesis with comparable rendering quality over the state-of-the-art patch-based rendering methods. We also show that the HDP- 2DHMM can be applied to perform image segmentation and synthesis. The preliminary results suggest that HDP-2DHMM is generally useful for further applications in low-level vision problems.United States. National Geospatial-Intelligence Agency (NEGI-1582-04- 0004)United States. Office of Naval Research (MURI Grant N00014-06-1-0734)United States. Advanced Research Projects Agency-Energy (VACE-II)Microsoft ResearchGoogle (Firm

    A survey of exemplar-based texture synthesis

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    Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch re-arrangement methods. In the first class, a texture is characterized by a statistical signature; then, a random sampling conditioned to this signature produces genuinely different texture images. The second class boils down to a clever "copy-paste" procedure, which stitches together large regions of the sample. Hybrid methods try to combine ideas from both approaches to avoid their hurdles. The recent approaches using convolutional neural networks fit to this classification, some being statistical and others performing patch re-arrangement in the feature space. They produce impressive synthesis on various kinds of textures. Nevertheless, we found that most real textures are organized at multiple scales, with global structures revealed at coarse scales and highly varying details at finer ones. Thus, when confronted with large natural images of textures the results of state-of-the-art methods degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe FRAME. New method presented: CNNMR

    Reconstructive Sparse Code Transfer for Contour Detection and Semantic Labeling

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    We frame the task of predicting a semantic labeling as a sparse reconstruction procedure that applies a target-specific learned transfer function to a generic deep sparse code representation of an image. This strategy partitions training into two distinct stages. First, in an unsupervised manner, we learn a set of generic dictionaries optimized for sparse coding of image patches. We train a multilayer representation via recursive sparse dictionary learning on pooled codes output by earlier layers. Second, we encode all training images with the generic dictionaries and learn a transfer function that optimizes reconstruction of patches extracted from annotated ground-truth given the sparse codes of their corresponding image patches. At test time, we encode a novel image using the generic dictionaries and then reconstruct using the transfer function. The output reconstruction is a semantic labeling of the test image. Applying this strategy to the task of contour detection, we demonstrate performance competitive with state-of-the-art systems. Unlike almost all prior work, our approach obviates the need for any form of hand-designed features or filters. To illustrate general applicability, we also show initial results on semantic part labeling of human faces. The effectiveness of our approach opens new avenues for research on deep sparse representations. Our classifiers utilize this representation in a novel manner. Rather than acting on nodes in the deepest layer, they attach to nodes along a slice through multiple layers of the network in order to make predictions about local patches. Our flexible combination of a generatively learned sparse representation with discriminatively trained transfer classifiers extends the notion of sparse reconstruction to encompass arbitrary semantic labeling tasks.Comment: to appear in Asian Conference on Computer Vision (ACCV), 201

    Discrimination of Textures Using Texton Patterns

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    Textural patterns can often be used to recognize familiar objects in an image or retrieve images with similar texture from a database. Texture patterns can provide significant and abundance of texture and shape information. One of the recent significant and important texture features called Texton represents the various patterns of image which is useful in texture analysis. The present paper is an extension of our previous paper [1]. The present paper divides the 3 D7; 3 neighbourhood into two different 2 D7; 2 neighbourhood grids each consist four pixels. On this 2 D7; 2 grids shape descriptor indexes (SDI) are evaluated separately and added to form a Total Shape Descriptor Index Image (TSDI). By deriving textons on TSDI image Total Texton Shape Matrix (TTSM) image is formed and Grey Level Co-Occurence Matrix (GLCM) parameters are derived on it for efficient texture discrimination. The experimental result shows the efficacy of the present metho
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