283 research outputs found

    Fuzzy Random Noncooperative Two-level Linear Programming through Absolute Deviation Minimization Using Possibility and Necessity

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    This paper considers fuzzy random two-level linear programming problems under noncooperative behaviorof the decision makers. Having introduced fuzzy goals of decision makers together with the possibiliy and necessity measure, following absolute deviation minimization, fuzzy random two-level programin problems are transformed into deterministic ones. Extended Stackelberg solutions are introduced andcomputational methods are also presented

    Fuzzy Bi-level Decision-Making Techniques: A Survey

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    © 2016 the authors. Bi-level decision-making techniques aim to deal with decentralized management problems that feature interactive decision entities distributed throughout a bi-level hierarchy. A challenge in handling bi-level decision problems is that various uncertainties naturally appear in decision-making process. Significant efforts have been devoted that fuzzy set techniques can be used to effectively deal with uncertain issues in bi-level decision-making, known as fuzzy bi-level decision-making techniques, and researchers have successfully gained experience in this area. It is thus vital that an instructive review of current trends in this area should be conducted, not only of the theoretical research but also the practical developments. This paper systematically reviews up-to-date fuzzy bi-level decisionmaking techniques, including models, approaches, algorithms and systems. It also clusters related technique developments into four main categories: basic fuzzy bi-level decision-making, fuzzy bi-level decision-making with multiple optima, fuzzy random bi-level decision-making, and the applications of bi-level decision-making techniques in different domains. By providing state-of-the-art knowledge, this survey paper will directly support researchers and practitioners in their understanding of developments in theoretical research results and applications in relation to fuzzy bi-level decision-making techniques

    Interactive Fuzzy Programming for Stochastic Two-level Linear Programming Problems through Probability Maximization

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    This paper considers stochastic two-level linear programming problems. Using the concept of chance constraints and probability maximization, original problems are transformed into deterministic ones. An interactive fuzzy programming method is presented for deriving a satisfactory solution efficiently with considerations of overall satisfactory balance

    Interactive Fuzzy Random Two-level Linear Programming through Fractile Criterion Optimization

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    This paper considers two-level linear programming problems involving fuzzy random variables. Having introduced level sets of fuzzy random variables and fuzzy goals of decision makers, following fractile criterion optimization, fuzzy random two-level programming problems are transformed into deterministic ones. Interactive fuzzy programming is presented for deriving a satisfactory solution efficiently with considerations of overall satisfactory balance

    Game Theoretic Model Predictive Control for Autonomous Driving

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    This study presents two closely-related solutions to autonomous vehicle control problems in highway driving scenario using game theory and model predictive control. We first develop a game theoretic four-stage model predictive controller (GT4SMPC). The controller is responsible for both longitudinal and lateral movements of Subject Vehicle (SV) . It includes a Stackelberg game as a high level controller and a model predictive controller (MPC) as a low level one. Specifically, GT4SMPC constantly establishes and solves games corresponding to multiple gaps in front of multiple-candidate vehicles (GCV) when SV is interacting with them by signaling a lane change intention through turning light or by a small lateral movement. SV’s payoff is the negative of the MPC’s cost function , which ensures strong connection between the game and that the solution of the game is more likely to be achieved by a hybrid MPC (HMPC). GCV’s payoff is a linear combination of the speed payoff, headway payoff and acceleration payoff. . We use decreasing acceleration model to generate our prediction of TV’s future motion, which is utilized in both defining TV’s payoffs over the prediction horizon in the game and as the reference of the MPC. Solving the games gives the optimal gap and the target vehicle (TV). In the low level , the lane change process are divided into four stages: traveling in the current lane, leaving current lane, crossing lane marking, traveling in the target lane. The division identifies the time that SV should initiate actual lateral movement for the lateral controller and specifies the constraints HMPC should deal at each step of the MPC prediction horizon. Then the four-stage HMPC controls SV’s actual longitudinal motion and execute the lane change at the right moment. Simulations showed the GT4SMPC is able to intelligently drive SV into the selected gap and accomplish both discretionary land change (DLC) and mandatory lane change (MLC) in a dynamic situation. Human-in-the-loop driving simulation indicated that GT4SMPC can decently control the SV to complete lane changes with the presence of human drivers. Second, we propose a differential game theoretic model predictive controller (DGTMPC) to address the drawbacks of GT4SMPC. In GT4SMPC, the games are defined as table game, which indicates each players only have limited amount of choices for a specific game and such choice remain fixed during the prediction horizon. In addition, we assume a known model for traffic vehicles but in reality drivers’ preference is partly unknown. In order to allow the TV to make multiple decisions within the prediction horizon and to measure TV’s driving style on-line, we propose a differential game theoretic model predictive controller (DGTMPC). The high level of the hierarchical DGTMPC is the two-player differential lane-change Stackelberg game. We assume each player uses a MPC to control its motion and the optimal solution of leaders’ MPC depends on the solution of the follower. Therefore, we convert this differential game problem into a bi-level optimization problem and solves the problem with the branch and bound algorithm. Besides the game, we propose an inverse model predictive control algorithm (IMPC) to estimate the MPC weights of other drivers on-line based on surrounding vehicle’s real-time behavior, assuming they are controlled by MPC as well. The estimation results contribute to a more appropriate solution to the game against driver of specific type. The solution of the algorithm indicates the future motion of the TV, which can be used as the reference for the low level controller. The low level HMPC controls both the longitudinal motion of SV and his real-time lane decision. Simulations showed that the DGTMPC can well identify the weights traffic vehicles’ MPC cost function and behave intelligently during the interaction. Comparison with level-k controller indicates DGTMPC’s Superior performance

    Soft Computing

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    Soft computing is used where a complex problem is not adequately specified for the use of conventional math and computer techniques. Soft computing has numerous real-world applications in domestic, commercial and industrial situations. This book elaborates on the most recent applications in various fields of engineering

    Soft Computing

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    Soft computing is used where a complex problem is not adequately specified for the use of conventional math and computer techniques. Soft computing has numerous real-world applications in domestic, commercial and industrial situations. This book elaborates on the most recent applications in various fields of engineering

    Observation of temporary accommodation for construction workers according to the code of practice for temporary construction site workers amenities and accommodation (ms2593:2015) in Johor, Malaysia

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    The Malaysian government is currently improving the quality of workers temporary accommodation by introducing MS2593:2015 (Code of Practice for Temporary Site Workers Amenities and Accommodation) in 2015. It is in line with the initiative in the Construction Industry Transformation Programme (2016-2020) to increase the quality and well-being of construction workers in Malaysia. Thus, to gauge the current practice of temporary accommodation on complying with the particular guideline, this paper has put forth the observation of such accommodation towards elements in Section 3 within MS2593:2015. A total of seventeen (17) temporary accommodation provided by Grade 6 and Grade 7 contractors in Johor were selected and assessed. The results disclosed that most of the temporary accommodation was not complying with the guideline, where only thirteen (13) out of fifty-eight (58) elements have recorded full compliance (100%), and the lowest compliance percentage (5.9%) are discovered in the Section 3.12 (Signage). In a nutshell, given the significant gap of compliance between current practices of temporary accommodation and MS2593:2015, a holistic initiative need to be in place for the guideline to be worthwhile

    Improved two-phase solution strategy for multiobjective fuzzy stochastic linear programming problems with uncertain probability distribution

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    Multiobjective Fuzzy Stochastic Linear Programming (MFSLP) problem where the linear inequalities on the probability are fuzzy is called a Multiobjective Fuzzy Stochastic Linear Programming problem with Fuzzy Linear Partial Information on Probability Distribution (MFSLPPFI). The uncertainty presents unique difficulties in constrained optimization problems owing to the presence of conflicting goals and randomness surrounding the data. Most existing solution techniques for MFSLPPFI problems rely heavily on the expectation optimization model, the variance minimization model, the probability maximization model, pessimistic/optimistic values and compromise solution under partial uncertainty of random parameters. Although these approaches recognize the fact that the interval values for probability distribution have important significance, nevertheless they are restricted by the upper and lower limitations of probability distribution and neglected the interior values. This limitation motivated us to search for more efficient strategies for MFSLPPFI which address both the fuzziness of the probability distributions, and the fuzziness and randomness of the parameters. The proposed strategy consists two phases: fuzzy transformation and stochastic transformation. First, ranking function is used to transform the MFSLPPFI to Multiobjective Stochastic Linear Programming Problem with Fuzzy Linear Partial Information on Probability Distribution (MSLPPFI). The problem is then transformed to its corresponding Multiobjective Linear Programming (MLP) problem by using a-cut technique of uncertain probability distribution and linguistic hedges. In addition, Chance Constraint Programming (CCP), and expectation of random coefficients are applied to the constraints and the objectives respectively. Finally, the MLP problem is converted to a single-objective Linear Programming (LP) problem via an Adaptive Arithmetic Average Method (AAAM), and then solved by using simplex method. The algorithm used to obtain the solution requires fewer iterations and faster generation of results compared to existing solutions. Three realistic examples are tested which show that the approach used in this study is efficient in solving the MFSLPPFI
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