121 research outputs found

    Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network

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    With more and more household objects built on planned obsolescence and consumed by a fast-growing population, hazardous waste recycling has become a critical challenge. Given the large variability of household waste, current recycling platforms mostly rely on human operators to analyze the scene, typically composed of many object instances piled up in bulk. Helping them by robotizing the unitary extraction is a key challenge to speed up this tedious process. Whereas supervised deep learning has proven very efficient for such object-level scene understanding, e.g., generic object detection and segmentation in everyday scenes, it however requires large sets of per-pixel labeled images, that are hardly available for numerous application contexts, including industrial robotics. We thus propose a step towards a practical interactive application for generating an object-oriented robotic grasp, requiring as inputs only one depth map of the scene and one user click on the next object to extract. More precisely, we address in this paper the middle issue of object seg-mentation in top views of piles of bulk objects given a pixel location, namely seed, provided interactively by a human operator. We propose a twofold framework for generating edge-driven instance segments. First, we repurpose a state-of-the-art fully convolutional object contour detector for seed-based instance segmentation by introducing the notion of edge-mask duality with a novel patch-free and contour-oriented loss function. Second, we train one model using only synthetic scenes, instead of manually labeled training data. Our experimental results show that considering edge-mask duality for training an encoder-decoder network, as we suggest, outperforms a state-of-the-art patch-based network in the present application context.Comment: This is a pre-print of an article published in Human Friendly Robotics, 10th International Workshop, Springer Proceedings in Advanced Robotics, vol 7. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-89327-3\_16, Springer Proceedings in Advanced Robotics, Siciliano Bruno, Khatib Oussama, In press, Human Friendly Robotics, 10th International Workshop,

    Invariance is Key to Generalization: Examining the Role of Representation in Sim-to-Real Transfer for Visual Navigation

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    The data-driven approach to robot control has been gathering pace rapidly, yet generalization to unseen task domains remains a critical challenge. We argue that the key to generalization is representations that are (i) rich enough to capture all task-relevant information and (ii) invariant to superfluous variability between the training and the test domains. We experimentally study such a representation -- containing both depth and semantic information -- for visual navigation and show that it enables a control policy trained entirely in simulated indoor scenes to generalize to diverse real-world environments, both indoors and outdoors. Further, we show that our representation reduces the A-distance between the training and test domains, improving the generalization error bound as a result. Our proposed approach is scalable: the learned policy improves continuously, as the foundation models that it exploits absorb more diverse data during pre-training.Comment: 11 pages, accepted by the 18th International Symposium on Experimental Robotics (ISER 2023) and published within the Springer Proceedings in Advanced Robotics (SPAR

    Asymptotically Optimal Sampling-Based Motion Planning Methods

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    Motion planning is a fundamental problem in autonomous robotics that requires finding a path to a specified goal that avoids obstacles and takes into account a robot's limitations and constraints. It is often desirable for this path to also optimize a cost function, such as path length. Formal path-quality guarantees for continuously valued search spaces are an active area of research interest. Recent results have proven that some sampling-based planning methods probabilistically converge toward the optimal solution as computational effort approaches infinity. This survey summarizes the assumptions behind these popular asymptotically optimal techniques and provides an introduction to the significant ongoing research on this topic.Comment: Posted with permission from the Annual Review of Control, Robotics, and Autonomous Systems, Volume 4. Copyright 2021 by Annual Reviews, https://www.annualreviews.org/. 25 pages. 2 figure

    Hierarchical Collision Avoidance for Adaptive-Speed Multirotor Teleoperation

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    This paper improves safe motion primitives-based teleoperation of a multirotor by developing a hierarchical collision avoidance method that modulates maximum speed based on environment complexity and perceptual constraints. Safe speed modulation is challenging in environments that exhibit varying clutter. Existing methods fix maximum speed and map resolution, which prevents vehicles from accessing tight spaces and places the cognitive load for changing speed on the operator. We address these gaps by proposing a high-rate (10 Hz) teleoperation approach that modulates the maximum vehicle speed through hierarchical collision checking. The hierarchical collision checker simultaneously adapts the local map's voxel size and maximum vehicle speed to ensure motion planning safety. The proposed methodology is evaluated in simulation and real-world experiments and compared to a non-adaptive motion primitives-based teleoperation approach. The results demonstrate the advantages of the proposed teleoperation approach both in time taken and the ability to complete the task without requiring the user to specify a maximum vehicle speed.Comment: 8 pages, 8 figures, to be published in the 2022 IEEE International Symposium on Safety, Security, and Rescue Robotics (SSRR

    A survey on the computation of quaternions from rotation matrices

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    The parameterization of rotations is a central topic in many theoretical and applied fields such as rigid body mechanics, multibody dynamics, robotics, spacecraft attitude dynamics, navigation, 3D image processing, computer graphics, etc. Nowadays, the main alternative to the use of rotation matrices, to represent rotations in R3, is the use of Euler parameters arranged in quaternion form. Whereas the passage from a set of Euler parameters to the corresponding rotation matrix is unique and straightforward, the passage from a rotation matrix to its corresponding Euler parameters has been revealed to be somewhat tricky if numerical aspects are considered. Since the map from quaternions to 3x3 rotation matrices is a 2-to-1 covering map, this map cannot be smoothly inverted. As a consequence, it is erroneously assumed that all inversions should necessarily contain singularities that arise in the form of quotients where the divisor can be arbitrarily small. This misconception is herein clarified. This paper reviews the most representative methods available in the literature, including a comparative analysis of their computational costs and error performances. The presented analysis leads to the conclusion that Cayley's factorization, a little-known method used to compute the double quaternion representation of rotations in four dimensions from 4x4 rotation matrices, is the most robust method when particularized to three dimensionsPreprin

    Space-Time Conflict Spheres for Constrained Multi-Agent Motion Planning

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    Multi-agent motion planning (MAMP) is a critical challenge in applications such as connected autonomous vehicles and multi-robot systems. In this paper, we propose a space- time conflict resolution approach for MAMP. We formulate the problem using a novel, flexible sphere-based discretization for trajectories. Our approach leverages a depth-first con- flict search strategy to provide the scalability of decoupled approaches while maintaining the computational guarantees of coupled approaches. We compose procedures for evading discretization error and adhering to kinematic constraints in generated solutions. Theoretically, we prove the continuous-time feasibility and formulation-space completeness of our algorithm. Experimentally, we demonstrate that our algorithm matches the performance of the current state of the art with respect to both runtime and solution quality, while expanding upon the abilities of current work through accommodation for both static and dynamic obstacles. We evaluate our algorithm in various unsignalized traffic intersection scenarios using CARLA, an open-source vehicle simulator. Results show significant success rate improvement in spatially constrained settings, involving both connected and non-connected vehicles. Furthermore, we maintain a reasonable suboptimality ratio that scales well among increasingly complex scenarios.https://digitalcommons.imsa.edu/sci_dsw/1002/thumbnail.jp
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