240 research outputs found

    Shape Animation with Combined Captured and Simulated Dynamics

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    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions

    Computations of Delaunay and Higher Order Triangulations, with Applications to Splines

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    Digital data that consist of discrete points are frequently captured and processed by scientific and engineering applications. Due to the rapid advance of new data gathering technologies, data set sizes are increasing, and the data distributions are becoming more irregular. These trends call for new computational tools that are both efficient enough to handle large data sets and flexible enough to accommodate irregularity. A mathematical foundation that is well-suited for developing such tools is triangulation, which can be defined for discrete point sets with little assumption about their distribution. The potential benefits from using triangulation are not fully exploited. The challenges fundamentally stem from the complexity of the triangulation structure, which generally takes more space to represent than the input points. This complexity makes developing a triangulation program a delicate task, particularly when it is important that the program runs fast and robustly over large data. This thesis addresses these challenges in two parts. The first part concentrates on techniques designed for efficiently and robustly computing Delaunay triangulations of three kinds of practical data: the terrain data from LIDAR sensors commonly found in GIS, the atom coordinate data used for biological applications, and the time varying volume data generated from from scientific simulations. The second part addresses the problem of defining spline spaces over triangulations in two dimensions. It does so by generalizing Delaunay configurations, defined as follows. For a given point set P in two dimensions, a Delaunay configuration is a pair of subsets (T, I) from P, where T, called the boundary set, is a triplet and I, called the interior set, is the set of points that fall in the circumcircle through T. The size of the interior set is the degree of the configuration. As recently discovered by Neamtu (2004), for a chosen point set, the set of all degree k Delaunay configurations can be associated with a set of degree k plus 1 splines that form the basis of a spline space. In particular, for the trivial case of k equals 0, the spline space coincides with the PL interpolation functions over the Delaunay triangulation. Neamtu’s definition of the spline space relies only on a few structural properties of the Delaunay configurations. This raises the question whether there exist other sets of configurations with identical structural properties. If there are, then these sets of configurations—let us call them generalized configurations from hereon—can be substituted for Delaunay configurations in Neamtu’s definition of spline space thereby yielding a family of splines over the same point set

    Delaunay triangulation in R3 on the GPU

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    Ph.DDOCTOR OF PHILOSOPH

    Does Time Smoothen Space? Implications for Space-Time Representation

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    The continuous nature of space and time is a fundamental tenet of many scientific endeavors. That digital representation imposes granularity is well recognized, but whether it is possible to address space completely remains unanswered. This paper argues Hales' proof of Kepler's conjecture on the packing of hard spheres suggests the answer to be "no", providing examples of why this matters in GIS generally and considering implications for spatio-temporal GIS in particular. It seeks to resolve the dichotomy between continuous and granular space by showing how a continuous space may be emergent over a random graph. However, the projection of this latent space into 3D/4D imposes granularity. Perhaps surprisingly, representing space and time as locally conjugate may be key to addressing a "smooth" spatial continuum. This insight leads to the suggestion of Face Centered Cubic Packing as a space-time topology but also raises further questions for spatio-temporal representation

    Shape Animation with Combined Captured and Simulated Dynamics

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    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions

    Geometric and Topological Combinatorics

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    The 2007 Oberwolfach meeting “Geometric and Topological Combinatorics” presented a great variety of investigations where topological and algebraic methods are brought into play to solve combinatorial and geometric problems, but also where geometric and combinatorial ideas are applied to topological questions

    Real-Time High-Quality Image to Mesh Conversion for Finite Element Simulations

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    Technological Advances in Medical Imaging have enabled the acquisition of images accurately describing biological tissues. Finite Element (FE) methods on these images provide the means to simulate biological phenomena such as brain shift registration, respiratory organ motion, blood flow pressure in vessels, etc. FE methods require the domain of tissues be discretized by simpler geometric elements, such as triangles in two dimensions, tetrahedra in three, and pentatopes in four. This exact discretization is called a mesh . The accuracy and speed of FE methods depend on the quality and fidelity of the mesh used to describe the biological object. Elements with bad quality introduce numerical errors and slower solver convergence. Also, analysis based on poor fidelity meshes do not yield accurate results specially near the surface. In this dissertation, we present the theory and the implementation of both a sequential and a parallel Delaunay meshing technique for 3D and ---for the first time--- 4D space-time domains. Our method provably guarantees that the mesh is a faithful representation of the multi-tissue domain in topological and geometric sense. Moreover, we show that our method generates graded elements of bounded radius-edge and aspect ratio, which renders our technique suitable for Finite Element analysis. A notable feature of our implementation is speed and scalability. The single-threaded performance of our 3D code is faster than the state of the art open source meshing tools. Experimental evaluation shows a more than 82% weak scaling efficiency for up to 144 cores, reaching a rate of more than 14.3 million elements per second. This is the first 3D parallel Delaunay refinement method to achieve such a performance, on either distributed or shared-memory architectures. Lastly, this dissertation is the first to develop and examine the sequential and parallel high-quality and fidelity meshing of general space-time 4D multi-tissue domains
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