31,065 research outputs found

    Pareto Optimality and Strategy Proofness in Group Argument Evaluation (Extended Version)

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    An inconsistent knowledge base can be abstracted as a set of arguments and a defeat relation among them. There can be more than one consistent way to evaluate such an argumentation graph. Collective argument evaluation is the problem of aggregating the opinions of multiple agents on how a given set of arguments should be evaluated. It is crucial not only to ensure that the outcome is logically consistent, but also satisfies measures of social optimality and immunity to strategic manipulation. This is because agents have their individual preferences about what the outcome ought to be. In the current paper, we analyze three previously introduced argument-based aggregation operators with respect to Pareto optimality and strategy proofness under different general classes of agent preferences. We highlight fundamental trade-offs between strategic manipulability and social optimality on one hand, and classical logical criteria on the other. Our results motivate further investigation into the relationship between social choice and argumentation theory. The results are also relevant for choosing an appropriate aggregation operator given the criteria that are considered more important, as well as the nature of agents' preferences

    Human-Agent Decision-making: Combining Theory and Practice

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    Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal design specification for agent strategies. On the other hand, people do not necessarily adhere to playing in accordance with these strategies, and their behavior is affected by a multitude of social and psychological factors. In this paper we will consider the question of whether strategies implied by theories of strategic behavior can be used by automated agents that interact proficiently with people. We will focus on automated agents that we built that need to interact with people in two negotiation settings: bargaining and deliberation. For bargaining we will study game-theory based equilibrium agents and for argumentation we will discuss logic-based argumentation theory. We will also consider security games and persuasion games and will discuss the benefits of using equilibrium based agents.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Dispute Resolution Using Argumentation-Based Mediation

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    Mediation is a process, in which both parties agree to resolve their dispute by negotiating over alternative solutions presented by a mediator. In order to construct such solutions, mediation brings more information and knowledge, and, if possible, resources to the negotiation table. The contribution of this paper is the automated mediation machinery which does that. It presents an argumentation-based mediation approach that extends the logic-based approach to argumentation-based negotiation involving BDI agents. The paper describes the mediation algorithm. For comparison it illustrates the method with a case study used in an earlier work. It demonstrates how the computational mediator can deal with realistic situations in which the negotiating agents would otherwise fail due to lack of knowledge and/or resources.Comment: 6 page

    KEMNAD: A Knowledge Engineering Methodology for Negotiating Agent Development

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    Automated negotiation is widely applied in various domains. However, the development of such systems is a complex knowledge and software engineering task. So, a methodology there will be helpful. Unfortunately, none of existing methodologies can offer sufficient, detailed support for such system development. To remove this limitation, this paper develops a new methodology made up of: (1) a generic framework (architectural pattern) for the main task, and (2) a library of modular and reusable design pattern (templates) of subtasks. Thus, it is much easier to build a negotiating agent by assembling these standardised components rather than reinventing the wheel each time. Moreover, since these patterns are identified from a wide variety of existing negotiating agents(especially high impact ones), they can also improve the quality of the final systems developed. In addition, our methodology reveals what types of domain knowledge need to be input into the negotiating agents. This in turn provides a basis for developing techniques to acquire the domain knowledge from human users. This is important because negotiation agents act faithfully on the behalf of their human users and thus the relevant domain knowledge must be acquired from the human users. Finally, our methodology is validated with one high impact system

    Between Contingency and Necessity of Human Action. Are We Free in our Choices?

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    The point of departure of this paper is the characterization of human action as contingent or necessary (obligatory). The key question concerns the place for choice in the human action, i.e. are we free in our choices? Thus, the aim of this paper is to search for the answer to the question concerning human freedom and free will. In searching for the answer to this controversial question, consideration is focused on the cognitive structure of human beings. The research refers to Roman Ingardenā€™s conception of the human being as a relatively isolated system of a higher order, contained in a compound hierarchical structure. In this way, the argumentation for the place of free will is supported by the structure of the human being, and joins both the ontological and the epistemic aspects. In consequence, methodologically they are treated as a primary to inquiries into the theory of action on one side, and into the biological approach of cognitive science on the other

    SOLACE: A framework for electronic negotiations

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    Copyright @ 2011 Walter de Gruyter GmbHMost existing frameworks for electronic negotiations today are tied to specific negotiation systems for which they were developed, preventing them from being applied to other negotiation scenarios. Thus, the evaluation of electronic negotiation systems is difficult as each one is based on a different framework. Additionally, each developer has to design a new framework for any system to be developed, leading to a ā€˜reinvention of the wheelā€™. This paper presents SOLACEā€”a generic framework for multi-issue negotiations, which can be applied to a variety of negotiation scenarios. In contrast with other frameworks for electronic negotiations, SOLACE supports hybrid systems in which the negotiation participants can be humans, agents or a combination of the two. By recognizing the importance of strategies in negotiations and incorporating a time attribute in negotiation proposals, SOLACE enhances existing approaches and provides a foundation for the flexible electronic negotiation systems of the future
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