188,015 research outputs found

    Investigation of cluster and cluster queuing system

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    Cluster became main platform as parallel and distributed computing structure for high performance computing. Following the development of high performance computer architecture more and more different branches of natural science benefit fromhuge and efficient computational power. For instance bio-informatics, climate science, computational physics, computational chemistry, marine science, etc. Efficient and reliable computing powermay not only expending demand of existing high performance computing users but also attracting more and more different users. Efficiency and performance are main factors on high performance computing. Most of the high performance computer exists as computer cluster. Computer clustering is the popular and main stream of high-performance computing. Discover the efficiency of high performance computing or cluster is very interesting and never enough as it is really depending on different users. Monitoring and tuning high performance or cluster facilities are always necessary. This project focuses on high performance computer monitoring. Comparing queuing status and work load on different computing nodes on the cluster. As the power consumption is main issue nowadays, our project will also try to estimate power consumption on these special sites and also try to support our way of doing estimation.Master i nettverks- og systemadministrasjo

    Performance Modeling, Benchmarking and Simulation of High Performance Computing Systems

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    This special issue of Future Generation Computer Systems contains four extended papers selected from the 7th International Workshop on Performance Modeling, Benchmarking and Simulation of High Performance Computing Systems (PMBS 2016), held as part of the 28th International Conference for High Performance Computing, Networking, Storage and Analysis (SC 2016). These papers represent worldwide programmes of research committed to understanding application and architecture performance to enable post-peta-scale computational science

    From the Queue to the Quality of Service Policy: A Middleware Implementation

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-02481-8_61Quality of service policies in communications is one of the current trends in distributed systems based on middleware technology. To implement the QoS policies it is necessary to define some common parameters. The aim of the QoS policies is to optimize the user defined QoS parameters. This article describes how to obtain the common QoS parameters using message queues for the communications and control components of communication. The paper introduces the Queue-based Quality of Service Cycle concept for each middleware component. The QoS parameters are obtained directly from the queue parameters, and Quality of Service Policies controls directly the message queues to obtain the user-defined parameters values.The middleware architecture described in this article is a part of the coordinated project SIDIRELI: Distributed Systems with Limited Resources. Control Kernel and Coordination. Education and Science Department, Spanish Government. CICYT: MICINN: DPI2008-06737-C02-01/02.Poza-Lujan, J.; Posadas-Yagüe, J.; Simó Ten, JE. (2009). From the Queue to the Quality of Service Policy: A Middleware Implementation. En Distributed Computing, Artificial Intelligence, Bioinformatics, Soft Computing, and Ambient Assisted Living. Springer Verlag (Germany). 432-437. doi:10.1007/978-3-642-02481-8_61S432437Aurrecoechea, C., Campbell, A.T., Hauw, L.: A Survey of QoS Architectures. Multimedia Systems Journal, Special Issue on QoS Architecture 6(3), 138–151 (1998)OMG. Data Distribution Service for Real-Time Systems, v1.1. Document formal/2005-12-04 (December 2005)Botts, M., Percivall, G., Reed, C., Davidson, J.: OGC®. Sensor Web Enablement: Overview And High Level Architecture, OpenGIS Consortium Inc (2006)Poza, J.L., Posadas, J.I., Simó, J.E.: QoS-based middleware architecture for distributed control systems. In: International Symposium on Distributed Computing and Artificial Intelligence, Salamanca (2008)Vogel, A., Kerherve, B., von Bochmann, G., Gecsei, J.: Distributed Multi-media and QoS: A Survey 2(2), 10–19 (1995)Crawley, E., Nair, R., Rajagopalan, B.: RFC 2386: A Framework for QoS-based Routing in the Internet, pp. 1–37, XP002219363 (August 1998)ITU-T Recommendation E.800 (0894). Terms and Definitions Related to Quality of Service and Network Performance Including Dependability (1994)Stuck, B.W., Arthurs, E.: A Computer & Communications Network Performance Analysis Primer. Prentice Hall, Englewood Cliffs (1984)Jain, R.: The art of Computer Systems Performance Analysis. John Wiley & Sons Inc., New york (1991)Coulouris, G., Dollimore, J., Kindberg, T.: Distributed Systems. Concepts and Design, 3rd edn. Addison Wesley, Madrid (2001)Jung, J.-l.: Quality of Service in Telecommunications Part II: Translation of QoS Pa-rameters into ATM Performance Parameters in B-ISDN. IEEE Comm. Mag., pp. 112–117 (August 1996)Wohlstadter, E., Tai, S., Mikalsen, T., Rouvellou, I., Devanbu, P.: GlueQoS: Middleware to Sweeten Quality-of-Service Policy Interactions. In: ICSE, 26th International Conference on Software Engineering (ICSE 2004) (2004

    DeSyRe: on-Demand System Reliability

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    The DeSyRe project builds on-demand adaptive and reliable Systems-on-Chips (SoCs). As fabrication technology scales down, chips are becoming less reliable, thereby incurring increased power and performance costs for fault tolerance. To make matters worse, power density is becoming a significant limiting factor in SoC design, in general. In the face of such changes in the technological landscape, current solutions for fault tolerance are expected to introduce excessive overheads in future systems. Moreover, attempting to design and manufacture a totally defect and fault-free system, would impact heavily, even prohibitively, the design, manufacturing, and testing costs, as well as the system performance and power consumption. In this context, DeSyRe delivers a new generation of systems that are reliable by design at well-balanced power, performance, and design costs. In our attempt to reduce the overheads of fault-tolerance, only a small fraction of the chip is built to be fault-free. This fault-free part is then employed to manage the remaining fault-prone resources of the SoC. The DeSyRe framework is applied to two medical systems with high safety requirements (measured using the IEC 61508 functional safety standard) and tight power and performance constraints

    Introduction to the special section on dependable network computing

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    Dependable network computing is becoming a key part of our daily economic and social life. Every day, millions of users and businesses are utilizing the Internet infrastructure for real-time electronic commerce transactions, scheduling important events, and building relationships. While network traffic and the number of users are rapidly growing, the mean-time between failures (MTTF) is surprisingly short; according to recent studies, in the majority of Internet backbone paths, the MTTF is 28 days. This leads to a strong requirement for highly dependable networks, servers, and software systems. The challenge is to build interconnected systems, based on available technology, that are inexpensive, accessible, scalable, and dependable. This special section provides insights into a number of these exciting challenges

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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