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    Indoor Semantic Modelling for Routing: The Two-Level Routing Approach for Indoor Navigation

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation. &nbsp

    Indoor Semantic Modelling for Routing:

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation

    optimización da planificación de adquisición de datos LIDAR cara ó modelado 3D de interiores

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    The main objective of this doctoral thesis is the design, validation and implementation of methodologies that allow the geometric and topological modelling of navigable spaces, whether inside buildings or urban environments, to be integrated into three-dimensional geographic information systems (GIS-3D). The input data of this work will consist mainly of point clouds (which can be classified) acquired by LiDAR systems both indoors and outdoors. In addition, the use of BIM infrastructure models and cadastral maps is proposed depending on their availability. Point clouds provide a large amount of environmental information with high accuracy compared to data offered by other acquisition technologies. However, the lack of data structure and volume requires a great deal of processing effort. For this reason, the first step is to structure the data by dividing the input cloud into simpler entities that facilitate subsequent processes. For this first division, the physical elements present in the cloud will be considered, since they can be walls in the case of interior environments or kerbs in the case of exteriors. In order to generate navigation routes adapted to different mobile agents, the next objective will try to establish a semantic subdivision of space according to the functionalities of space. In the case of internal environments, it is possible to use BIM models to evaluate the results and the use of cadastral maps that support the division of the urban environment. Once the navigable space is divided, the design of topologically coherent navigation networks will be parameterized both geometrically and topologically. For this purpose, several spatial discretization techniques, such as 3D tessellations, will be studied to facilitate the establishment of topological relationships, adjacency, connectivity and inclusion between subspaces. Based on the geometric characterization and the topological relations established in the previous phase, the creation of three-dimensional navigation networks with multimodal support will be addressed and different levels of detail will be considered according to the mobility specifications of each agent and its purpose. Finally, the possibility of integrating the networks generated in a GIS-3D visualization system will be considered. For the correct visualization, the level of detail can be adjusted according to geometry and semantics. Aspects such as the type of user or transport, mobility, rights of access to spaces, etc. They must be considered at all times.El objetivo principal de esta tesis doctoral es el diseño, la validación y la implementación de metodologías que permitan el modelado geométrico y topológico de espacios navegables, ya sea de interiores de edificios o entornos urbanos, para integrarse en sistemas de información geográfica tridimensional (SIG). -3D). Los datos de partida de este trabajo consistirán principalmente en nubes de puntos (que pueden estar clasificados) adquiridas por sistemas LiDAR tanto en interiores como en exteriores. Además, se propone el uso de modelos BIM de infraestructuras y mapas catastrales en función de su disponibilidad. Las nubes de puntos proporcionan una gran cantidad de información del entorno con gran precisión con respecto a los datos ofrecidos por otras tecnologías de adquisición. Sin embargo, la falta de estructura de datos y su volumen requiere un gran esfuerzo de procesamiento. Por este motivo, el primer paso que se debe realizar consiste en estructurar los datos dividiendo la nube de entrada en entidades más simples que facilitan los procesos posteriores. Para esta primera división se considerarán los elementos físicos presentes en la nube, ya que pueden ser paredes en el caso de entornos interiores o bordillos en el caso de los exteriores. Con el propósito de generar rutas de navegación adaptadas a diferentes agentes móviles, el próximo objetivo intentará establecer una subdivisión semántica del espacio de acuerdo con las funcionalidades del espacio. En el caso de entornos internos, es posible utilizar modelos BIM para evaluar los resultados y el uso de mapas catastrales que sirven de apoyo en la división del entorno urbano. Una vez que se divide el espacio navegable, se parametrizará tanto geométrica como topológicamente al diseño de redes de navegación topológicamente coherentes. Para este propósito, se estudiarán varias técnicas de discretización espacial, como las teselaciones 3D, para facilitar el establecimiento de relaciones topológicas, la adyacencia, la conectividad y la inclusión entre subespacios. A partir de la caracterización geométrica y las relaciones topológicas establecidas en la fase anterior, se abordará la creación de redes de navegación tridimensionales con soporte multimodal y se considerarán diversos niveles de detalle según las especificaciones de movilidad de cada agente y su propósito. Finalmente, se contemplará la posibilidad de integrar las redes generadas en un sistema de visualización tridimensional 3D SIG 3D. Para la correcta visualización, el nivel de detalle se puede ajustar en función de la geometría y la semántica. Aspectos como el tipo de usuario o transporte, movilidad, derechos de acceso a espacios, etc. Deben ser considerados en todo momento.O obxectivo principal desta tese doutoral é o deseño, validación e implementación de metodoloxías que permitan o modelado xeométrico e topolóxico de espazos navegables, ben sexa de interiores de edificios ou de entornos urbanos, ca fin de seren integrados en Sistemas de Información Xeográfica tridimensionais (SIX-3D). Os datos de partida deste traballo constarán principalmente de nubes de puntos (que poden estar clasificadas) adquiridas por sistemas LiDAR tanto en interiores como en exteriores. Ademáis plantease o uso de modelos BIM de infraestruturas e mapas catastrais dependendo da súa dispoñibilidade. As nubes de puntos proporcionan unha gran cantidade de información do entorno cunha gran precisión respecto os datos que ofrecen outras tecnoloxías de adquisición. Sen embargo, a falta de estrutura dos datos e a seu volume esixe un amplo esforzo de procesado. Por este motivo o primeiro paso a levar a cabo consiste nunha estruturación dos datos mediante a división da nube de entrada en entidades máis sinxelas que faciliten os procesos posteriores. Para esta primeira división consideraranse elementos físicos presentes na nube como poden ser paredes no caso de entornos interiores ou bordillos no caso de exteriores. Coa finalidade de xerar rutas de navegación adaptadas a distintos axentes móbiles, o seguinte obxectivo tratará de establecer unha subdivisión semántica do espazo de acordo as funcionalidades do espazo. No caso de entornos interiores plantease a posibilidade de empregar modelos BIM para avaliar os resultados e o uso de mapas catastrais que sirvan de apoio na división do entorno urbano. Unha vez divido o espazo navigable parametrizarase tanto xeométricamente como topolóxicamene de cara ao deseño de redes de navegación topolóxicamente coherentes. Para este fin estudaranse varias técnicas de discretización de espazos como como son as teselacións 3D co obxectivo de facilitar establecer relacións topolóxicas, de adxacencia, conectividade e inclusión entre subespazos. A partir da caracterización xeométrica e das relación topolóxicas establecidas na fase previa abordarase a creación de redes de navegación tridimensionais con soporte multi-modal e considerando varios niveis de detalle de acordo as especificacións de mobilidade de cada axente e a súa finalidade. Finalmente comtemplarase a posibilidade de integrar as redes xeradas nun sistema SIX 3D visualización tridimensional. Para a correcta visualización o nivel de detalle poderá axustarse en base a xeometría e a semántica. Aspectos como o tipo de usuario ou transporte, mobilidade, dereitos de acceso a espazos, etc. deberán ser considerados en todo momento

    NAVIGATION IN INDOOR VOXEL MODELS

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    The paper proposes to use voxel models of building interiors to perform indoor navigation. The algorithms can be purely geometrical, not relying on semantic information about different building elements, such as floors, walls, stairways etc. Therefore, it is possible to use voxel models from different data sources, in addition to vector-to-raster conversions. The paper demonstrates this on the basis of tree different input types: hand measurements, point clouds and images of floorplans. On the basis of these models, the paper shows how to determine the navigable space in a voxel model for a pedestrian actor, and how to compute paths from arbitrary sources to specified destinationsScopu

    Problems In Indoor Mapping and Modelling

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    INDOOR 3D MODELING AND FLEXIBLE SPACE SUBDIVISION FROM POINT CLOUDS

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    Indoor navigation can be a tedious process in a complex and unknown environment. It gets more critical when the first responders try to intervene in a big building after a disaster has occurred. For such cases, an accurate map of the building is among the best supports possible. Unfortunately, such a map is not always available, or generally outdated and imprecise, leading to error prone decisions. Thanks to advances in the laser scanning, accurate 3D maps can be built in relatively small amount of time using all sort of laser scanners (stationary, mobile, drone), although the information they provide is generally an unstructured point cloud. While most of the existing approaches try to extensively process the point cloud in order to produce an accurate architectural model of the scanned building, similar to a Building Information Model (BIM), we have adopted a space-focused approach. This paper presents our framework that starts from point-clouds of complex indoor environments, performs advanced processes to identify the 3D structures critical to navigation and path planning, and provides fine-grained navigation networks that account for obstacles and spatial accessibility of the navigating agents. The method involves generating a volumetric-wall vector model from the point cloud, identifying the obstacles and extracting the navigable 3D spaces. Our work contributes a new approach for space subdivision without the need of using laser scanner positions or viewpoints. Unlike 2D cell decomposition or a binary space partitioning, this work introduces a space enclosure method to deal with 3D space extraction and non-Manhattan World architecture. The results show more than 90% of spaces are correctly extracted. The approach is tested on several real buildings and relies on the latest advances in indoor navigation
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