527 research outputs found
Solving scheduling problems by untimed model checking
In this paper, we show how scheduling problems can be modelled in untimed process algebra, by using special tick actions. A minimal-time trace leading to a particular action, is one that minimizes the number of tick steps. As a result, we can use any (timed or untimed) model checking tool to find shortest schedules. Instantiating this scheme t
Schedulability analysis of timed CSP models using the PAT model checker
Timed CSP can be used to model and analyse real-time and concurrent behaviour of embedded control systems. Practical CSP implementations combine the CSP model of a real-time control system with prioritized scheduling to achieve efficient and orderly use of limited resources. Schedulability analysis of a timed CSP model of a system with respect to a scheduling scheme and a particular execution platform is important to ensure that the system design satisfies its timing requirements. In this paper, we propose a framework to analyse schedulability of CSP-based designs for non-preemptive fixed-priority multiprocessor scheduling. The framework is based on the PAT model checker and the analysis is done with dense-time model checking on timed CSP models. We also provide a schedulability analysis workflow to construct and analyse, using the proposed framework, a timed CSP model with scheduling from an initial untimed CSP model without scheduling. We demonstrate our schedulability analysis workflow on a case study of control software design for a mobile robot. The proposed approach provides non-pessimistic schedulability results
06172 Abstracts Collection -- Directed Model Checking
From 26.04.06 to 29.04.06, the Dagstuhl Seminar 06172 ``Directed Model Checking\u27\u27
was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
Optimal Reachability in Divergent Weighted Timed Games
Weighted timed games are played by two players on a timed automaton equipped
with weights: one player wants to minimise the accumulated weight while
reaching a target, while the other has an opposite objective. Used in a
reactive synthesis perspective, this quantitative extension of timed games
allows one to measure the quality of controllers. Weighted timed games are
notoriously difficult and quickly undecidable, even when restricted to
non-negative weights. Decidability results exist for subclasses of one-clock
games, and for a subclass with non-negative weights defined by a semantical
restriction on the weights of cycles. In this work, we introduce the class of
divergent weighted timed games as a generalisation of this semantical
restriction to arbitrary weights. We show how to compute their optimal value,
yielding the first decidable class of weighted timed games with negative
weights and an arbitrary number of clocks. In addition, we prove that
divergence can be decided in polynomial space. Last, we prove that for untimed
games, this restriction yields a class of games for which the value can be
computed in polynomial time
Complexity of Timeline-Based Planning over Dense Temporal Domains: Exploring the Middle Ground
In this paper, we address complexity issues for timeline-based planning over
dense temporal domains. The planning problem is modeled by means of a set of
independent, but interacting, components, each one represented by a number of
state variables, whose behavior over time (timelines) is governed by a set of
temporal constraints (synchronization rules). While the temporal domain is
usually assumed to be discrete, here we consider the dense case. Dense
timeline-based planning has been recently shown to be undecidable in the
general case; decidability (NP-completeness) can be recovered by restricting to
purely existential synchronization rules (trigger-less rules). In this paper,
we investigate the unexplored area of intermediate cases in between these two
extremes. We first show that decidability and non-primitive recursive-hardness
can be proved by admitting synchronization rules with a trigger, but forcing
them to suitably check constraints only in the future with respect to the
trigger (future simple rules). More "tractable" results can be obtained by
additionally constraining the form of intervals in future simple rules:
EXPSPACE-completeness is guaranteed by avoiding singular intervals,
PSPACE-completeness by admitting only intervals of the forms [0,a] and
[b,[.Comment: In Proceedings GandALF 2018, arXiv:1809.0241
Interrupt Timed Automata: verification and expressiveness
We introduce the class of Interrupt Timed Automata (ITA), a subclass of
hybrid automata well suited to the description of timed multi-task systems with
interruptions in a single processor environment. While the reachability problem
is undecidable for hybrid automata we show that it is decidable for ITA. More
precisely we prove that the untimed language of an ITA is regular, by building
a finite automaton as a generalized class graph. We then establish that the
reachability problem for ITA is in NEXPTIME and in PTIME when the number of
clocks is fixed. To prove the first result, we define a subclass ITA- of ITA,
and show that (1) any ITA can be reduced to a language-equivalent automaton in
ITA- and (2) the reachability problem in this subclass is in NEXPTIME (without
any class graph). In the next step, we investigate the verification of real
time properties over ITA. We prove that model checking SCL, a fragment of a
timed linear time logic, is undecidable. On the other hand, we give model
checking procedures for two fragments of timed branching time logic. We also
compare the expressive power of classical timed automata and ITA and prove that
the corresponding families of accepted languages are incomparable. The result
also holds for languages accepted by controlled real-time automata (CRTA), that
extend timed automata. We finally combine ITA with CRTA, in a model which
encompasses both classes and show that the reachability problem is still
decidable. Additionally we show that the languages of ITA are neither closed
under complementation nor under intersection
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