24 research outputs found

    Lifting QBF Resolution Calculi to DQBF

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    We examine the existing resolution systems for quantified Boolean formulas (QBF) and answer the question which of these calculi can be lifted to the more powerful Dependency QBFs (DQBF). An interesting picture emerges: While for QBF we have the strict chain of proof systems Q-Res < IR-calc < IRM-calc, the situation is quite different in DQBF. Q-Res and likewise universal resolution are too weak: they are not complete. IR-calc has the right strength: it is sound and complete. IRM-calc is too strong: it is not sound any more, and the same applies to long-distance resolution. Conceptually, we use the relation of DQBF to EPR and explain our new DQBF calculus based on IR-calc as a subsystem of first-order resolutio

    Symbolic reactive synthesis

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    In this thesis, we develop symbolic algorithms for the synthesis of reactive systems. Synthesis, that is the task of deriving correct-by-construction implementations from formal specifications, has the potential to eliminate the need for the manual—and error-prone—programming task. The synthesis problem can be formulated as an infinite two-player game, where the system player has the objective to satisfy the specification against all possible actions of the environment player. The standard synthesis algorithms represent the underlying synthesis game explicitly and, thus, they scale poorly with respect to the size of the specification. We provide an algorithmic framework to solve the synthesis problem symbolically. In contrast to the standard approaches, we use a succinct representation of the synthesis game which leads to improved scalability in terms of the symbolically represented parameters. Our algorithm reduces the synthesis game to the satisfiability problem of quantified Boolean formulas (QBF) and dependency quantified Boolean formulas (DQBF). In the encodings, we use propositional quantification to succinctly represent different parts of the implementation, such as the state space and the transition function. We develop highly optimized satisfiability algorithms for QBF and DQBF. Based on a counterexample-guided abstraction refinement (CEGAR) loop, our algorithms avoid an exponential blow-up by using the structure of the underlying symbolic encodings. Further, we extend the solving algorithms to extract certificates in the form of Boolean functions, from which we construct implementations for the synthesis problem. Our empirical evaluation shows that our symbolic approach significantly outperforms previous explicit synthesis algorithms with respect to scalability and solution quality.In dieser Dissertation werden symbolische Algorithmen für die Synthese von reaktiven Systemen entwickelt. Synthese, d.h. die Aufgabe, aus formalen Spezifikationen korrekte Implementierungen abzuleiten, hat das Potenzial, die manuelle und fehleranfällige Programmierung überflüssig zu machen. Das Syntheseproblem kann als unendliches Zweispielerspiel verstanden werden, bei dem der Systemspieler das Ziel hat, die Spezifikation gegen alle möglichen Handlungen des Umgebungsspielers zu erfüllen. Die Standardsynthesealgorithmen stellen das zugrunde liegende Synthesespiel explizit dar und skalieren daher schlecht in Bezug auf die Größe der Spezifikation. Diese Arbeit präsentiert einen algorithmischen Ansatz, der das Syntheseproblem symbolisch löst. Im Gegensatz zu den Standardansätzen wird eine kompakte Darstellung des Synthesespiels verwendet, die zu einer verbesserten Skalierbarkeit der symbolisch dargestellten Parameter führt. Der Algorithmus reduziert das Synthesespiel auf das Erfüllbarkeitsproblem von quantifizierten booleschen Formeln (QBF) und abhängigkeitsquantifizierten booleschen Formeln (DQBF). In den Kodierungen verwenden wir propositionale Quantifizierung, um verschiedene Teile der Implementierung, wie den Zustandsraum und die Übergangsfunktion, kompakt darzustellen. Wir entwickeln hochoptimierte Erfüllbarkeitsalgorithmen für QBF und DQBF. Basierend auf einer gegenbeispielgeführten Abstraktionsverfeinerungsschleife (CEGAR) vermeiden diese Algorithmen ein exponentielles Blow-up, indem sie die Struktur der zugrunde liegenden symbolischen Kodierungen verwenden. Weiterhin werden die Lösungsalgorithmen um Zertifikate in Form von booleschen Funktionen erweitert, aus denen Implementierungen für das Syntheseproblem abgeleitet werden. Unsere empirische Auswertung zeigt, dass unser symbolischer Ansatz die bisherigen expliziten Synthesealgorithmen in Bezug auf Skalierbarkeit und Lösungsqualität deutlich übertrifft

    QBF with Soft Variables

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    QBF formulae are usually considered in prenex form, i.e. the quantifierblock is completely separated from the propositional part of the QBF.Among others, the semantics of the QBF is defined by the sequence ofthe variables within the prefix, where existentially quantifiedvariables depend on all universally quantified variables stated to theleft.In this paper we extend that classical definition and consider a newquantification type which we call soft variable. The idea is toallow a flexible position and quantifier type for these variables.Hence the type of quantifier of the soft variable can also bealtered. Based on this concept, we present an optimization problemseeking an optimal prefix as defined by user-given preferences. We statean algorithm based on MaxQBF, and present several applications – mainlyfrom verification area – which can be naturally translated into theoptimization problem for QBF with soft variables. We further implementeda prototype solver for this formalism, and compare our approach toprevious work, that differently from ours does not guarantee optimalityand completeness

    Positional Games and QBF: The Corrective Encoding

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    Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBF) such that a game instance admits a winning strategy for first player if and only if the corresponding formula is true. Our approach improves over previous QBF encodings of games in multiple ways. First, it is generic and lets us encode other positional games, such as Hex. Second, structural properties of positional games together with a careful treatment of illegal moves let us generate more compact instances that can be solved faster by state-of-the-art QBF solvers. We establish the latter fact through extensive experiments. Finally, the compactness of our new encoding makes it feasible to translate realistic game problems. We identify a few such problems of historical significance and put them forward to the QBF community as milestones of increasing difficulty.Comment: Accepted for publication in the 23rd International Conference on Theory and Applications of Satisfiability Testing (SAT2020

    Efficient local search for Pseudo Boolean Optimization

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    Algorithms and the Foundations of Software technolog

    QBF Proof Complexity

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    Quantified Boolean Formulas (QBF) and their proof complexity are not as well understood as propositional formulas, yet remain an area of interest due to their relation to QBF solving. Proof systems for QBF provide a theoretical underpinning for the performance of these solvers. We define a novel calculus IR-calc, which enables unification of the principal existing resolution-based QBF calculi and applies to the more powerful Dependency QBF (DQBF). We completely reveal the relative power of important QBF resolution systems, settling in particular the relationship between the two different types of resolution-based QBF calculi. The most challenging part of this comparison is to exhibit hard formulas that underlie the exponential separations of the proof systems. In contrast to classical proof complexity we are currently short of lower bound techniques for QBF proof systems. To this end we exhibit a new proof technique for showing lower bounds in QBF proof systems based on strategy extraction. We also find that the classical lower bound techniques of the prover-delayer game and feasible interpolation can be lifted to a QBF setting and provide new lower bounds. We investigate more powerful proof systems such as extended resolution and Frege systems. We define and investigate new QBF proof systems that mix propositional rules with a reduction rule, we find the strategy extraction technique also works and directly lifts lower bounds from circuit complexity. Such a direct transfer from circuit to proof complexity lower bounds has often been postulated, but had not been formally established for propositional proof systems prior to this work. This leads to strong lower bounds for restricted versions of QBF Frege, in particular an exponential lower bound for QBF Frege systems operating with AC0[p] circuits. In contrast, any non-trivial lower bound for propositional AC0[p]-Frege constitutes a major open problem

    Proceedings of the 22nd Conference on Formal Methods in Computer-Aided Design – FMCAD 2022

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    The Conference on Formal Methods in Computer-Aided Design (FMCAD) is an annual conference on the theory and applications of formal methods in hardware and system verification. FMCAD provides a leading forum to researchers in academia and industry for presenting and discussing groundbreaking methods, technologies, theoretical results, and tools for reasoning formally about computing systems. FMCAD covers formal aspects of computer-aided system design including verification, specification, synthesis, and testing
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